bin.pol.social

amju_wolf, do gaming w When was a game's price worth it to you?
@amju_wolf@pawb.social avatar

Some of my most favorite games were fairly short experiences.

In fact I value when a game doesn’t waste my time and is 100% fun, great content without fillers and stuff to just give you FOMO that ends up being boring and underwhelming when you actually try to do it. Even worse when you can’t tell what is and isn’t the filler.

Like, I’ve bought Outer Wilds for maybe 20€ or so and it is probably my favorite game of all time. I wouldn’t have bought it for 60€ (and it’s especially a hard sell because you can’t really entice anyone to play it without spoiling some part of the game to them which really sucks; like, I’d argue even the Steam description already spoils some of the magic). But it would be 100% worth it even if I 100% the game after maybe 10 hours (and there is no way to replay it, unfortunately).

Similarly, I’ve gotten A Short Hike for free with a Humble Bundle subscription (and not like free to own as part of the monthly bundle but just free in their “trove”) and I also completely loved it - was maybe 5 hours.

Meanwhile I played, say, Cyberpunk 2077 for free, finished it, and I am still kinda disappointed? Like there was good stuff in the game but I’m really glad I didn’t pay for it - it’s enough that I paid by putting the time in it. It left me with a feeling of wasted potential and like “surely there has to be something more” and then I finished the game and there wasn’t more. It’s so hard to explain… Like yeah, I enjoyed many hours of it, I think. But in the end it doesn’t feel good overall.

So yeah, these are the extremes, but I really don’t think you can put value on a game like that. Games by their very nature vary a lot and length isn’t (or shouldn’t) really be the main criteria. And enjoyment varies a lot as well. It can be so good that a few hours of it is enough, and it can be so mild that it’s not really worth playing. Oh and that also completely ignores the fact that some games are made to be played for hundreds of hours by design (Factorio, Rimworld), while purely story games can hardly be stretched for dozens of hours and still be fun/interesting. And games with balanced narrative and gameplay can reach a few dozen hours but even for the larger ones going 50-100 hours is usually a stretch.

Callie, do gaming w When was a game's price worth it to you?
@Callie@pawb.social avatar

Minecraft hands down. I’ve put more time into that game than any other in my life. I constantly go back to it, and almost everyone I meet online plays it or has played it. There is so much enjoyability from a game as limitless as that

OutlierBlue, do gaming w When was a game's price worth it to you?

Rimworld for sure. I paid full price for it on Ludeon’s website and played it a lot. When it released on Steam I started playing it there and now it’s my most played Steam game by far. Based on some quick and dirty math, it’s cost me under $0.03 per hour of enjoyment.

Another big one is Against the Storm. I’ve only played a few hundred hours so far but that’s been worth every penny I spent too. I bought it during the last Winter Sale on Steam and I’ve put in about 200 hours.

Moonguide,

Same, about 0.02 USD per hour at this point, with DLC included. Would be even lower if I had bought the game earlier instead of pirating it for months.

Devion, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

Well, maybe this is why AMD is bringing back threadripper?

TheHotze, do games w What's your favorite game through the ears of Original Soundtrack?

Mine are Subnautica, I’ve put myself in danger in that game just for the music. Honorable mentions include horizon (zero dawn specifically, but I am currently playing through forbidden West for the first time, so I still might prefer it), Halo(CE), and Skyrim for me as well.

n0xew,

+1 on Horizon Zero Dawn! Listening to the album I faved these ones:

  • Aloy’s theme seems pretty obvious
  • Years of Training was really epic and the matching cinematic was awesome to watch, xou really feel empowered
  • Homecoming no spoilers but damn, still giving me goosebumps
TheHotze,

City on the mesa is my personal favorite! Also, looking at the album again, something needs to be said about how big that soundtrack is. It contains eighty songs.

sub_, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
  • Dual subtitles, aka polyglot mode. Doubt that it’d ever happen, probably I’m the only one who wants it. Sometimes I’d just merge 2 subtitles with python script and upload it to my Plex.
  • Fast forward and save states especially for classic remaster. Some have this, some don’t
  • Bigger subtitle fonts
Live2day,

I don’t think I count as a polyglot (Native English, Spanish proficient, learning Japanese and German) but what is that even useful for? I feel like it’d be really confusing to have two subtitles for the same dialogue.

I just watch, in whatever language I want to practice.

sub_,

I think the term came from polyglot books, i.e. books that are written in 2 languages on each side.

Often times for me, the spoken foreign language can be quite fast or filled with colloquials, so I prefer to have subtitles in that language, and also English subtitles. Or in some cases, such as for Japanese voiced games, I’d prefer to have a Japanese subtitles to help me recognize the Kanjis, and additional English subs for translation.

I tried this method on Plex, uploaded dual subtitles for some movies, and it helped me a lot in acquiring new vocabularies. I think Netflix allows users to do the same thing too.

Live2day,

I could see it being a lot more useful for Japanese or other no Latin alphabet languages. Especially for the kanji. I’m too early in Japanese to watch content.

bungle_in_the_jungle, do games w Super Mario Bros. Wonder - Review Thread - (92/100 OpenCritic)

Man I chose a terrible time to be broke 😭

Rai,

Do you have a computer? ;3

darkpanda, do gaming w Lords of the fallen. Are you finding it very difficult or not? Let's try understand why

Been playing these games since DeS on the PS3 when it first came in 2009.

Overall, I’m enjoying it. Multiplayer that doesn’t require consumables and rituals like placing signs or ringing bells is such a QOL improvement. After 14 years of putting down summon signs and ringing bells and gaining insight, I just want to get to it these days. A few thoughts:

  • Bosses initially seem challenging until you get a grip on their movesets and then realize you can defeat them with just a few moves. I beat one boss using nothing more than a running R2 attack over and over again.
  • Perfect parry windows seem huge.
  • A few control decisions and whatnot are bizarre. Someone else mentioned filling the quick items with apparently random items when you deplete another for instance. Most of the time I don’t even equip any other quick use items, just my estus/healing plants/flasks/whatever.
  • visuals generally are good on PS5. Am playing in performance mode for the FPS.
  • umbral mechanics are pretty neat.
  • short cuts and area connections feel good and natural, DS1-like.
  • only been invaded once and haven’t tried an invasion yet. Battle went back and forth until my invader went in for the coup de grace and I dodged while they went sailing over the edge of a cliff. They probably would’ve had me had it not been for that cliff.
  • dodging feels like a mix of Souls and Bloodborne. Stamina meter might be a bit too forgiving, as it feels like you can dodge over and over through pretty much anything.
  • weapons feel like they have weight to them. Movement is a tiny bit floaty but generally the weapon movesets and decent and feel like they have impact
  • inexplicable missing sound in some instances. Sliding down ladders for instance happens in dead silence.
  • being able to watch the host continue playing while you’re dead is nice. Nothing worse than helping someone almost defeat a boss and then not being able to watch the end result if you happen to bag it near the end.

Anyways, a few thoughts. Hope they continue to support the game with patches for a while to come and fix up a few odds and ends. I’m not all that far into it, but this feels like it has legs.

insurgenRat,

One thing I haven’t figured out is if perfect parry wither damage is variable.

Sometimes it feels like I take a lot of wither, othertimes not. I’m using a shield and 2hing a lot so I wonder if it’s a shield vs weapon parry thing? Or if it’s timing based like partial parry damage mitigation in ds3.

I was too engrossed to do testing so far, have you tried at all?

What weapons are you using btw? my wife uses a giant axe and seems to yeet herself a lot. Are the certain weapons with lots of lungy movements that might be tripping people up?

darkpanda,

I haven’t been 2hing much and haven’t tested much on those sorts of things yet. I did notice that I don’t think you can die on a perfect parry even if you have no health left, though, as I seemed to be in that position during a boss earlier today.

Started with a ranger who starts with an axe, went to a spear, then a halberd, most recently using a hammer. The spear was quite lungy which caused some issues around open air vertical areas with a lot of narrow paths, while the halberd was just too slow. Hammer is feeling good, and has a good set of running attacks.

grte, do gaming w Do you prefer playing with Keyboard or controller more, and for what type of games?

Different tools for different purposes. Strategy game, or a game where precise pointer control matters? Mouse and keyboard.

Racing, platformer, fighting game, that sort of thing, controller.

Flaky, do gaming w What unusual genre mixing video games would you recommend to try?
@Flaky@iusearchlinux.fyi avatar

Hi-Fi Rush mixes DMC-style combat with rhythm gameplay, and has a great soundtrack and charming personality to match.

thelosers5o, do gaming w Buggy games should be 100% allowed to be refunded.

I just wanted to comment to say that I find the game just as buggy as you say. I do think that some people are more sensitive than others. I’m playing couch coop and my gaming partner doesn’t notice any of the bugs until I call them out for him. Unless they are game breaking. Within 11 hours of play I have encountered 3 bugs that warranted a game restarts and countless other bugs that ranged from minor to frustrating.

This is typical larian though. Divinity 1 + 2 were the same for me. If anything this game is even buggier.

ono, do gaming w Current PC is too bad for Cities Skylines 2. Can anyone judge the PCPartPicker list I've put together?
Suck_on_my_Presence,

Ohhh! Thanks!

sculd, do gaming w How to let my kids find quality games on Android? Right now they only find the pay to win / ad riddled games.

One thing you might need to pay attention to is your daughter would want to play the same game as their friends do.

You may want to reject games base on your criteria, but if your daughter feels isolated because she can’t play with her friends, that could be a bigger problem.

sylverstream,

I’m not too worried about that tbh. It’s the same thing that when she gets a mobile phone it will be very limited, only call, text and messaging. No social media until she’s 18. Thanks though for checking.

MDKAOD,

Good luck. We tried that rule too, it has led to so much stress and fighting. I’m certainly not suggesting to not try and hold the line. I’m just wishing you luck with it.

can,

I don’t even see how it’s possible to stop someone from using social media until they’re 18 unless they truly don’t want to.

sylverstream,

After watching The Social Dilemma and seeing that people who worked high up at eg Facebook also didn’t want their kids on there, I’m going to try to do the same.

kratoz29,
@kratoz29@lemm.ee avatar

That… seems a bit too extreme, I honestly don’t think you can achieve that… unless you get her a dumb phone and assuming she never gets her own by her own means.

Working with your kids to have a decent social media experience? That I can see!

sylverstream,

With Family Link everything can be locked down.

Yes it may sound extreme but based on The Social Dilemma and presentations at our school from people who did a lot of research into this topic, I’m going to go with their recommendation to keep them off social media until 18. Probably won’t be easy indeed.

lenan, do games w how do you have fun even a game have a grading system?

IMO, just ignore the grading system and have fun. Once you’re hooked enough and actually want to improve, that’s when you will want to start paying attention to it.

teawrecks, do gaming w What type of game you want to see that doesn't fully exist yet?

The WoW raiding experience, but without the MMO, and possibly the addition of rogue lite elements (each raid is a run with its own progression, but wiping would be allowed and embraced).

The format of DRG or Gunfire Reborn is pretty close, but 1) I prefer the high fantasy setting of warcraft to the gunplay, 2) I’m not interested in procedural levels, and 3) I want the focus to be on polished boss mechanics.

Dungeon Defenders is also close, but 1) you’re defending instead of delving, and 2) it is also focused on killing waves of trash mobs rather than boss mechanics.

Destiny bosses are sometimes well designed, but 1) don’t care for the gunplay, 2) classes hardly matter, 3) it’s a max of 6 people, and I think closer to 10 is the sweet spot.

Gauntlet from a few years back was probably the closest, but still far from the mark. It could have used more mechanic heavy bosses, more meaningful gear, and a larger party size.

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