I was literally going to say crystal sage before I read your full post. I’ve never once gotten through a DS3 run without dying several times to him, and I’ve probably played a dozen or more times. Even with the throwing knives cheese.
Yeah, sekiro can really throw you off if you just see it as another souls game. Parrying was the main combat mechanic when its usually worthless in every other souls game.
And God damn, parrying is so satisfying in it. Learning how to parry properly makes you feel like a fucking samurai.
Deacons of the Deep in dark souls 3. I was running a light dex build at the time (I think using a rapier?) and it was a bit of a nightmare.
The boss is supposed to be piss easy but if you don’t have any sweeping attacks it quickly becomes unmanageable becauss you can’t kill them fast enough and they keep spamming annoying spells.
I’ve fallen down the hole that is X4 Foundations. It is consuming my every waking thought. It has a frustrating learning curve and a lot of things to criticize but I do so love building my space empire and learning the subtler points of the game.
In the whole EldenKingsSekiroSoulsBorne catalog? Or are we including similar games and expanding to EldenKingsSekiNiohLiesOfSoulsBorne catalog of games?
Seriously, I don’t understand why we don’t just refer to this genre similarly to games spawned by Rogue
It often feels like that label has been overused to the point where any game with dodging + slow combat movement is automatically a “soulslike”, no matter whether it’s like an actual Dark Souls inspired game, a visual novel or a racing game…
In addition to a few I’ve seen posted already (Stardew Valley especially)…
A Dark Room: A relatively short, minimalist, mostly-text-based RPG with a dark vibe. I come back to this at least once a year. Can be played free via web browser, but the native app version has some extras.
Dysmantle: A huge and well-polished zombie survival sim. Just recently finished it and was really impressed with the overall scale, level design and progression.
Papers, Please: A ‘dystopian document thriller.’ You play as a border checkpoint agent, verifying increasingly-complicated passport documents and questioning your moral compass. Port of a PC game by the same name.
But I struggled the whole game with the extremely narrow FOV and motion sickness from that, and during the final boss, the FOV was actually too small to fit the entire boss during its animations or look at it when it rises (I think they later extended the camera max motion upwards in a patch?), and that excaberated the issue massively. And beating that boss while feeling semi-sick constantly was just not a nice experience. :(
The first Headless I encountered in Sekiro. I was seeing enough progress and understanding what was being asked of me just enough to be stubborn as hell and kept trying to fight it head on, without having any knowledge yet of any helpful items that make the fight less rage-enducing.
Outside of Fromsoft, my NG+ encounter with the green swamp monster thing in Lies of P seemed SO much harder than the first time. So I’m not sure if this boss is considered easy or hard, but I didn’t consider it to be very hard going in for a second time and got quite stuck for a while…
Haven’t yet beaten Malenia. Not even close. Just a lot of bullshit mechanics i can’t deal with.
Also on Crystal Sage: I found it funny how he was an absolute pushover for my first character (melee build) and a pretty hard challenge for my second (magic)
One of my favorite games, although the second game tops it in my opinion. Sadly, I could never get my friends into the game, since I’d have loved to play it coop.
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