Did some tinkering to get this working on my Linux pc last year. Only played a few hours, but seemed like a fun game (and who doesn’t love fucking up some Nazis?)
There was some kind of high resolution patch, I think? Try googling “the sabateur resolution patch”. I remember there being some jank at first, but once I got it tweaked it worked just fine.
Honestly, I don’t remember specifically, sorry. Have you tried GE Proton?
I should try this again on pc and see if it works. The game also had a tits dlc on consoles if I remember correctly but it was included in pc version? lol
IMO, the game is better than it’s reputation - at least in it’s current state. After the .ini tweak to fix the alien ai-typo makes it a bit better - afaik, I can’t remember if my group played it with the fix or not, we’ve played the campaign at least 3 times now.
The game’s not a masterpiece by any means, though. It is pretty enjoyable action game in COOP and fairly high difficulty. Sure, arguments could be made that any game is, but game still more fun than not. Now, would I play the game on my own, as single player? Eeeeeeeh, dunno… But if my gaming group asks to play some ACM, I’m down.
Some random points about the game summarized:
Pulserifle goes BRRT, alien goes splat.
Could do with less of the human/android enemies though, or at least the parts with androids felt like they dragged on for considerable time.
Quite a bit of collectible guns, they’re mostly sidegrades but they are different enough, imo.
runs on a toaster
goes for pennies on Steam sales, so gaming group funny hours per unit of currency -ratio is pretty good, imo.
Spirit island is my favorite game to play with a group. It has you trying to protect an island from colonists who damage the island with their expansions. Each player has different abilities that force you all the work together & requires a lot of teamwork to win especially some of the higher difficulties.
I really like Mysterium. It’s kinda cooperative, but players also work independently. The premise is that one player is a ghost, and the rest of the players are psychic detectives who have their own vision of how the murder happened. The ghost gives out clues using surreal, dream-like cards for the psychics to figure out their personal guess on what the weapon, location and murderer was. At the end the ghost gives clues to which psychic was right.
I personally like it because it isn’t just logic and strategic thinking, you have to use your creative/artistic part of your brain as well, if not moreso.
I think it’s a bit unfair to base it off the Switch version. Even though the developers really tried (walling off vistas for better framerate, reducing the amount of objects in rooms, etc) the loading times are virtually nonexistent on PS5 and obviously it looks and plays a lot better.
Doesn’t apply to the puzzles and possibly the controls though, although Switch is missing an analog trigger so that might be another reason it’s being obtuse.
All in all, when I saw the comparison video and how long loading times were even when going in and out a single building, I knew that it was gonna be a rough time. Playable, sure, but the best experience is on PC/PS5
Frickin Dead Space remake. I’m playing through it now and even on the lowest settings it was pretty bad. My computer crashed while the shuttle was crashing, which honestly felt kind of apt
I’ve never beat the original, but my wife wanted to see the game and has never played it. Even after tweaking things to get them running on my computer it’s still not super stable. We might have to switch to 2008
The game looks super tense, gross, and scary. Personally, I think it’d be scarier if it was buttery smooth, but I guess there’s a certain amount of anxiety to be had wondering if walking through a door is going to freeze the game while I’m being chased by xeno horrors
It ran incredibly well on my machine and looked amazing. This is not a poorly optimized game in my experience. Could it be that it also ran fine on the machines of most reviewers?
It wouldn’t surprise me if reviewers have the budget for top of the line computers. Sadly, that does little to soothe my frustration that my computer - which meets the advertised recommended specs - falls short
Thinking of Relic, looks like Homeworld remastered is <$4 cad and I’ve heard amazing things about that series, might have to grab it myself, the DoW series are easily my favourite RTS games.
I’ve tried a few space RTS games, and it’s not my favorite. They tend to be extremely slow paced to simulate the vastness of space. At super low prices it can be worth it to try out, but it’s definitely a different experience to consuming a map with an ork waaaagh.
Do I think it’ll happen? Yes, even if it’s not good, because AAA companies are cheap and have no taste. They thrive on just spewing out more content than a smaller studio could make, quality be damned.
That said, whether or not it COULD be useful in the future I think depends on the context and how well you could tune the models.
I think it has absolutely no place in a narrative game where intentional authorship is what people come for. Even if it’s passable, I want to know that what I’m hearing or reading was something SOMEONE wanted to say.
But I think it could be interesting in more open ended, replayable sim games where you want to be able to try a wide variety of approaches and have different experiences each time, but it would be impractical for a dev to implement all those possibilities to the point where players would feel like the game adequately responds to their actions. However, I don’t think you could just drop a copy of chat gpt in there and call it a day. You want different NPCs to be different and you want some consistent reality that they all exist in and respond to. So you’d probably need to put in some constraints based on some hidden file describing a particular world gen’s state. A basic example would be the NPC knowing that the town you asked about is to their north or perhaps an existing relationship between 2 characters.
Idk how technically feasible this would be, but it’d be a cool tool in the right context if done right. I think the key here is it can be good when it enhances what you want to do and you put in the effort to make it work vs just using it as a lazy shortcut.
If you want to try an RTS that does something different, check out Against the Storm. It’s an RTS, but there isn’t an “enemy” so to speak. Instead, you are ‘fighting’ against the environment, trying to solve your economic and social problems before you are overwhelmed by external factors imposed by the level you are building on.
The game continues to evolve as your understanding of its various systems grows.
It’s not strictly a 90s schmup but I got the original XIII (2003) on sale on GOG last month and played through it. I never played it back then and always thought it looked cool. It’s a shame it wasn’t a big success, the art direction and concept of playing in the panels of a comic strip was really cool and still holds up. I love the typed out sound effects like TAP TAP TAP on footsteps and BOOOM on explosions. So I guess that’s my retro recommendation.
Next for me will be No One Lives Forever, which I also missed back in the day but heard was amazing. It’s been unavailable to purchase for decades but I just recently found out the game is made available to download for free by some fans.
I guess I’m on a bit of an old school spy game kick lately.
XIII was (and still is) a fucking awesome game. Such a breath of fresh air back then trying something entirely new in terms of art direction on an FPS and nailing it!
Lots, but only a few that are worth a damn. I’ve come to call them “Han Solo Simulators”.
Its a genre that seems to attract a lot of half baked game designers. Make a big universe sandbox where you fly a spaceship to space stations and planets and moons and trade stuff and do pirate shit or anti-pirate shit. Lots of people have this idea, only a few make anything good out of it. Doesn’t seem like it can go wrong, and yet . . .
Battlecruiser 3000 AD is a particularly infamous case of 90s Internet lore. By all accounts, it did eventually patch the game up enough to be decent, but it took years to get there. At release, the game’s installer would crash for most people. However good it might have ended up, the Internet drama was better than the game ever could be. Look up “Derek Smart” if you’re interested.
The X series is one I want to like, but it’s been really buggy for me. Like rage quit when it destroys my progress kind of buggy. I haven’t played X4, though.
No Man’s Sky was an infamous mess at launch. Unlike Battlecruiser 3000 AD, it did eventually change its reputation, but it was a long, hard road. I played it a few years ago and found it uninteresting, but basically playable.
And then there’s Star Citizen. I’ll just leave it at that.
Anyway, the Elite series is probably the most successful for single player or smaller multiplayer, and Eve: Online for massively multiplayer.
Glad you acknowledge the major problem. I found that once you realize how little there actually is to do in every system, and how similar it all feels, the illusion is destroyed and there’s very little besides PvP that’s still interesting. If they could somehow roll in some of the bigger systems from EVE Online that would be sick, but the expansions have shown that mostly what they care about is having an easily maintainable product, not an exciting one.
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