This was the final straw for me. Asking for feedback about MTX and then leveraging that to raise prices. Even if that’s not what they did, their timing is beyond stupid.
but I want to see it implemented before I believe any of it is real
As you should, they’ve let players down many many times before (myself included) making promises for things to come that never happen. A prime example is the player owned house rework that was promised in one of the original Rune Fests.
The tick rate improvements and client side prediction they demoed … they said they may never happen; however, let’s face it, they could happen they’re just unwilling to commit to hiring the developers that would be needed to make that happen.
Thanks, and no problem! Reception here has been awesome for the project. I also actually developed my own Reddit alternative just for the game, which is the WalkScape Portal
I’ve been using it for the last few weeks, applied at the last post and just got in. Right now there is basically nothing to do in the app. I’ve heard there are plans for combat that you can do in the app. But I’d love the option to plan your next things. Like a to-do list. There are jobs and I’d like to go and cut 214 Birch trees. Not more, not less. Currently I’m sitting at 17 stacks of birch logs (each 25) since I was walking for a long time without time for the app. I didn’t need as many and it seems like my steps were wasted. I’m still super low level but there are items that are worth 0 copper, others are worth 1 copper and processing 2 of them (costing steps) results in an item worth 2 copper (wasted steps). However to get to another area I need 4.5k so that seems somehow punishing. Regardless of those nitpicks it is really nice, got me moving way more than I would have (started walking while on calls during work) it’s definitely an incentive but I’d really like to plan my steps ahead. “Go here, gather x amount of an item, process said item or collect another…” You probably understand where I’m going otherwise shoot me a PM I love the game, recommend signing up and once I’ve seen a little more than walking cutting trees and then planks I would consider a one time purchase. (Or maybe a stylish shirt or cool tattoo only available through mtx. Once p2w is in I’m out
And there are quite a lot of things to do in the game already. I recommend to explore the starting area, and there’s nothing stopping you from planning things you want to do. If you’re feeling a little bit lost (which I totally get, the game is still lacking a proper tutorial and starting quests) I recommend to check the wiki. There are guides there also how to make money. The NPCs don’t pay pretty much anything for early game unprocessed materials, but there are several ways of gaining coins. You can also get past the Fort of Permafrost by going under water and skipping paying for the toll entirely, for which you’ll need to find Diving Gear.
Have you thought about putting in a scheduling system? Like being able to queue up a bunch of stuff to do? Then the game telling you the # of steps required and then you can go on about your day?
Currently no, but it’s the most frequently asked feature and planned to be added. Google decided to kill Google Fit APIs, which delayed our efforts on that front for a while as they replaced those with Health Connect that isn’t working too well at the moment, but hopefully will be fixed by Google soon.
It's not a popular opinion, and I'm sure I'll get downvoted for the reminder, but what is $5 then in 2024 dollars? Just to keep a perspective that inflation does happen, and $5 is not a lot of money now.
However, if you're getting less of a product with a lot of eye candy to hide that fact, then get the pitchforks back out. In the end it's a matter of if it's worth the cost, no matter what the amount is.
So with the enhancements since then $10 is probably a fair price. I just figure being okay to pay $12 but bailing for a few more dollars for a "luxury" product seems overblown, but again...it's up to the buyer on if they feel they are getting a good buy.
I never was a Runescape player, but I was hardcore Ultima Online in the early days. Looking at the newest versions out there, it's intriguing, but also so much more complex now that I think I'd enjoy watching gameplay more than playing it now. Age catches up to you.
I think the worst thing about their subscription price is that it is very close to the same price as WoW or FF14, but with runescape you can only have 1 character. If you enjoyed a quest or lower level content, you have to create a new account with its own subscription. If you want to try an Ironman or hardcore character, that’s a whole other account and subscription.
I haven’t gotten into the Beta, so I haven’t played it, but I’m curious, is the game designed so you can’t do anything without walking, or is it so that you can creep along at a snail’s pace without walking but to actually make real progress you have to walk?
It seems to me like you could use the psychology of a Pay To Win / Microtransactions game to motivate people but by using walking instead of money.
The Reddit community is part of the reason I stopped playing RuneScape a few years ago. The in-game community was fine for the most part, as players would mostly keep to themselves or just talk with their own groups. But the subreddit would get super offended/aggressive towards each other for the stupidest things and the mods always seemed to make things worse.
I’ve always been of the believe that all online games with subscription services should always be $60 a year at most. If you do the math, $60 a year per player is way more than what single-player games make and maintaining/updating online games doesn’t require as much work as making brand new games either.
And yes, I’m aware of the whole thing with the bonds and how they technically allow you to play the game for free but, at least compared to the old prices, they aren’t as efficient as just buying a member and Jagex makes more money off of them. So, I still think that Jagex shouldn’t change the membership prices.
Perhaps an unpopular opinion, and I preface this by saying I do not fully understand the ins and outs of game development, though I am a software engineer (just not a game dev).
OSRS has made some absolutely amazing improvements in the last couple years. Almost every single update has hit perfectly with nothing but minor errors or complaints. New expansions and regions, new quests, new raid, weapon and damage rebalances, new bosses, new community events and special game modes, new updates to their clients both mobile and desktop, and most importantly a significantly better bot-busting system over the last few months.
This shit isn’t cheap. That’s a LOT of parallel systems and work, and OSRS continues to have 0 micro transactions outside of membership. True, RS3 and its cesspool of mtx helps fund OSRS, but I don’t know how far that goes.
I’m OK with OSRS costing $2 more per month if it means that this current cadence of content of QOL updates marches on. Jagex has been absolutely nailing it and I’m very happy with them, and that’s worth money to me.
I used to be a game dev. Busy so can’t reply atm but Jagex and OSRS make a LOT of money compared to everyone else already. Their subscription stats are insane
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