As someone who played 1 and then 5, I was really annoyed by how nice most of the demons in 5 are.
Also that one character whose arc is about coming to terms with the fact that her family is actually broke, when she had built her identity around being rich… but MFer you’re a demon overlord! Your overlord power is mind control! Just take other people’s money!
Yeah it takes awhile to realize that every netherworld is different with different customs, and that Laharl’s has the most “demonic behavior” default demons of the whole series. The series quickly abandons the real “demon” energy in favor of just focusing on character and setting tropes and stereotypes instead
I never played the first game. But I loved BG3 so much (having never played BG1 or BG2) and it was suggested I’d probably like this game too. I worry because I keep seeing it compared to Dark Souls, which isn’t a game I liked.
I don’t think DD1 and BG3 have very much in common, honestly. DD1 was not a game where you engaged in immersive dialogue or developed interesting relationships (well, there was a relationship mechanic, but if you didn’t know how it worked, it didn’t feel like you had a lot of input.)
It was more a game about walking around surprisingly atmospheric environments and then fighting for your life against surprisingly difficult encounters. (It also had the reverse-difficulty-curve problem, where the beginning of the game was very hard and the enemies felt very tanky because of how damage was calculated, and then once you had some reasonable gear and stats the game got much easier.)
I would definitely watch someone else play an hour or two of DD2 when it comes out before you decide to buy it, especially if the action combat was what you didn’t like about Dark Souls.
Depending on what you liked about BG3, I might recommend Solasta: Crown of the Magister. It’s much more linear (if my DM ran it I would accuse them of railroading), but it’s also based on 5e’s SRD. It offers much less freedom in how you play, but makes up for it by how well characterized the player characters are, especially considering they’re all entirely customizable and fully voiced. It’s easy to forget that the party isn’t made up of premade characters when they’re all sitting around a campfire having a conversation with each other.
It has a much lower production value than BG3, but I feel it’s more authentic to the D&D experience. The only thing BG3 has on it is better throwing mechanics imo
I must admit it’s much shorter and simpler than BG3’s story. Objectively, I would give it a 6.5/10 for being overly simplistic and linear, but still a fully functional story without plot holes or many contrivances. It’s very easy to see where the story is going, there are very few surprises, your choices don’t much matter, and you literally meet in a tavern. Subjectively, I give it a 9/10, because although the story is simplistic and linear, it’s also easy to follow and fun to play, and it’s very reminiscent of every actual campaign I’ve ever played.
I especially like the second main campaign—it takes place shortly after your party resolves the story in the first campaign, when there are still problems going on in the north. I really like that people recognize the players as the heroic adventurers that they are, while still acknowledging that the new threat is more dangerous than the old one.
Edit: I will recommend playing with a friend if you have any that are interested. It’s always more fun to experience games with other people, and games that involve inventory management and role playing are especially easier when you can split the workload
The timing couldn’t be better for me. Just last night I found I couldn’t be bothered play my current game anymore. Never played DD1, but I’ve never much bothered with stories in games.
AliExpress, ale sprzedawcy oznaczeni jako Choice — wtedy masz lepszą ochronę kupującego; szybszą (nawet 7 dni), zazwyczaj darmową wysyłkę; darmowy zwrot i jako-taką gwarancję, że nie zostaniesz zeskamowany podkoloryzowanym opisem. Chyba lepiej pilnują wiarygodności zdjęć, opisów i jakości towaru oznaczego tym znaczkiem. Niektóre z tych zamówień są wręcz realizowane z magazynów centralnych Aliexpressu.
Trochę w tym siedzę, jak coś konkretnego szukasz to może jestem w stanie doradzić sprzedawców lub marki, także pisz śmiało pomogę się w tym zorientować
Spoko, dzięki za info. Generalnie to szukam przenośnej lodówki na leki, najlepiej z baterią, co by wytrzymała bez zasilania zewnętrznego trochę. Coś widzę, że jest, ale bez szału.
You are in a weird cabin in the middle of the woods playing a card game with your fate on the line. Some of your cards are talking to you and comment on how you play.
Then things get weird.
For those that like Inscryption, honorable mention for Hand of Fate 1 & 2
I’m not any good at deck building games, but my girlfriend is pretty close to platinuming it on PS4 and I have to say, that game just gets weirder and weirder.
Outer Wilds certainly was. It was started as a college project and the devs stayed together to finish it after they graduated.
Journey I’m not so sure. I don’t think it’s indie? If it is indie, then I’d put The Pathless up for consideration. That game finished what Journey and Abzu started, and it has some of the best feeling overworld movement of any open world exploration game I’ve ever played. Flawless.
Abzu fell kinda flat for me after Journey, but The Pathless more than makes up for it. It seems to be set in the same world as both prior games and has several references to each, so playing the first two does make it more rewarding to play.
I definitely recommend it since you liked Journey. The movement and combat feels great. It’s refreshingly short and focused for an open world exploration game, so it respects your time, and it also has some excellent storytelling with plenty of nice emotional highs and lows. It’s a worthy successor.
Yeah I was let down by Abzu. It was beautiful but didn’t have substance. You speak very highly of The Pathless, I’m excited to try it out. Thanks for the rec!
I started and finished Stray today. It’s a bit short (5.5 hours) and imo not really replayable, but I had a really nice time with it. I found it akin to Outer Wilds in the sense that you get to discover the lore as you progress in the world. I recommend picking it up if you get it on sale (the full price is a bit much for the duration).
From watching other people play it, it seems like all you really do is drive from point a to point b while weird things happen. And occasionally random things break on your car.
Everything sounds boring if you describe it that simply.
While I generally just like survival and looting games, the setting and story are also quite interesting to me in Pacific Drive, and while I’ve only just started, the hazards are already becoming serious concerns in each level. I can’t say if it’s gonna be amazing or anything yet, but it’s been enjoyable so far.
If someone was into survival games much and liked the settings of games like Control, I’d figure it’d be worth a try.
I’ve only played it a bit so far, but it’s been enjoyable fwiw. I’m pretty into looters and survival games, though, so if that’s not your bag, I can see it seeming boring. I find arena pvp shooters repetitive, personally. Everyone’s got their own interests.
I’ll probably hear some shit for this one but recently it has been Capcom. They’ve been pumping out high quality games for the past 5 or 6 years and they’re showing no signs of slowing down. Monster Hunter World/Rise, DMC5, RE 2 Remake, RE 4 Remake, Street fighter 6.
Their RE engine is like magic and I’m pumped for MH Wilds and RE 5 Remake.
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