Don't use best coding practices, do not make readable code following good naming/formatting standards, have it only make sense for you in the moment and require weeks to debug even by you
It’s more interesting than the magic sistem in secret of mana, and maybe more balanced. Secret of mana is the closest game to this one in terms of mechanic, but there’s a certain tiger boss that is required to unlock the magic system and it’s something else entirely.
I don’t feel like the story telling was as good in Evermore. Secret of Mana grabbed me a lot more with it’s characters and it’s difficulty, and I always loved the plot despite some pretty obvious flaws. The music is still one of the best ever soundtracks too.
I think Evermore also got completely overshadowed by Chrono Trigger being released just 2 months before in the US.
It was a very basic story with a self-insert character, probably intended for a younger audience. That worked very well for me at the time. I think it was my first RPG so I really enjoyed getting lost in those environments.
Evermore also had a lot of bugs. I remember getting softlocked so many times in the game. SoM had a few bugs too, but I didn’t recall being softlocked as often.
I still wish you’d put the fucking game name in the title instead of big upping yourself about how many days you haven’t put the fucking name in the title.
There is a genuine downside, in that launch numbers are what most gaming publishers pay attention to most closely when deciding to greenlight expansions and sequels, but generally there are far more reasons to wait and know what you’re getting than to take the dive early and blind.
“How exploitable is this audience? Let’s pay close attention.” audience preörders en massé“Very. Now that we have their money we might as well fire most of the developers and squeeze as many sequels and expansions out of this IP as they’ll tolerate. Gotta min-max that supply-demand curve.”
Sure, but care or not they can both certainly influence development on your favorite IP. Having the knowledge to be able to exploit this exploitive practice is not the same as supporting it or agreeing with its existence, just simple acknowledgement of your ability to influence outcomes of which in this case I’d suggest picking the one that is forever in your own personal favor.
I understand the hesitation on most games but I will absolutely preorder or day one order for a company like Supergiant, Jeppe Carlsen, Subset Games, Kojima. IMO they never make bad games, early games rarely have issues and I know that I’m supporting them to have garenteeed capital for more development, etc.
Anyone else have game developers that you have complete confidence in day one?
Nothing wrong with buying on day one, but don’t pre order. I get your point, they don’t make bad games, but we’ve seen this pattern often where beloved devs fall from grace. It’s just not worth it. Like they said, they don’t run out of digital copies.
If you really really wanna preorder something physical, maybe I can understand that, but I really only do PC gaming as of now, console gaming for me is pretty rare, so I don’t have much of an opinion on it.
I’ve only preordered two games in the last ten years, and in both cases I was buying them regardless of reviews, so getting them when it was convenient for my budget made sense.
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