The recently deceased Benjamin Brynn is on his way to the afterlife. The player must interact with Brynn’s memories through an eye-tracking webcam to progress, as the game reads and responds to the player’s eye movement and blinking - from Wikipedia
It tries to emulate life flashing by your eyes as you are dying. I haven’t gotten around to play it but, the concept is cool nonetheless.
Tunic is incredibly unique and I can’t say I’ve played anything like it. On the surface it’s a classic dungeon crawler zelda inspired thing, but once you play… Really any amount of it, you start to see past the veil and the real game is revealed to you. Even after completing the entire game and all achievements, there is technically more of the game available to be explored.
Outer Wilds (not to be confused with Obsidian’s Outer Worlds) will be an absolute bliss for anyone who enjoyed portal or superliminal. It may be the single greatest puzzle/exploration game ever made, with no exaggeration.
Return of the Obra Dinn was a game that I could not put down. I played it in one sitting beginning to end. I was enthralled and I felt like Sherlock fucking Holmes. It is a very unassuming game but by God, you will be gripped. It stands up there with Outer Wilds as being a game that absolutely propelled itsself up to one of the best of its genre (this one being Mystery/Puzzle)
If you haven’t played either of the other two games I mentioned, I think you’ll thoroughly enjoy them. All 3 of the games are absolute masterclasses in how to hand the player knowledge that transforms their experience of the game, over and over again.
I’ve heard great things of outer wilds, just wishlisted it. I hadn’t heard of Obra Dinner but it’s Lucase Pope! The Papers, Please creator. Instant buy from me.
Thanks for the suggestions, my SO and I are stoked to delve into more mystery and confusion
Okay! I’m not sure anyone else will see this but Obra Dinn was fantastic.
Music was down and has been stuck in my head since. It’s a cool murder mystery with such amazing imagery/creepy depictions of sea monsters. I really enjoyed how subtle some of the hints were and we felt like geniuses when we got something right
You’re an office worker bee who one day realizes the office you work in is deserted except for a voice that narrates what you do and gets frustrated with you if you do something else. There really isn’t a point to it apart from discovering your word surroundings and trying to break the game apart.
Also, there’s a Steam achievement you get by not playing it for 10 years.
Use a layered approach. Have one container act as a VPN client and router. VPN off > nothing gets routed. Put your torrenting in another container that is behind that router.
I’m not using containers at the moment, can you link me to more info on how to set that up? Specifically asking for the VPN / router bit. Think I can figure out the basics of containers.
What do you use as a torrenting client? Most popular ones give you the ability to choose a specific interface over which it will allow incoming/outgoing connections to other peers. Your ProtonVPN should have its own interface you can select from your client. That should make it much less likely for that to happen again if Proton crashes, since if Proton crashes, that network interface disconnects.
All my games work the same as a non inmutable distro. Steam, Lutris, Heroic, Bottles, Retroarch, all those apps are on flathub, so ive never felt limited in that regard.
An annoyance i had with steam flatpak is when you configure multiple locations for installing games on the same drive. Steam will just show them all as “/var/cache/” no matter what youve actually set them to.
From what ive read, Steam flatpak is not an option for you. Bazzite is a variant of Silverblue but it has set up an arch container with the latest version of steam. They did this bc they considered it to use too many undesirable workarounds. Maybe that could work for you.
You basically have to restore a wasteland back to lush, green nature.
Much like a city builder, this is achieved by putting down buildings. The twist is that at the end, you can’t leave a trace so you need to demolish everything again.
It’s not a long game, but I thought it was very satisfying. A relaxing puzzle/city builder with soothing music.
I’m pretty sure 1pv6 is disabled, I went rhoguh steps but I’m not 100% how to verify. Ipleak tests show falling back on ipv4 instead of 6, if that’s any indication
I had to follow a tutorial, I believe there was a file or 2 that had to be edited with something specific. I’ll try to find it for you when I’m off work.
I don’t know how many other games have done this (or if anyone actually cares), but Me And My Shadow. It’s a 2D puzzle platformer where you have to record your movements to move the shadow version of you in order to reach the end of each level.
It’s a discontinued open source game that can be found on SourceForge and has a couple different level packs available for when you complete the ones already included.
Sorry to kind of hijack… But does anyone have any leak tips for this set up?
Omv… Portainer with a stack of VPN (gluetun) + qBitTorrent.
qBitTorrent does not have the VPN set up in the software itself.
With my VPN it has separate servers for p2p but I don’t know what to use for them to set up the VPN in qBitTorrent. Does it make sense to still use the VPN option in qBitTorrent?
Should I set another docker up with gluetun that the original gluetun runs through?
Does anyone know a good source which highlights past games worth watching without spoiling the results? It’s easy to download the games but hard to figure out which one to watch…
bin.pol.social
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