It’s a great place. The sim racing league that I’m a part of is even run by a super knowledgeable guy who even uses his own time to coach other sim enthusiasts. One member started in this sim league and now races in real life even. Look forward to seeing you there!
Description of the effects and hardware demands of graphics options.
An actual benchmark for ’optimized settings’ (even if it’s just crunching numbers) instead of hardcoded GPU names.
Clear indication of which difficulty the game was balanced for.
Msaa. Hate running old games at 200 fps with jagged edges and blur thanks to fxaa.
Instant controls switching between controller and keyboard. Tired of games that pick input type at startup, pick input glyphs at startup, ignore first button press from a different input before switching, disable controller if keyboard input is detected etc etc.
Not games but steam: just let me force steam input on all games like Proton.
Also how ‘full potato’ do you want it to be? I assume the settings don’t scale below low, so it’d be just turning off shadows, reflections etc. Would even the lowest resolution textures fit in the vram of an older card? And besides, the engine is probably designed for modern multi core cpus so even if the graphics could be scaled down it might not run well
I always dread picking up a new game that is kinda demanding on the hardware because I hate to keep testing all graphical settings to have the best graphics with good fps. The least they could do is show a split scene with each setting on or off so you can judge with your eyes, but a button that you set the fps and the game crunches some numbers and benchmark to find the best quality graphics settings it can do at the target fps.
If it can adjust the graphics on demand would also be awesome because some games can have variable demands during gameplay.
Not a setting, but a “here’s what you did last time/here’s where you need to go now”. If it’s been a little while since I played the game, I shouldn’t be lost trying to figure out where I am or where I’m going.
Final Fantasy VIII impressed me in my childhood and since then I’ve finished it 4–5 times. The story is a bit of a mess and doesn’t make sense sometimes, the combat system is peculiar, but the game is very dear to my heart nevertheless. Thinking about giving it another go now, ha!
As a kid I picked up VIII before VII (thanks to demo discs) and it has always been my favourite FF game despite its predecessor’s huge shadow. Learning all of the quirks of the games systems felt really rewarding, though I can understand why it didn’t appeal to many.
I don’t play them anymore these days, but for me it used to be the Dynasty/Samurai Warriors series. Dunno what it was with younger me but they just hit for some reason
You may want to check out the new “One Piece” game on the same engine. It has the same game play loop, interrupted by a surprisingly nicely animated story line.
Because there’s a boom of Roguelite games and assumedly they don’t like it. For my part I love how many options and different spins on the genre/idea there are.
I’m left-handed. Key rebinding has gotten better in some ways throughout the evolution of gaming, but it has recently regressed in the past few years.
I make custom layouts for every game I play. IJKL to move, Semicolon to sprint, Quote to crouch, M to interact, etc. I find many games where “I” is hard-bound to inventory, some bindings overlap keys I’ve bound with no way of fixing without going outside the game, some keys are unable to rebound entirely in-game, some keybindings menus require jank to actually work, some keybindings menus completely glitch out as I change entries, some games require .ini edits, some keys seem like they are working fine rebound, but completely bug out in unique ways, some games allow keys to be bound with modifiers (e.g. Shift + Mouse Button) and some don’t, and so forth.
It’s very frustrating. I can only imagine what people with physical disabilities and assistive devices deal with if it’s this hard for me. I’ve tried using my right-hand for my mouse and WASD, but I get way too much pain doing so - even if I could properly learn to use a computer and game that way. I can’t use WASD and my left-hand on the mouse as it is incredibly painful.
I just have to imagine this is all the case because QA is nonexistent and developers are overworked.
When the game let’s you rebind some but not all keys it is like spraying lemon on the wound, at least when no key is refundable you can guess they could not be arsed to do it, but when they just do a shitty job on it is like it was almost there, why not do it right?
Yeah, really. Like a lot of games refuse to let me (re)bind:
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Like c’mon. I need those keys to be modifiable. It feels like laziness and is sometimes the result of a console-focused development cycle (with PC as an afterthought). They add all the major keys, but those special characters?
Heal-over-time systems in CoD-like shooters lack feedback and are unreliable in terms of measuring difficulty of a task and feeling like you did something special. Everything becomes boringly average.
I thought Halo CE’s system of shields plus health was a neat innovation. Shields regenerate, health does not. Health is basically a buffer for survivability when shields go down, but you can survive combat at low health as long as you’re watching your shields.
The sound cues for shields low/down/regenerating provide a lot more feedback, too.
I used to be that until I realised that the satisfaction of finishing a game is much better. Since I buy my games, I feel better when I finish the game that I bought
The gameplay could have used a little work, but man as an overall experience Guardians of the Galaxy was pretty great. I’d love to see them get a sequel, or a similar game with a different super-team like the Exiles.
Metroid Prime. It’s the only series I know of that is fully in the genre and is also not a 2D platformer.
It’s insane to me how many Souls Likes could be 3D Metroidvanias if they used special powers to clear obstacles instead of just keys or random triggers to unlock new areas. That’s really the only thing I see that separates the genres.
Sekiro is closer than any other, but it’s mainly just 1 thing you don’t have in the prologue (the grappling hook). I would love a game that is 3D over a 2D platformer, but also has the unlockable traversal tools the way Metroid or Syphony of the Night had.
Batman: Arkham Asylum should count. Maybe not the later games as much, but definitely Asylum. It’s all about backtracking with new gear to unlock new areas and paths.
The Tomb Raider survivor trilogy scratches the itch a bit as well.
You have traversal tools, but also the different guns are used to solve puzzles and progression may be locked behind having the right guns. I only have 2 of the guns so far where I am in the game but I know there’s several more.
have you tried Supraland? it’s weirdly the closest thing to metroid prime i’ve played in a long time, and it’s got completely the opposite tone. it’s hilarious.
as noted in one of the steam reviews, don’t let the looks fool you. on first glance it seems to be a cheap asset flip, but it’s an extremely tightly designed game with something like 20 hours of content and almost everything is original assets. it has a mishmash of styles because it takes place in a kid’s sandbox, so the different kinds of toys don’t match eachother.
I always cry internally when somebody doesn’t like the DS and 3DS gimmicks :(
Thanks to you guys we all will only have Steam Deck clones as handhelds from now on! /s
To be honest I think most of the people that don’t like the touch gimmicks are emulating… But I have heard people with stock hardware complaining too :/
The DS is quite literally the only system that I ever sold going as far back as the Atari 2600. I hate, hate , hate how they forced the touch screen gimmicks for it in games that it didn’t belong. It was the only blemish on an otherwise outstanding game in Dawn of Sorrow. It ruined all of the Zelda games made directly for the system IMO.
Yeah, the continued support and extra modes made me so happy to be an early supporter. I also like the more original NES style games of the series and I am very excited for the sequel.
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