Ironically, I feel the community that is most apt to fall in line with their project goals, and want to support this change, is also the community they are currently outcasting. Personally I stopped using GOG when it stopped working easily on my Debian system. I shouldn’t need to use a third party program to get it to work, and I swear it feels like they intentionally made it so WINE no longer works for it.
For a project that is supposedly for open use and game preservation, they don’t make it easy to actually do so.
I’d consider a small fee to support the preservation program if I then received said games for free. It doesn’t have to be a monthly thing but whenever they are added.
I can’t think of anything else that would be worthwhile.
It’s a lot of fun. It retains a bit from the other RPG titles but fixes a lot from it too, especially with the Assassin part of it. I really hope Ubisoft takes this and actually gives it’s planned sequals some time instead of just going straight to releasing another game a year or two later.
When I played Half Life 1 for the first time, I almost immediately lost interest after getting to Xen. When I played Black Mesa, I almost cried when I got there. Best fan-made remake I’ve ever played!
They put a ton of effort into remaking Xen so that it blends better into the gameplay and story. I think I read somewhere that Half-Life took about an hour to slog through Xen, but Black Mesa, despite having around 4 hours of Xen gameplay, was actually really enjoyable.
I loved Black Mesa up to this point. They turned Gonarch into a RPG sponge in an arena full of hard to avoid clutter which makes it nearly impossible to dodge the attacks.
The key to having fun with the gonarch fight (and other huge chunks of Xen too, like the Gargantua chase and Nihilanth) is to discover that the jump pack is broken and if you hold your crouch key, it tricks the game into thinking you never touched the ground. So you never lose momentum and can infinitely slide around at a thousand miles an hour, boosting your speed every time the jump pack recharges a bar. If you’ve never learned Source airstafing, the wide open first stage of the gonarch fight is a great place to start.
I do agree the gonarch was changed to be a ridiculous sponge though. Its regular health bar is set a bit too high anyway, but on top of that it’s actually invulnerable through the whole sequence between the first and last stages of the fight. Which would be fine, except they didn’t do anything to communicate that to the player! It still bleeds, it still makes pain noises, and the only way to figure it out is to waste a bunch of time dumping ammo into it. Very silly oversight.
It had a giveaway on Android, and I think iOS, 5 years ago. It’s certainly one of the most creative minimalist games out there, but I just couldn’t figure out how to get up to higher scores.
Question for you. I have seen your posts on a occasion and you have played lots of open world games. Red dead redemtion 2, far cry 3 and now the new ac.
Many openworld games have so much things to do that at some point its easy for the games to start feel like endless stream of meaningless busywork. Its easy to just stop playing or start to just speedrun trough the game.
They’re mostly also just all the same, so playing one after another back-to-back exacerbates the issue, at least for me. There are some exceptions, but that checklist filled Ubisoft collect-a-thon design philosophy really wears you out quick. At least it does me.
This is honestly the first I’m hearing of Open World fatigue. If I had to take a guess it’s a combination of the games playing differently, completely different stories, and different kinds of worlds. Idk though, maybe I’m just more tolerant is all
It’s definitely really pretty and runs pretty well too. I have it set to the base High Option and it runs at around 60 FPS for me with my specs (which is the max my monitor goes)
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