Just to add some even longer time goals to the other replies: you could get all achievements for games that have them. Though some of those, like the ones for Civ 6, are excessive. It could give you ideas or shorter term goals to work towards, then you can decide if you’ve had enough at any point before 100% if things get too BS.
You’re right, achievements are excessive in some games, that’s why I don’t rely on them too much. I like the idea of short term goals though, and if those goals seem “fulfilling” then I can use them as my completion milestones.
I tried it out a while ago and didn’t mesh with it at all. Like the options I had was gather things, minor crafting and traveling. But zero goals or combat (as far as I could tell at the beginning). So after going around, gathering and crafting a bit I got bored and gave up.
Hell, I even traveled around to just find if there are any encounters or places with more happening and I didn’t find anything.
So it felt meaningless to grind with nothing to grind for.
Combat is coming, and so are quests, which will give more direction and goals for new players.
There are a lot of goals already available inside the game, but because it’s very open ended at the beginning, it might seen like there aren’t anything to grind for. It’s one of the games where players usually make their own goals, and then try to achieve those.
First goals usually could be to unlock the other two realms in the game, complete enough achievements to unlock the first guild in the game (Adventurers’ Guild), get some good starting tools to become more efficient at it, and so forth.
If you’re more combat focused usually in games, I recommend to wait until that’s added, as it sounds like that might be the main thing you’re missing!
Ah yeah, I’m not a big mobile game fan and heavily play PC games. I just missed the draw of it, but had wrong expectations probably. In my head it was more of a sandbox combat game with gathering/crafting, so I kept trying to get to the actual game part :)
While I’m not motivated at all by just achievements or grinding for grinding sake (incremental games are a slight exception there, but progress is much faster / you do have some goals dangled in front of your face). You’re probably aiming more for a classic fitness tracker, but instead of step counts, graphs and so on you present it in game form. Which is valid, but just not what I was after.
As it gets brought up in this thread: When it came out I actually liked Pokemon GO, because the gameplay was interesting. Originally it only showed Pokemon near you and how far they are away (with 1, 2 or 3 foot steps). Which meant you wandered around and actually met people back in the city, grouped up to search or they knew where it was. That all got dumbed down until everyone was just sitting at the same spot and farming unfortunately :-/
Combat in the game is going to require active play, and it’s meant to be played at home. It’s a turn based combat system with its own progression systems, but you’ll need to walk in order to gain combat points, which work as an energy to engage in the combat. So it’s not possible to endlessly grind it without going for a walk, but something you’ll be able to do when you’ve got the time for it. There are a few interviews on Youtube where I’m explaining it if you’re interested to hear more about it.
Also there’s already a ton of depth on the game, so I’m not sure how far you got in there if you think it only represents your steps in a different way than graphs. I recommend to check wiki to get a good idea!
I think I’m too jaded in this regard. Reading the wiki I don’t really see depth. Sure, there are activities with fun names, but they are all the same (you start the activity, you walk to finish it, you get random rewards). And all the items seem to be either for selling, basic crafting or just giving you a boost percentage for the activities you’re already doing.
What the activities are missing are risk/reward, decision making, surprises, etc. Or as you’d say in game design “meaningful choices”.
Sure, you have the choice on what skill you work on, but besides skill go up, items to make the activity faster and gold (not sure what it’s for, besides buying mats/items again?) that seems to be it.
I guess combat could help if there’s actual resource investment and risk there. Like are you going to tackle this level 10 monster for higher rewards, with more likelihood to either fail (or spend extra resources on healing potions or whatever)? Or play it save and go against weaker monsters? There should also be extra gold sinks to work for / use the money you accumulated, be it limited use items, cosmetics and so on. And of course ways to play the game differently from other players, like classes, masteries, skill trees or whatever (and no, clicking an activity that says “Sandcastle Building” vs clicking “Ship repair” aren’t really choices).
Just from someone who values gameplay a lot, I don’t see much difference in playing the game for an hour or 100 hours, in the end it keeps boiling down to the same actions with no depth attached. Personally I didn’t see the game value of it, compared to a step tracker (just that the step tracker doesn’t stop counting when it’s “full”, I didn’t like the step mechanic either where you get bonus steps only. If I’ve done my walking for the day I want to spend the steps, not select an activity and I get double steps for it next time I walk).
Until there’s combat, I don’t think there’s going to be any significant risk/reward choices. Basically you choose the right gear loadout and head to an activity; you can try to optimize by planning a route, trying to keep your inventory from getting full, etc. There’s also low drop rate collectables, so it’s a risk to try to find it vs. spending your time on some guaranteed progression.
But at the end of the day, it’s a super lightweight step tracking game that gives me some cute in-game progress for when I have to run to the grocery store, or I can make sure I queue up something good before I run a 10k.
This is really cool! I just applied. I live in a moderate sized city, so I do walk a bit. I hope to help you out on the iOS side of things since lemmy is very android heavy.
I really think this will motivate me to walk more, as I really only walk to work and the store when necessary.
Right before I left my last job, we were looking at using Flutter to dual deploy our app so I’m excited to see it in use by an indie dev!
Thank you! And Flutter especially when it comes to game development is still in its infancy, but hopefully more devs would pick it up. It’s great for interface-heavy games, and with Flame and upcoming Flutter-GPU also viable for more art-heavy games.
Civilization is like a board game. It’s over when you hit the turn limit.
Fighting games usually do have campaigns, of a sort. It’s each character’s story line. It can be over when you beat every character or if you go through every character’s story (ie run through the main mode all the way through with each character you can play as).
Racing games also have campaigns usually, and some even have progression systems. But the campaign is just going through progressively more difficult races. They’re complete when you’ve gotten the best rank on every track and/or collected every part.
They’re all meant to be played over and over again though; often against other humans. These are also the types of games that come with a lot of options, settings and modes to facilitate playing the same game slightly differently and keep things fun. So I guess the real answer is: whenever you want. If you’re playing then because they’re fun they never have to end. If you’re playing as a completionist, it’s over when you’ve gotten all the achievements/experienced every piece of content you can access.
I just got admitted into the beta a few days ago. It’s been really fun so far and has helped motivate me to walk every day. Do you have any guidance on what to do for the early game at the moment? Also I know you’ve addressed smart watch support is coming eventually. Is there an idea of when? I forget to bring my phone around with me at times.
If you’re OK with spoilers, check out wiki and map tool. Also our Discord has a plenty of people who are really helpful on giving eaely game tips.
My personal recommendation would be to unlock enough achievements for 20AP to unlock Adventurers’ Guild, and then farm enough of their tokens there to get some chests. Their chests have great tools for new players. Then, unlocking GDTE and then Syrenthia.
Smart watch support currently is dependent on Google’s process on Health Connect. They’re killing Google Fit API, which was our plan for smart watch integration. Health Connect as of now is too buggy to use, but likelt will get better before the end of the year according to Google.
Thank you! The feedback we’ve received about the most recent content update has been awesome to read, and I think it’s given us some great ideas on how to go forward with next content updates!
And 443 is awesome, I assume you’ve been leveling most of the skills? :D I’m still at 349 as I’ve been mostly grinding agility.
Haven’t played Origins, but I’ve spent a lot of time with Odyssey which has my highest recommendation.
From a friend who’s opinion I trust, I’ve been told Origins is the less fleshed out version of Odyssey. He says that Origins started Assassin’s Creed on a new RPG focused track that really just worked for Origins and Odyssey (he claims they biffed Valhalla).
You are Twinsen, a little tank-like controlled character that’s about to go on an adventure to save his planet!
The tank controls may be getting a bit used to, but you can jump, roll to the side, hop backwards, etc, so you can apply some creativity to your movement. Shout out to the Magicball Network for staying alive all those years!
Tabula Rasa. It was a first/third person sci fi mmo shooter/rpg with craftable mechs, It lasted for a bit more then a year before it shut down, and no private servers have ever been created.
Gundam : Universal Century Online. Picture Star Wars Galaxies with combined arms mecha warfare. Start on foot, buy a jetpack, mine some ore, built a tank/jet/mech, fight in the war. It lasted about as long as tabula rasa before it shut down. It currently has no private server.
Firefall. First/third person sci fi mmo shooter/rpg with craftable mech suits. bla blah, shut down no private server ever created.
tl/dr: I want a new mech mmo. Or even just to be able to play my old favorite mecha mmos.
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