I used Backlogery, but Backloggd seems to be more popular nowadays. That forum discussion mentions a few others, too.
If you play retro games, then you could also look into RetroAchievements, which will track more than when you simply beat a game. Unfortunately, it doesn’t work for all games though.
For more modern games, you could also use Achievements to track what you beat.
As for keeping track of what games you WANT to play… it’s called buying them! Don’t buy games you don’t want to play, haha
Seriously though, you could go through your Steam library and add games you want to play to a playlist, or sell physical games you wanted to support but don’t want to play.
But for multi-platform stuff, check out the linked forum post
Definitely Shadow of the Erdtree! I’ve already beaten the Dancing Lion boss. Just started playing WoW Classic again too and found a guild filled with super nice people. So that’s been fun.
I’ve been mainlining Esports Godfather, which is the surprise hit of the year for me so far. The title is nonsensical and on the surface it looks like it can’t be good, but it’s been so much fun.
It’s a MOBA-themed sort of deckbuilder/autobattler/management game - which sounds like a hot mess but plays so much better than you’d think. At least after you get over the initial information overload.
I wish the AI was a little smarter, but even with the game being a touch too easy it’s incredible how much fun it is. Loads of cards and heroes to build synergies with and rotating version rulesets keeping things fresh even within a single run.
At just €16 on Steam I’d easily recommend it to anyone with an interest in the genre, and there is even a free demo that covers the first couple hours of a run.
Once again, I played far too much World of Warcraft Remix this week. I do have three more maxed characters now though and all achievements for the mode. I found Frost Mage to be surprisingly fun, after I totally hated it (my old main) and completely abandoned magic DPS altogether at the beginning of Shadowlands. This time I’ll definitely take it slower and will try to only play my Druid. It went so well the last two weeks.
Depending on how much I get into the new expansion, The War Within, Balance Druid and Frost Mage are definitely some I’ll consider taking a look, although my Windwalker Monk will most likely stay my main.
Then, more Diablo 4. I’m almost level 90 with my Necromancer, Minion build is still boring, but I’ll keep it at least until level 100, and I’ve checked out more endgame stuff.
Personally, I consider “retro graphics” to specifically mean the graphics evoke the look of an old game system, as opposed to just having “lo-fi” art. So I’d say that Celeste has great pixel art, but it’s not retro graphics, since it doesn’t remind me of any old console’s look. In addition to the games others have mentioned, I’ll point out these ones.
Indie games using retro graphics is nothing new. The ratio of effort vs looks is pretty good. The solo dev of Cave Story (released 2004) said that was why he went for that aesthetic.
It was my first game in the RPG story driven games. I started with Borderlands 2 as Maya, but I’ve since played them all with a buddy of mine. I’ve played as almost every character in every game.
My take is that the Pre-Sequel is vastly underrated. We needed more of Jack and we got it.
Knowing what I know, I am assuming this image was standardised and then normalised (fancy stats algos to keep things in the same visual range) while stitching it together, and the final product enhanced a lot of colouration (saturation). They’re subtle or undetectable to the naked eye, but they exist. They are reflected in the different minerals present. I’ve done this stuff (raster stitching) with different imagery. Op was active in the comments with info, but I didn’t read up on it.
The colors don’t match what a human eye would see, but without going into a philosophy tangent, color is extremely complex and a huge part of what a human sees is your brain doing representations and mapping that isn’t perfectly represented in the physical object being observed. In this photo the saturation has been increased (versus a human eye) because it helps show the geological differences on the lunar surface. The reddish areas are high in iron and feldspar, and the blue-tinted zones have higher titanium content. Instead of thinking of the color as “real” or “fake” it’s probably better to think of it as a tool, to simulate if you were a super human with the ability to adjust saturation and detect metal composition with your eye. Usually when a photo like this is shared by researchers and scientist all this nuance and exposition is included, but then journalist and social media get a hold of it and people start crying “fake” without an understanding of what the image is trying to accomplish. TL;DR - The image isn’t what a human eye would see but it isn’t just art to look cool, the color and modifications have physical meaning and serve a purpose.
bin.pol.social
Najstarsze