Some things I wasn’t told ahead of time but wish I had been:
Your particular gfx card might have issues with your Linux distro. Save yourself a lot of troubleshooting and research ahead of time which distros are more likely to work out of the box with your card. After I started over and switched to PopOS for Nvidia, my life has been a lot easier.
There is a fork of Proton called Proton-GE made by some dude with the moniker GloriousEggroll. It includes more features than base Proton like the ability to play more cutscenes and various graphical updates. For my build, it was essentially required.
Just another note. Steam is great; for everything else there’s Heroic launcher. It’ll launch Gog, Epic… The non-steam launchers. And you can choose your compatibility layer, so if you install Steam first, it’ll default to Proton.
God Hand is probably the most underrated game on the platform. Dont let the visuals or the crass humor turn you off. It’s made by Clover (the same devs behind Okami and Viewtiful Joe) and is mechanically deep to an absurd degree. Easily the best beat-em-up on the console.
There is another popular mod hosting website too, which may have more options to choose from, but I hesitate to recommend it due to the general controversy I’ve seen as of late.
I mean, they host mods and have a mod manager. If you’ll call that a „Nexus“, then sure. I personally find it better than Nexus because you can do pretty much everything from within their mod manager (including editing config files) and they don’t lock anything behind a premium subscription, but they don’t support any AAA games.
Is the game really this good? Ive heard so much praise through comments like yours now that I’m probably going to have to just try it at this point. Winter sale, probably biting the bullet.
<span style="color:#323232;"><<<spoiler>>>
</span><span style="color:#323232;">for me it was their depiction of grief. Every time Maelle writes in Gustav's journal.
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One that should get way more attention: Little King’s Story. It presents as a cutsie Pikmin-like, but is actually a dark, metaphorical tale about abuse and trauma.
Most recently, the final choice in Clair Obscur: Expedition 33 gutted me.
I mustbe weird, because I see people talking so good about expedition 33, but my experience with it was so terrible, that I had to force myself to finish it, but only because I feel uneasy if I don’t do things until the end.
I had a few speedbumps along the way. Gestral beaches were infuriating until I found out if you limit the frame rate to 30 FPS, they get much easier. Same with the parrying mechanics in combat to some degree, though they are easy enough in 60 FPS. Seems like they designed the game for 30 FPS and things get borked when upped to 60. It might be fixed by now, I haven’t played in some time.
My bad experience was mostly from feeling that things were too repetitive, and that the story started to feel bad written in mid game and got messier and messier as the game advanced further.
In the combat aspects, I felt like character builds and overall strategy were worthless because I could just dodge everything and be invincible.
Also, I didn’t really like the characters. They felt too shallow somehow.
I can’t really disagree with any of that, though I did feel like the plot made a comeback in the latter half of the game after struggling through the middle like you say.
And some of the combat was quite hard for me. Though very late game, there are some utterly broken character builds that can make almost any fight trivial. That’s part of the fun!
The same person is currently working on rebalancing Halo 2 as well. I don’t follow it closely enough to have any clue when it’ll be done, but I’m excited to try it when it finally is. H2 had loads of problems when being developed, and I’d love to see the game properly balanced and with extra content.
I’ve been watching Ruby’s last few livestreams, it’s amazing what he’s doing. The changes are much more in depth than what he did with CE : jackal shields, fighting marines when playing as the arbiter, revamped fight against the prophet of regret… he was working on the quarantine zone recently, which makes him over two thirds of the way through.
Is he doing anything about the swarms of Jackal snipers in Halo 2?i loved Halo 2, but you can tell Bungie got lazy in the campaign by just putting a bunch of snipers on god mode.
I’m pretty sure he did, but not sure where he talks about it. You should try watching his older livestreams on the early levels, or his recent “overhauling the covenant” video.
In videos he has mentioned both reducing the damage from the sniper rifles so they aren’t one-hit kills, and allowing jackels to use carbines which will replace some sniper jackels.
I don’t count CEA as a remaster so much as a piss take but apparently, yeah.
This is reported to be a pseudo UE5 port (think Oblivion Remastered (💀)) and will be available on PlayStation. The core of the game will apparently be derived from Halo Reach’s iteration of Blam engine. The “technical details” are all just rumours and you’ve every right to disregard, though the entry coming to PS5 is more or less acknowledged.
I don’t believe a multiplayer component is planned.
I just looked it up now seeing as I hadn’t heard of this either
From what I can gather one of the senior members of the development team, Drew Harrison, made a (mild) joke in a tweet about the suspected shooter in Charlie Kirk’s death. Loads of right wingers, being the thin skinned, wannabe victims but apparently “free speech warriors” that they are, harassed her and contacted Sucker Punch trying to get her fired, threatening to boycott the game and so on. Sucker Punch and/or Sony predictably caved and did so
If I’m missing anything, please feel free to add to this. As I say I’m only just hearing about it and haven’t gone on a deep dive about it
Which is even more jarring when you realize they have been leaving Erika Ishii to be a lightning rod for all the chud hate basically since this was announced. No support for the face of their game but abrahamic god forbid someone make an incredibly mild “mario and luigi” joke.
Which is even more fucked (and yet actually makes perfect sense) when you remember this is the same studio that did a game about a Native American rebelling against a fascist corporation that took over Seattle. And then you remember they had Troy Baker voice said Native American and… yeah.
Real shame. I liked Ghost of Tsushima a fair bit (even if it was very clearly written by weebs, for weebs) and was planning to grab this as a goofing around game. But I guess sucker punch just saved me probably 80 bucks or whatever this was going for.
Yeah even putting this situation aside I wasn’t that gassed for GOY. I played GOT and enjoyed it sure, but it was yet another typical open world action-adventure game with no innovation at all really, basically the same gameplay we’ve seen countless times at this point. It just had a halfway decent story, which is a low bar for video games, and looked really pretty. And what you say is very true I agree, “by weebs, for weebs”
Edit: oh my god I knew there were apparently new gameplay elements in GOY. I hadn’t looked it up but suspected it would again be nothing new. And yeah most of it is but I did see they have something…unique. The “Watanabe mode” where it plays lofi beats music over you playing. So cringe
game about a Native American rebelling against a fascist corporation that took over Seattle. And then you remember they had Troy Baker voice said Native American and… yeah.
I might be having a brain fart, but which game is this?
it’s SO bad, I don’t see any reason for it to exist when the game already plays great on PC (with the Vanilla Fixer), and it also runs on PS5 with the PS2 version
I don’t think I’ve ever seen a remaster that looks this much worse than the original
The PS2 version is surely severely compromised compared to the PC version. Even the sequel designed with the Xbox in mind had to cut back on a lot of things to make it fit on a more powerful console.
A remaster like this is pointless in the first place, it’s not meaningfully doing anything to make people play it who wouldn’t otherwise. A proper Nightdive-style remake is what the game deserves.
The fan mods aren’t exactly accessible to PlayStation players. What would you want to see in a Deus Ex remaster that a mod couldn’t do? Mods are capable of a great deal, but there’s a lot of value to having things preconfigured to modern standards out of the box.
I mean, some production value beyond upscaling would be a start. Deus Ex isn’t some forgotten brand, it definitely warrants something like the System Shock remakes. High poly models, remastered animations, and modern lighting effects would be a reason to actually purchase this over the original.
PS4 severely disappointed me after PS3. The regression in GUI / OS multimedia features from XMB was one part of it. Charging to play online was another part of it.
When it came to games? Any exclusives it did have, besides souls games which I don’t like, ended up ported. Regretful purchase. What games were coming out came out slowly and the quirky/experimental games I loved were all but dead and gone from Sony Studios. Matters less to people who only play on console, but I PC game too. It became a useless brick.
I figured PS5 would be more of the same and stopped buying Sony hardware.
Nintendo with the Switch 2 I bet will be on a similar trajectory and already was getting there except for games with Switch 1. Donkey Kong Bananza is brainless, MK World is inferior to 8 Deluxe. They’re being weird about giving dev kits to developers.
I have both PS3 and PS4 and they are equally great devices: great and responsive UI, great titles. PS4 still have 90% of games playable offline without patches or accounts. PS5 looks very bad like latest gen console + XB1 (but at least XB1 have games, and backward compatibility.
I wonder if there could be a game where players decide the balance at the start of the game. So everyone has sliders with all the damage values for all weapons, and the game sets the balance to a median of all the votes.
You could have a point system. Oh! Maybe each player could have their own individual sliders. Of course, you’d have to have less guns for it to really work well but the game would balance itself…or be incredibly broken. Both are fun
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