Crash Team Racing is a great game, and I certainly enjoyed it more than Mario Kart 64 (I was never a fan of MK64 though to be fair). The campaign mode was super cool and kept the game fresh.
Rebel Galaxy(its completely different compared to RG Outlaw) - big ships, can hire a single mercenary, combat for you happens in 2D and its more of naval style with broadsides and automated turrets.
Between the Stars - you have a spaceship with a crew and can also hire 2 more ships to help you out(once you gear them), game got plenty of quests with some puzzles to boat, “ground combat” which is using dice(or can be disabled completely) and space combat takes a bit to get used to.
It came out a few years ago but it’s still a really good game that I’ll pick up every now and then. The combat is surprisingly good for a space game that’s on a 2d plane.
yes! believe it or not most of the music in the game is also copyright free music. like “Evil Ways” for example which was also the theme song for professional wrestler AJ Styles when he was in TNA.
Some things I wasn’t told ahead of time but wish I had been:
Your particular gfx card might have issues with your Linux distro. Save yourself a lot of troubleshooting and research ahead of time which distros are more likely to work out of the box with your card. After I started over and switched to PopOS for Nvidia, my life has been a lot easier.
There is a fork of Proton called Proton-GE made by some dude with the moniker GloriousEggroll. It includes more features than base Proton like the ability to play more cutscenes and various graphical updates. For my build, it was essentially required.
Just another note. Steam is great; for everything else there’s Heroic launcher. It’ll launch Gog, Epic… The non-steam launchers. And you can choose your compatibility layer, so if you install Steam first, it’ll default to Proton.
God Hand is probably the most underrated game on the platform. Dont let the visuals or the crass humor turn you off. It’s made by Clover (the same devs behind Okami and Viewtiful Joe) and is mechanically deep to an absurd degree. Easily the best beat-em-up on the console.
There is another popular mod hosting website too, which may have more options to choose from, but I hesitate to recommend it due to the general controversy I’ve seen as of late.
I mean, they host mods and have a mod manager. If you’ll call that a „Nexus“, then sure. I personally find it better than Nexus because you can do pretty much everything from within their mod manager (including editing config files) and they don’t lock anything behind a premium subscription, but they don’t support any AAA games.
Is the game really this good? Ive heard so much praise through comments like yours now that I’m probably going to have to just try it at this point. Winter sale, probably biting the bullet.
<span style="color:#323232;"><<<spoiler>>>
</span><span style="color:#323232;">for me it was their depiction of grief. Every time Maelle writes in Gustav's journal.
</span><span style="color:#323232;"><<<>>>
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One that should get way more attention: Little King’s Story. It presents as a cutsie Pikmin-like, but is actually a dark, metaphorical tale about abuse and trauma.
Most recently, the final choice in Clair Obscur: Expedition 33 gutted me.
I mustbe weird, because I see people talking so good about expedition 33, but my experience with it was so terrible, that I had to force myself to finish it, but only because I feel uneasy if I don’t do things until the end.
I had a few speedbumps along the way. Gestral beaches were infuriating until I found out if you limit the frame rate to 30 FPS, they get much easier. Same with the parrying mechanics in combat to some degree, though they are easy enough in 60 FPS. Seems like they designed the game for 30 FPS and things get borked when upped to 60. It might be fixed by now, I haven’t played in some time.
My bad experience was mostly from feeling that things were too repetitive, and that the story started to feel bad written in mid game and got messier and messier as the game advanced further.
In the combat aspects, I felt like character builds and overall strategy were worthless because I could just dodge everything and be invincible.
Also, I didn’t really like the characters. They felt too shallow somehow.
I can’t really disagree with any of that, though I did feel like the plot made a comeback in the latter half of the game after struggling through the middle like you say.
And some of the combat was quite hard for me. Though very late game, there are some utterly broken character builds that can make almost any fight trivial. That’s part of the fun!
The same person is currently working on rebalancing Halo 2 as well. I don’t follow it closely enough to have any clue when it’ll be done, but I’m excited to try it when it finally is. H2 had loads of problems when being developed, and I’d love to see the game properly balanced and with extra content.
I’ve been watching Ruby’s last few livestreams, it’s amazing what he’s doing. The changes are much more in depth than what he did with CE : jackal shields, fighting marines when playing as the arbiter, revamped fight against the prophet of regret… he was working on the quarantine zone recently, which makes him over two thirds of the way through.
Is he doing anything about the swarms of Jackal snipers in Halo 2?i loved Halo 2, but you can tell Bungie got lazy in the campaign by just putting a bunch of snipers on god mode.
I’m pretty sure he did, but not sure where he talks about it. You should try watching his older livestreams on the early levels, or his recent “overhauling the covenant” video.
In videos he has mentioned both reducing the damage from the sniper rifles so they aren’t one-hit kills, and allowing jackels to use carbines which will replace some sniper jackels.
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