bin.pol.social

dipcart, do games w The Steam controller was ahead of its time

I’ve had a PS5. Gave it away. I still have an Xbox. I don’t even know if its plugged in. The steam deck got me back into gaming in a way that I haven’t been in years. I feel like a kid again with the amazement of a piece of technology that can entertain me the way the steam deck can. I even bought a dbrand skin for it just because I love it so much. I’m playing prototype 2 and my fiancee is playing baldurs gate. When we have money we want to buy another one so we don’t have to share lol

vxx,

It’s a brillant device, I often use it more than my PC.

It gives me the feeling that playing the Gameboy as a kid gave me. The switch would only make my hands cramp because the controls are only made for small hands.

EncryptKeeper, do games w The Steam controller was ahead of its time

I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

sugar_in_your_tea,

It has two trackpads, which can be used as an alternative to joysticks. It’s actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

AlfredoJohn,

Eh I am not a big fan of the track pads, I have them on my deck and the only real useful ness for them is having them emulate a mouse in games so I can use a mouse for ui navigation instead of the joysticks or dpad. Having to constantly readjust my thumbs to keep moving in a direction and lack of ability for smooth continuos motion just makes them super impractical

sugar_in_your_tea,

I don’t like them either, but that’s because I prefer the feel of joysticks, not because of any functional reason. For the Steam Controller trackpads, you don’t need to readjust anything, you just hold in the direction you want the camera to be changing, just like a joystick, and they’re massive so you have a lot of range of motion for controlling speed.

It’s a different feel than on the Steam Deck, so I can totally see someone liking the SC trackpads and not the SD ones.

AlfredoJohn,

Ah that makes sense, I’ve never tried the SC so I just assumed they worked in a similar manner to the decks track pads. I think I would still probably prefer joysticks but now I can see the appeal for some regarding how the SC track pads work.

dualpad,

If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

I just assumed they worked in a similar manner to the decks track pads.

By the way I don’t like the Steam Deck trackpads either since I found trying to use them as primary inputs in place of joysticks like on the Steam Controller was not ergonomic for my hands,and camera swipes weren’t as consistent on squares compared to concave circular pads. So on the Steam Deck despite wishing I could use the touchpads I opt for joysticks. So I don’t really see Deck touchpads as a good endorsement for using as primary inputs, since even I can’t find myself using it like the SC.

EncryptKeeper,

That’s sounds truly awful lol

sugar_in_your_tea,

Some people really like it, especially combined w/ the gyro. I think it’s fine, I just prefer the feel of joysticks.

NuXCOM_90Percent,

Understand the Steam Controller came out 10 years ago and was meant to be used in the decade or two prior to that when “real PC games” didn’t support gamepads. Contrast that with today where CRPGs and RTSes often have official bindings.

There are two ways to use a trackpad. The first is to swipe (like a laptop trackpad) and the second is press and hold. For the former, the delta between where your thumb is and where it was is used to translate to cursor movement. For the latter, think of it like an analog stick. The center of the trackpad is 0 and your input is the delta between 0 and the location of your thumb at this moment.

So press and hold lets it emulate an analog stick and swiping is very useful for moving a cursor on the screen. And there are/were plenty of ways to switch between the modes on the fly.

MellowYellow13,

For real it looks like complete garbage. Joysticks are good, not bad. I’ll take a Playstation controller any day over this shit

Sabata11792,

I have one somewhere. The right track pad can work like a joystick, but without the physicality and feedback it just was awkward and unpleasant. Using tracking as a mouse also felt off whenever you needed any sort of precision. Right track pad/dpad seemed to be impossible to click just right to press a direction without also activating the trackpad mappings sending both inputs at once or the wrong one. I could not really get use to it and forgot about it in a box somewhere.

Didn’t hate it, just couldn’t find a use that mouse and keyboard couldn’t cover enough to get a feel for it.

dualpad,

If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

Jakeroxs, do games w The Steam controller was ahead of its time

I was really hoping they’d release a next generation with some of the issues I read online ironed out.

Fiivemacs, do gaming w EA Connect. How do I get in contact with a real Human?? Need Support.

I refuse to even pirate their trashy games.

Fuzzypyro, do games w The Steam controller was ahead of its time
@Fuzzypyro@lemmy.world avatar

I love my steam controllers. Surprisingly where they shined best for me was in racing games. Single joystick was enough for steering. Trackpad+gyro was great for flicking to look around and if there is nos or boost in the game I would always map it to the button for full press on the trigger. Legitimately not an experience you could replicate with any other controller.

prole, do gaming w What are signs that the game devs aren't gamers themselves?

Don’t know if it’s due to not playing games, but why tf is motion blur almost always on by default?

curiousaur, do games w The Steam controller was ahead of its time

I have 2. I absolutely love it. I prefer it for playing 3rd person games like the witcher and monster hunter too. I like the granular control and momentum for panning around the world.

I bought the second one for $5 when valve was doing the discontinuation liquidation sale. Someone commented that the Vive wands use the same track pads and other parts, so it’s a no brainer to buy one to have the parts on hand. At this point the Vive wands are extra parts for keeping my steam controllers going.

Ptsf, do gaming w Fuck you, Tom

Unscheduled home upgrade time ;)

brucethemoose, (edited ) do games w The Steam controller was ahead of its time

My sister still has a working one that she treats like a religious artifact, as it’s the best way to play mouse/KB games from the sofa.

I see why they discontinued them though. They need custom configs for most games, and I think most people don’t like that much tweaking.

ECB, do games w The Steam controller was ahead of its time

I loooove my steam controller for first-person games. The right track pad for camera controls just clicks with me. I guess it’s because I’m a PC gamer first and foremost, so I’m used to mouse-like aiming rather than the analog-style stick aiming.

I never really used the left track pad though…

That being said, I was let down by the steam deck trackpads. Maybe I just have big hands, but I could never use the right track pad the same way I do with the steam controller.

Also a general comment: AA/AAA is the best if you get some rechargable batteries. No waiting for charging when something is out of juice! Plus you can just get a new set of batteries if they ever die instead of a whole new controller

BigBananaDealer, do games w The Steam controller was ahead of its time

this thing looks like an abomination to mankind

WILSOOON, do gaming w [EatMyPaint] All grown up

Eject them too

ipitco, do gaming w Fuck you, Tom

He is the figure of capitalism

finitebanjo, do games w The Steam controller was ahead of its time

Behold! The perfect controller layout, from the far future:

spoilerhttps://lemmy.world/pictrs/image/fdafc80c-adae-49d0-8df0-dc0bb359e3fe.jpeg

Blackmist,

It’s weird how quickly Sony discovered the perfect layout and how little it’s changed since.

Analogue triggers are the only really great addition since the original Dual Shock.

The gyro aim on the PS5 (well technically all the way back to the PS3, only not as good) are actually really nice too, but I can count the games that use it on one hand. I’ve no idea why devs are so adverse to using them.

The PS4/5 touch pad would be OK if it wasn’t just used as a giant Select button, because for some reason the actual Select button is now “Share” which literally nobody ever asked for.

slaneesh_is_right,

If only it wasn’t made for tiny hands.

Blackmist,

You’re an original Xbox controller kind of guy aren’t you?

From the PS4 onwards they did at least acknowledge that most people don’t have tiny child-sized hands, and that most consoles are bought by adults.

finitebanjo,

But you can reach all the middle buttons without changing grip.

raker,

https://lemmy.world/pictrs/image/7394223a-57b1-4316-ba06-9a00fa615e78.jpegCan confirm. Mine is about 22 years old. Unfortunately the USB adapter isn’t working anymore.

AeonFelis, do games w The Steam controller was ahead of its time
@AeonFelis@lemmy.world avatar

The entire industry has agreed on a de-facto standard for controllers, which is pretty much the PS1 controller:

  • Two clickable thumbsticks
  • Four face buttons
  • D-pad
  • Four triggers
  • Two menu buttons
  • The only thing the PS1 didn’t have (but games can’t use it, so maybe it doesn’t count?) - a button for showing the platform’s menu

You can add things on top of that (trackpads, gyros, making some of these digital buttons analog), but if you don’t have that - your controller won’t work for games that expect these inputs to be available.

If I had to put a date on when this became the established standard, I’d say 2005 or 2006 - the years when the XBox 360 and the PS3 were released, since both consoles had these capabilities (Nintendo kept doing its own thing, and only supported this standard starting with the Wii U). So when the Steam controller was released in 2015 - this standard was already established, controllers for PC made sure to support it - and even PC games stuck to it.

This is why I think the Steam Controller failed - you had to map it. You couldn’t use it like you would a standard controller even if the game was made for standard controllers.

sugar_in_your_tea,

PS1 controller

The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

you had to map it

Did you? I thought most games worked fine, though admittedly I only played a couple because I never got used to the trackpads.

I think it wasn’t very post all popular because it was so different. Even if it worked as expected out of the box, a lot of people dismissed it at first glance. It was also only available through steam, so there was less reach.

But even then, I still don’t think it failed on its own merits. I think there wasn’t a compelling reason to get it without a Steam Machine, which flopped because Valve didn’t commit to it.

AeonFelis,
@AeonFelis@lemmy.world avatar

The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

Right. I meant the second PS1 controller, not the original one. The design changed over the years, but the general specs stayed as the baseline of controllers.

The XBox layout with its six face buttons did not stick, and the XBox 360 conformed with Sony’s design of four face buttons and two triggers. Which makes more sense for shooters (since you have more buttons while keeping your thumb on the right thumbstick)

sugar_in_your_tea,

Sure.

It’s important to note that the PS1 also borrowed from previous designs, namely the Super Nintendo with 4 face buttons and N64 (the controller with joysticks came out a year after).

Xbox’s main innovation was the offset joysticks, which may have been due to patents more than anything, but I preferred it. I also didn’t mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

But yeah, design stagnated a bit after the PS1 controller.

Almacca,
@Almacca@aussie.zone avatar

I find I keep accidentally clicking the thumbstick buttons, and I have the same problem with clicking the trackpads on the stream controllers. When the game gets tense I tend to increase my grip causing the clicks.

AeonFelis,
@AeonFelis@lemmy.world avatar

I also didn’t mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

Weren’t the black and white buttons replaced by triggers? The joystick buttons already existed in the first XBox.

sugar_in_your_tea,

Sort of, but the functions changed a bit. For example, in Halo, the black button changed the type of grenade and the white button triggered the flashlight, both of which weren’t really needed frequently. On the XBox 360, it changed to:

  • throw grenades - B - used to be melee attack (which switched to a bumper button)
  • flashlight - D-pad - replaced the “lower weapon” action, which was no longer available (was moved to a bumper button in one other game, and removed from others)

Both control schemes are fine, but I honestly thought the black/white buttons were decent. Having some buttons you rarely push but can is nice.

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