bin.pol.social

Crackhappy, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?
@Crackhappy@lemmy.world avatar

My current name comes from a Quake2 clan. I belonged to the [CRACK] clan, and everyone called me Happy.

KingThrillgore, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
@KingThrillgore@lemmy.ml avatar

There’s a pretty easy fix to games launching in a sorry state: stop preordering

Case, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?

Everquest, the original.

Two guilds come to mind.

I was younger, too young to work, so one summer break I joined up with a European guild to raid with. Lots of fun, learned a but about British (primarily) culture. Lots of fun, even when I joined another guild I raided with them from time to time.

The other was a family guild. It eventually fell apart as the adults got busier with their careers and kids and shit. But the inner circle, so to speak, were invited to a bulletin board and we all talked for years after that. Eventually lost contact with them as I grew up and got busy with life.

Lots of fond memories, and a couple not so fond (RNG hates me, in every way). But they were along when RNG screwed me time and again, and were always willing to try again. Lots of love for those folks.

Zoidsberg, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?
@Zoidsberg@lemmy.ca avatar

I’m in a Hell Let Loose clan. We play twice a week. As a boring adult, its a nice way to schedule game time that otherwise would get pushed aside.

bungle_in_the_jungle, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?

I’ll forever remember running Crota and VoG in Destiny 1. Good times man. Good times.

Iapar, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

On days like this I ask myself if the reason games are released that broken is because there are no real software engineers in the game industry. Like a carmack with doom. Someone who understands the technical site of things.

Doods,

There is a theory that games release like that to punish pirates, as anything but the launch version - and DLCs - rarely gets pirated.

Knusper,

Gamedev is all about smokes and mirrors. A conventional software engineer will actively resent the shitfuckery you have to do, to make games run well (for good reason; it introduces complexity into already insanely complex systems).

Some performance work, you cannot defer, like fundamental design decisions (3D vs. 2D, raytracing or not) or if you’ve coded a tiny feature and for some reason, it completely obliterates performance.

But there’s always going to be tons of features that have been implemented well, they don’t obliterate performance, but if you replace them with an unintuitive/complex smoke-and-mirror solution, then you may be able to shave off 20% execution time for that feature. Or not. Often no real way to know, except to try it out.

Some of these do need to be tackled throughout development, too, but it’s easy to end up with a big block at the end of development.
Especially, if you had to rush a number of features that marketing promised, so that you can make the release date that marketing promised many months before anyone has any fucking clue how long it’ll take.

Paradox, do games w Cities Skylines 2 - Review Thread - (76/100 OpenCritic)
@Paradox@lemdro.id avatar

I really hope its good. From the YT videos I’ve seen of people who got it early, it looks great.

But I still have a little bit of hesitation about how the roads continue to work. They’re still mostly “plop a road of X type”, and upgrades you just either connect in, or plop on top of an existing road. Finessing lane changes, i.e. merges or adding a new lane, still looks to be mostly an issue of getting the game to do what you want. If you sat me down and asked me to do a fun game based way of drawing road and other networks, I’d probably go with something loosely similar to how OpenStreetMap represents roads, but with more graphical flair. Roads are just collections of points, in whats called a “way.” You can set attributes on a way, which are things such as lanes, speed, lighting, material, etc. For a game, you could basically draw a line of where you want the road, and then set how many lanes it is, and see that footprint, before you apply it. Also lets you do things like take a 5 lane road and split it up into a big mess, so you can make abominations like the hi-5 in Texas, or even things as simple as diverging diamond or SPUI. Not sure if thats possible in CS2, I haven’t seen any youtubers do it. Getting them working in CS1 was possible, but required a ton of mods.

Maybe I’m overthinking it, and maybe the CS2 approach is better. I’ll have to get my hands on it to try it.

As for zoning, its okay, but I wish we’d really start to see some divorce from what SimCity invented back in 1989, and allow for more granular mixed-use zoning. I want apartment buildings that have light commercial at the ground floor, like you see in basically every major city

Also really hoping that it has proper M+KB on xbox. Starfield doesn’t, and it leaves whole sections of the game essentially broking (i.e. crafting 99 items requires you to press RB a shitload)

MrScottyTay, do games w What's your favorite game through the ears of Original Soundtrack?

The Final Fantasy VII and Kingdom Hearts series have my absolute favourite soundtracks

Others that stay rent free in my head are Mickey Mouse and Donald Duck in World of Illusion, halo 3, odst and reach, theme hospital, sonic 1, 2, Ape Escape and Gain Ground

knokelmaat, do gaming w Two games free on Epic Games - Eternal Threads and The Evil Within

I’ve heard a lot of good things about the evil within and it’s sequel, looking forward to trying it out!

Tinker, do games w What's your favorite game through the ears of Original Soundtrack?

Shadow of the Colossus.

Such an epic OST. Beautiful and a bit sad. Just like the game.

Example here: youtu.be/bvYmAfGcgF8?feature=shared

Epicurus0319, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

I mostly play CS1 with mods (but very infrequently), and now it seems I’ll stick to that for the time being

Sivick314, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@Sivick314@universeodon.com avatar

@Plume the nemesis system from shadow of mordor. Too bad they copyrighted it. The pricks...

ArmokGoB, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Holding down MMB for callouts in online games. Apex and Risk of Rain 2 both do it and it’s super useful.

saigot,

I think you are in luck, most competitive shooters have it these days, I can’t really think of a big one that doesn’t, some are better than others though. Counterstrike, overwatch, warzone, fortnite, valorant, rainbow six all have them.

ArmokGoB,

Destiny 2 doesn’t have it, and I don’t think BattleBit has it. I don’t really play battle royales anymore. I’m glad it’s becoming more widely used.

AceQuorthon, do games w What's your favorite game through the ears of Original Soundtrack?

Deus Ex

System Shock 2

Hotline Miami 1 & 2

Telltales Sam & Max games

EternalWarBear, do games w What's your favorite game through the ears of Original Soundtrack?

Just gonna list a few.

Xenoblade Chronicles (1 & X): haven’t gotten around to the others yet.

Final Fantasy XIV & XVI: Soken is a god

Mass Effect

Legend of Dragoon

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