The little mermaid side story was sad. Then, I spent the entire second act just grinding along to get the best character in my party back only to end up super depressed about it when that didn't happen.
I don’t know if this is an emotional moment for everybody, but I have been playing video games with my daughter ever since she was 4. When she was around 5, we played Majora’s Mask. There is a part in the gerudo desert where a dad and his little girl live in a house, but the dad went missing, so the daughter is waiting for him at the house. As part of the quest, you go talk to the daughter, then go rescue the dad from underground. So far, so good.
We go down to the dungeons, and the father finally escapes and reunites with his daughter. The moment the dad meets his daughter, my daughter starts bawling.
‘Where were you dad? I was alone and missing you! Some strangers (referring to link) even visited the house! Why did you leave me alone??’
I was absolutely stunned by her words and emotions, and it was tough to console her while I was getting emotional myself. I’m getting emotional right now as I type this.
So yeah, that was the most emotional moment in a game for me.
One other emotional moment was from Brothers: A tale of two sons, which I’ve replied to one of the comments.
This is probably my favorite answer so far. One thing I love about Nintendo is that it’s made for kids, they can’t do THAT much to shock you. They can only tell what I’d call human stories, stories that anybody on the globe will be able to understand. N64 Zelda is fairly simple as far as writing goes, but it does the simplicity extremely well. It reminds me of Greek tragedies more than anything else, where the tragedy, the main situations can be understood even without dialogue.
Yeah Zelda games are the complete package every time. I’ve played half a dozen zelda games with her, and we loved each one of them (except Twilight princess. It was too dark/depressing and we didn’t finish it). She’s 7 now, and she has forgotten a lot of what we played when she was younger. It’s bittersweet, because she doesn’t remember the fun we had, but I get to play the same games with her again.
Well that’s the great thing about kids forgetting the fun they had, there’s nothing stopping you guys from playing the same games over and over again with her. She’ll remember everything as she gets older though. Loved playing Halo co-op with my Dad when I was a kid, it was so fucking cool.
I’ll throw out the final twenty minutes of Abzu. It’s not one specific moment, more a combination of things that come together to make a truly incredible sequence that sees you doing things inside the game that you hadn’t previously done, alongside some truly incredible visuals and music, it’s really incredibly moving.
From the same devs, I want to say the entirety of Journey. I played through it in one sitting and I don’t think I’ve ever been so engrossed in a game that I forgot the world outside the game existed, and when it was over I just kinda sat there with my thoughts and feelings. It just grabbed me so completely.
I love simple controls or an elegant way to control simply. For example using one thumb to control two buttons simultaneously or the Super Mario Run control scheme where you only press on the touch screen, doesn’t matter where, and that’s it.
I hate it when in co-op game the other player’s actions can screw up the game e.g. moving the screen too far so the other player dies.
We’re living in a golden age of tower defense games. Sanctum 2, elements td, dungeon of the endless/endless dungeon, rogue tower, dungeon defenders awakened, orcs must die 3, bug tdx, tiledeck td … Seriously there are so many. Even Path of Exile has a tower defense mode.
Yeah, it’s sad but not surprising that they ended up being like any other “free” mobile game.
But I always thought that this type of game has a lot of potential, and I’d like to see someone give it a try again, especially if instead of a corporation it was a community project inspired on the fediverse, it would help split costs by having the load be split on many different servers that would cover each a different part of the world, and each region could have its own monsters inspired from the local folklore (this is a feature I really wanted in Pokemon Go, imagine if only Hawaii had the Alola versions of pokemons, and people could trade for them).
It’s free, optional IAP to get stuff faster but not in a P2W way. Everything is possible to get free if you sink in time and/or be social and trade/sell stuff for premium currency so you still can buy stuff you want.
Game is loaded with content. Steep learning curve but when the game ‘clicks’ you’re sucked in. There is a story that will make you go “wtf?” and that part is widely known as the “you completed the 30 hour tutorial. Now the game begins”.
It’s playable solo, recently added cross play which makes playing with others more easy and there are parts that are public where you can interact with everyone there. That makes it feel as an MMO.
The devs are active on Lemmy warframe@dormi.zone is the official Lemmy page since they moved from Reddit.
Not really… paid items aren’t stronger than free items.
For example to get a new Warframe (your armor/character with unique abilities)
Free:
Find/grind Blueprints for head, chest and legs
Find components to build the parts (building takes time like 12h real time, you don’t need to stay online/play the game)
build Warframe (takes 24h real time)
Paid:
Buy blueprints
Find components to build parts
Buy away the wait time
Build Warframe
Buy away the wait time
End result:
Exactly the same Warframe. You only need to grind less and wait less.
Every item/weapon/Warframe needs to be mastered. Either paid or free you’ll need to play missions to level up your gear so you can attach mods to make it stronger. Mods are found in game or can be bought. Mods also need to be levelled up by gameplay to be better.
So in the end you only get the base stuff faster but everyone is required to play to get better.
Als some paid items are simply for more inventory space like extra weapon/Warframe slots. That way you can keep some more stuff instead of dumping/selling it to make room for new stuff.
To level up in Warframe it’s necessary to keep using stuff you haven’t used before. When you stay on your own gear you’ll never really progress. But leveling up with new gear enables you to power up older gear as well.
And since it’s mostly PvE you don’t lose or miss out on paying players. If you solo stuff or are playing with friends then you’re pretty much never in contact with a paid player.
If you play with random players then it is possible to have a higher skilled (either free or paid) player in your team that might make specific missions easier to do. But still that’s totally up to you.
From all the F2P out there I personally believe Warframe to be the best game that handles their premium paid stuff without hurting free players.
The game seems complex, in the beginning it feel overwhelming. But don’t be afraid to ask for help and search the Warframe wiki. The community is very friendly and the Wiki will guide you as well.
I don’t consider myself a gamer but I have had a couple long stints in pay to win games and a lot of the things where you say they’re minor, become major as time goes on and since I’m competitive, I’ll likely get sucked all the way in trying to get an advantage.
That said, you’re an absolute legend for the time you’ve taken to write everything out. I cannot thank you enough.
I'm trying to make a game in this genre though I describe it as a base-building/simulation/survival game, other favourites include Oxygen Not Included, Timberborn, Factorio and Satisfactory.
Finished what is available in Techtonica, so went back to Dyson Sphere Program for a bit to work on missing achievements. DSP is definitely my favourite of the Factory-Automation games at this point.
I still have a Factorio (Industrial Revolution 3) game going too, but am feeling DSP more at the moment right now.
I mostly play turn based JRPGs. My main gripe with any video game is excessive interacting with menus and inventories. I want to play a game, not enter submenus of submenus to change minute things. So here’s some features to combat that:
Queues: lining up research or skills to learn, so I don’t have to enter the fucking menus after every battle/minute.
Skill/Equipment sets: let me save my setups. Give me a few slots, and a warning if some part of that setup is used by another character. Heck, give me a way to save whole party setups, so I can have e.g. fire-killer team of ice-themed abilities on all characters. Or just have a standard ability set for progression and a second, temporary one for skill learning or whatnot.
Chained Echoes and FFVIIR had some good QoL improvements, but how many times do I have to shuffle materia or accessories, just because I’m leveling something? Every second encounter, because something is maxed and I have to swap it out for something else?
And Inventory management, that can make or break a game. Some of those submenus take half a minute to enter before you even do anything. Astria Ascending (I don’t recommend) was awful in that regard and guilty of everything mentioned above.
Fucking menus man… Give me some elaborate customizable skill setup slots and queues, please.
Honestly, it depends on how aware you are of fantasy tropes. I found the DA games to be utterly boring and predictible point for point, and I'd be sitting there going "Oh, this is where X is going to happen..." and sure enough...
If you haven't played a lot of fantasy games or read a lot of fantasy fiction, they're probably fine... I found them annoying.
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