I got 5k hours in WoW up to Cataclysm and 10k+ how in FFXIV (beta tester from 1.0). I think the story telling of WoW up to WoTLK, was told amazingly well and it had a strong point, but BC was even better. Things rapidly declined from Cataclysm and this is why I never got back, whereas I’ve stuck with FFXIV for 13 years.
They were supposed to have a whole series IIRC, but the contract got cancelled because the initial offering didn’t sell very well. It didn’t help that the marketing didn’t really know how they wanted to talk about the game.
Fuga: Melodies of Steel. A pretty interesting JRPG+resource management game about animal kids in a giant tank from a lost civilization, fighting in a war to save their families.
CyberConnect2 has been making games for this setting since the PS1, though the previous games were more of 3D puzzle actiion games. But these games never sell as much as they deserve, Their commitment is amazing to keep trying anyway.
Figment. I’m not sure how much attention this one got, but I hadn’t heard about it until I was searching the Nintendo store for deals. It’s a short puzzle/action game with a good story that felt compelling.
if like, you aren’t too attached to the look of them, you could save a bunch by using an air cooler instead of an AIO water cooler, they don’t actually perform better than decent air coolers.
Don’t know how many AAA games you plan on playing, and I genuinely no expert, but 90% of the games I play are 3-5+ years old and my Nvidia GeForce RTX 2060 (or is it 2050? I always forget. Lol) works just fine as a GPU.
I loved Resident Evil but it was the third one that really got me, with the havoc in the streets and the scare where you realize Nemesis can literally chase you from room-to-room and/or show up literally anywhere at any time.
Mad Max was decent, but it chose setting over gameplay with how insanely empty it is, and while car combat is fun, driving without the combat really isn't and there's a huge amount of it to make the big empty desert feel like a big empty desert.
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