Have you checked out Guild Wars 2? the whole base game (all story and maps up to lvl 80) are free to try; it does have IAP but they're exclusively cosmetics or Quality of Life items that don't give any advantages in PvP or End game PvE instances.
One of my favorites that I fell in love with was a particular class on an MMO game called Rift. It was the chloromancer. In practice it was tricky and arguable how effective it is but it was a healer class that provided raid/group heals by doing damage. Your damage attacks would provide the heals.
Just a neat concept I immediately fell in love with.
Back in the day, Maxis had an entire brand of “Sim” games that were exactly this. Sim Farm, Sim Earth, Sim Ant, and, most notably, Sim City. I have no idea how many titles there were, but there were a lot of them.
I’ve got a brand new intel nuc 12th gen i7, 4070 graphics, 32 gig ram, Samsung 990 hard drive.
Cost me a pretty penny, and a lot of time to put together. Not to mention all the time spent researching parts and agonising over choices. Then the wait times for deliveries and redeliveris of the orders I messed up (had to return ram twice, once because I accidentally ordered the wrong ones, and once became a stock was faulty).
I’ve been mostly playing Risk of Rain 2, but over the weekend I finally beat it after about 30 hours lol. I honestly didn’t even try to beat it, I was just having fun killing a bunch of things. I think it’s one of the only games where I don’t feel bad losing a 1hr+ run
After finishing this game, I think I might have the confidence to go back and try to finish Enter the Gungeon. This time I might just look up a guide on how to finish it since I’ve been strictly trying to beat games without outside influence in recent years and I have no idea about anything outside of what I have discovered in the 15+ hours of gameplay I have so far
I just bought Sun Haven to play with my girlfriend. I’m enjoying it so far, we kinda lost track of time playing lol. Though it seems like whatever job the host has, the players that join will have that job too which kinda sucks. Maybe I messed something up though. It doesn’t seem to matter much because you can kinda just ignore your job and do other things.
I hate games that don’t give any indication of when you’re supposed to do it. They’ll give you some tutorial on it and say “right before you’re hit” but good luck figuring out if you’re doing it too late or too early.
Combos. I don’t like them when they’re intentional by the developer, they need to be something that you feel like you’ve discovered on your own. I hear Baba is You is pretty good about that.
I recently observed a game of MtG where a newish player was playing a scry deck, some premade or something, had a guy who would scry every time a creature dropped, and a guy who would place counters every time he scried. He’d edited the deck slightly, added a creature that spawned tokens every time it received counters. Managed to get them all out at once before realising what he’d done; straight up had to ask if tokens count as creatures dropping because he wasn’t sure if infinite combos were real. That’s a good feeling, because it’s something he did, not something that was given to him.
Contrast League or Overwatch or whatever where the devs have specific ideas about how characters should work and will aggressively destroy things outside of that. Or just modern Magic.
Diablo 3 was fucking terrible about this. anytime a good combo was discovered they would nerf it. it's a single player game, just let me have my overpowered bullshit.
Have you ever tried Skullgirls? You can form a team of up to three characters, and you can select just about any move they have as an assist, forming some wild synergies.
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