3 is my favorite of the two, but World was objectively better in terms of mechanics and overall design. Still, I’ll always play 3 if given the choice between them.
Which SMB2 ? SMB2 in Japan was later released internationally as “The Lost Levels”. The SMB2 that got release in the US and Europe was actually a reskined Japanese game called “Doki Doki Panic” which means it wasn’t even really a Mario game in the first place!
I imagine they mean the US SMB2 aka Doki Doki Panic. I have actually played the “original” version and the SMB2 game is actually improved in some ways, not just reskinned. While I don’t think it is better than SMB3, I think it is a great Mario game, even if not initially intended as one.
The SMB2 that was a direct sequel to SMB1 came out for Famicom Disk System, not NES. There’s only one SMB2 that came out for NES.
Also, Yume Kōjō: Doki Doki Panic was an advertising game released specifically for Fuji TV’s Yume Kōjō entertainment expo in 1987. As such, because it was just a one-off event title, they took a prototype platform game that Miyamoto had already influenced Tanabe to make more “Mario-like” (but was shelved when the Famicom couldn’t run it as intended), reskinned it to feature the characters and setting of the expo, and released it for the Disk System.
So, NES Super Mario Bros. 2 was a polished, Mario-themed reskin of a rushed reskin of a prototype Mario-esque platformer.
All of that is to say that, yes, Doki Doki Panic was in fact most likely a Mario game in the first place.
I have lots of different controllers, and have had even more through the years. My personal recommendation is the 8BitDo Ultimate 2, should be plug and play either on wired, wireless or Bluetooth on most modern distros, comes with a stand for charging so you never have the issue of picking the controller and being out of batteries, has Hall-Effect track pads so you won’t get drift with time, has 2 extra back buttons which are configurable on steam. Plus specifically against each other major controller:
Thanks. Unfortunately this one’s on the expensive side and I am not a hardcore gamer. I think I will go with the ultimate C wired as it is in my budget as well as seems to work with Linux (atleast via steam; got mixed reviews with Lutris from some folks in the comments).
Fair enough, the ultimate 2 is the same price as the Xbox and Playstation, so I guess those are also outside your range. The ultimate 2C wireless is only $5 more than the wired, I think that’s a good benefit for that price difference, but even the wired should be good since 8BitDo does good hardware.
The ultimate 2 is over 100$ more expensive than the ultimate c wired and 50$ more than the official Xbox one. (All of this in rough ₹ to $ conversion) Interestingly, I just searched Amazon and I had to scroll down quite a bit to find the 2c wireless which is actually cheaper than Ultimate C wired (at 81% discount like wtf?!), so now I might go for that one. Thanks.
Edit: Sorry that 2C was just for the Nintento Switch. The reviews mentioned it didn’t support PCs. So now the actual 2c is 20$ more expensive than the Xbox. Now I am confused to put in the extra and go for the ultimate 2 lol.
Not sure how the prices are in your location, but these are the rough prices here in Europe that I had in mind when replying to you, I assumed the relative prices would be similar in your location, apparently I was wrong:
I used to play growtopia as a kid (don’t play it now, it went downhill lol), and I’ve seen a ton of scams/griefs among my friend circle, people would work for ages to gain someone’s trust and then either steal via picking up dropped items, not returning borrowed items, ooor… if you gave them access to your world they’d log in when you’re offline and literally tear the whole thing down to bedrock, even valueless blocks
I was trying to get all of them first go around and already messed up one where I had to explode 3 powder kegs, and I only missed the first one because I had to reload my pistol and was already past the first barrel by the time I finished
It goes the old telltale way of presenting fake choices that dont really matter because the optional character are being written out of team scenes mostly, one romance option is completely ignored because the devs clearly favoured the other and put her in every scene and the dispatching minigame they advertised the game with has absolutely 0 impact on anything. You could fail every dispatch, only do the mandatory ones and nothing would change.
I still enjoyed Elden Ring, but I agree completely. I prefer the metroidvania world design of earlier From Software games. The sense of progression is one of the best parts of those games, and Elden Ring’s open world robs the it of a lot of the magic of earlier titles, where discoveries were around every corner and in every nook and cranny. I never felt the same joy of exploration and hard won progress as I did in Dark Souls, Bloodborne, and Sekiro.
Double-agreed, but from a different point. What frustrated me about Elden Ring was that some of the dungeons were literally the best designed soulsbourne levels I’ve ever played. Everything between those dungeons, though, just felt like open world slop. The game would have been pure crack if it had just been tighter.
If it were more linear akin to their older games and dramatically reduced the visual clutter of most bosses, it would’ve been perfect, but those two things brought it way down imo. These sorts of games excel in smaller, more linear but interconnected environments.
Space marine 2. You shoot things with guns that don’t feel powerful and you die if you don’t have perfect reaction timing to do executes. I’ve never played a game where the world says “oh you’re amazing and powerful!” but then makes you feel incredibly weak. Also, the timing for executes is not fun. It would be nice if they were bonuses but they are necessary to survive because they replenish your health. The gun gameplay is just shooting. No strategy. Boring. I’m going back to hell drivers 2.
I personally loved it the part where i was weak. Its lore accurate and it was like travelling back in time to the olden days.
It was great nostalgia rush to play a game where you could really die and it was not unusual to need and try same fight multiple times.
Now days i feel like most games are allmost impossible to loose. I dont want it from all the games, but its nice to have games like that available.
Helldivers 2 is hard game, but dying a lot is something the game mechanics are build around and you dont loose instantly and when you loose you just fire up a new game, it does not give me the same 2000’s vibe i got from the space marine 2.
Also the reaction times are not that tight. Even my dad reflexes can manage those.
You and my buddies say that the reaction times aren’t that tight. I must be doing something wrong then because they’re no different than any other reaction game for me: I miss a majority of the.
I played this with two friends. The progression system is just awful. So we got through the full campaign once and it was fine honestly. Then we were kind of hyped to try going through it again, it was all right definitely harder. And then the third time around we just gave up cuz it was clear that they’re just wasn’t that much game to play, and the enemy is just become bullet sponges and you either grind endlessly to try to level up and gain unknown amounts of power if its power at all.
Intermultiplayer sessions we did have a few epic moments won’t lie. But the cost just wasn’t worth it. And those thin offset the issues that we had.
Neither. Both games were run into the ground.
If i had to pick one, id go for an x ( or game based on x and zero ) game that goes over the elf wars that ties the x games to the zero games
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