Have you ever tried playing a multiplayer game where other players can pause the game? Stellaris has this feature and it is an immense annoyance. In fact, it is considered BM to pause the game when playing with anyone other than your real life friends that you inform in a voice call.
I grew up playing NES, where it was super common for either player to be able to pause the game. Pausing and unpausing right as someone is making a jump will never get old.
Like any other game mechanic, there are times it makes sense to have it as an option, and times it doesn’t. If it’s a 100% PvE cooperative game you’re playing with a close friend you know well, sure; why not? Let either player pause the game for everyone. At least some of Hazelight Studios’ games feature this (A Way Out, It Takes Two, Split Fiction).
But for competitive fighting games or ones with many players, it could be abused, or just be too annoying to enable. Maybe in the latter type an in-game voting system where everyone has to agree to pause the action?
Kingdom Hearts. The story is a little confusing at first but replaying them after getting it shows new things. The whole, “My friends are my power!” really resonates with me to this day. 358/2 Days is the best story, and I cry every time I hear Xion’s story. I named my dog Xion because I love the character and what she represents so much. Can’t wait till #4!
Desperados 3 did it for me. The game ends right where it promised, getting revenge and jumping to black as soon as the trigger’s pulled. Knowing something like this will likely never be made again drove me into a light melancholy.
Assuming I remember correctly, some ways into the game, you, the player, realizes your character is the one who has been committing all the horrible, tortures and murders. I stopped playing at that point. I never play “evil”. For instance, in FO4, I never took over the Commonwealth with the raiders, raiders are always cannon fodder.
So, it didn’t really change my life, per se, but I have remembered it all these years, and still have no interest in finishing the game.
the game that practically changed your life in terms of how it affected you… and the game that made you change the way you think.
For practicalitys sake, the game that had the most change and influence on my life was, ironically, Second Life. Just through the people I met and experiences I had over the course of the 15-16 years I played it.
I cant really tell you what one had the most profound impact psychologically, I was going to say the Sims or Fallout for the impact they had on like, how I see people vs how I see society. but Im gonna cop-out and go with Mass Effect 2 and 3. since The story is such an “epic” in that it tackles so many philisophical and existential questions, Mainly revolving around what living beings, and in some cases, individual heroes do in the face of death. the whole story is a broad tale of Machines vs Organics, but its done in a very doomsday/armagedon tone. stretched across a sci-fi galaxy instead of just talking about humanity.
A while ago i tried one of those mods bringing back the feeling of the 4J version of Minecraft.
Not sure if it is this one: www.curseforge.com/minecraft/…/legacy-minecraftBut they brought back even an updated version of the tutorial world. Its worth checking out, it even has controller support.
I’ve always thought about trying it out, and i think at one point i tried it for a few seconds but something just felt off? I want to give it another try though some day
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