User name checks out, I really enjoy your writing. Do you keep a blog?
Games, as much as anything else, is a hobby and are something that people have to have a passion for to stay up with it. Just like the hobby of your coworker, who hits up the car show circuit every summer weekend, can cite every part number for the general Lee dodge charger out of the Dodge parts catalog, might be intimidating to someone who isn’t a car person. Our hobby has time and financial commitments that gatekeep others out too. We love it anyway.
Chasing an authentic or definitive experience, is like going for tops at a car show. A goal worth striving for but not required to enjoy the hobby.
Just like we can talk about how Donkey Kong, or Super Mario Bros. or Doom impacted gaming forever. So could your car guy about thunderbirds, corvettes, or some other third thing.
Equally sad is cars today, like games, are engineered to make as much money as possible and not for repair or longevity. Meanwhile the classics will always have a community dedicated to preserving them even as the stock of parts grow thin and less accessible.
In 30 years no one is going to be able to drive a car from the near future even if they wanted to as they get reduced to required apps to start and LTE connectivity for the on board computer functionality, the same way Fortnite won’t exist even though Super Mario Bros still plays fine on OG hardware
I’m a die hard Diablo 1-2 fan (thousands of hours in D2) and I liked D3 well enough but maybe put in 250 hours… skipped D4 entirely and I have zero regrets hahaha
I wouldn’t day D4 is a good game but I thoroughly enjoyed my time with it. I stopped playing right after VoH came out, and the direction that expansion was taking the game didn’t interest me, but it was a fun time overall. Not a very deep game though and endgame was basically non-existent since everything falls over at that point.
I never played the others. I play with my friend overseas every Monday. He chooses the games. He may have chosen it because it is cooperative, online and not PvP. IDK.
But we also play, Aliens, Grimm Dawn, all of the borderlands games, like literally ALL of them including Tiny Tina’s Wonderland. Two is my favorite.
If I remember right, both Legend of Zelda Windwaker and Mario Sunshine were either rushed to an end or released early, leading both to come out unfinished. I the details on why are hazy, but I think they were pushed to try and make up for poor sales of the Gamecube at large or to make up for other gaps in the schedule.
Oh man I loved that game as a teen but I had to give up somewhere near the end cuz I was in a sneaking section that I tried for hours but kept failing. I ended up dropping the game and just reading the story online. Up until then, it was a really fun game though.
It has literally been about 20 years since I played. I can’t say I really remember which part you’re talking about. I just remember about halfway/three-quarter into the game things get fucking weird.
This is an oldie, but Lords of the Realm II. I loved the first two, but had trouble with the third and ended up giving up, assuming it was a me problem.
Nope, the community pretty much unanimously hates it. It’s not a terrible game per se, it’s just very different from the first two, throwing out everything most people liked about the predecessors and not exactly succeeding at the new mechanics.
I’ve decided to build my own take on the best parts of all three, we’ll see if I ever finish it.
Sonic Adventure 1. I love the hub worlds and how the stories of the different characters intertwine in the shared areas. And I love the variety of characters and being able to freely choose which one to advance (unlike Sonic Adventure 2…)
and off topic, but why the hell do the SA2 treasure hunting stages only do radar for the “next piece”?? SA1 has the radar active for all 3 pieces, so there’s way less back and forth
I bet it was to artificially increase the difficulty of those levels, if not, I can’t explain why. It is the single detail that makes the Knuckles/Rouge levels less enjoyable.
I spent a lot of time playing Banjo Kazooie: Nuts and Bolts alone and online with friends. A lot of people I’ve talked to view it negatively and are surprised when I say it was one of my favorite 360 titles. It’s one of the main reasons I want to try out Xbox 360 emulation.
I made a post not all that long ago about Lords of the Fallen after discovering it myself, only to find that nobody else seemed to like it as much as I did (which, fair; it’s probably why I hadn’t heard of it until recently).
It’s not as good as a Fromsoft game, or Lies of P, but, to me anyway, it’s like the 2nd best soulslike that isn’t a Fromsoft game. The major disappointments are minimal enemy variety, and the story is just kinda shit. The highlights are the combat and build variety, and unique aspects like tying item descriptions to your actual skills so you can’t read some descriptions unless you invest in “knowledge” of it. It just sucks that you don’t really get much from it because, again, the story is kinda shit.
Also it’s the only non Fromsoft soulslike I’ve played that has PvP. I got into Dark Souls and the rest because of the invasion system more than anything else, so LOTF having that was a big plus for me.
Same, as a kid i had no idea if the controversy to and was still waiting on a sequel for some time after. I thought it was a novel idea and it was my first proper foray into Norse mythology.
Dead Space is one of those series where the first 2 games set the expectations UNBELIEVABLY high. So high, in fact, that the developers were actually terrified they couldn’t live up to the legend, and were terrified they were gonna make a bad game that ruined the series. But they were gonna try their damndest.
And then EA executives came along, and they saw that “”“all the rage”“” those days was in Co-Op action shooters a-la Resident Evil 5/6 and Army Of 2, or Gears of War, and they DEMANDED that Dead Space 3 be “”“more like that”“”, or else. So they did it, and were also forced to shove microtransactions into the game with crafting materials.
The end result? Dead Space 3 was an… alright 3rd-person action-horror co-op shooter. Not great, not terrible, but… alright. An above-average shade of mediocre, certainly worth playing on its own merits, both mechanically and plot-wise, but not much more than that. A perfectly OK game.
And an absolutely TERRIBLE Dead Space game. Previous installments sold millions on multiple platforms. DS3… didn’t, and it ended up killing the studio.
dead space 3 took Isaac and Ellie from the previous games, made them kinda stupid bimbos, and put them into a high school slasher with a love triangle. they also had to sell 5 million copies to be considered profitable by EA, which was more than the previous two games’ sales combined
I didn’t think it was terrible in and of itself, but it also wasn’t very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.
I think it was the way that exploration felt like a grind that made it so “meh”. A whole universe to explore, and you’re either going to come to a barren rock planet, or find the same enemy base/outpost 5 times in a row.
For a game where space exploration was one of the main selling points, it felt remarkably unlike exploring at times.
Well, when it comes to video games, despite being foundational, Mario Bros. At the time, it was mids, but there were a lot less truly great games, and less abysmal ones so it looked better than it was. The series got better, but that first one was kinda meh. It’s all timing jumps, which is fine as far it as it goes, but there were both better and worse options on that console.
Away from video game, Life is about as meh as it gets. No real strategy, no depth. But it’s a good time killer and you can play it with a table full of people drinking and not get bogged down or into arguments because of the game (unlike monopoly lol).
If you are actually talking about Mario Bros., i.e. the game that’s only about kicking turtles, crabs and flies coming from pipes, yeah, I’d say that one was hardly a new thing.
Super Mario Bros. though? Hard disagree. Back then, that’s a scrolling platformer with controllable jumps, inertia that let you do sliding tricks, and relatively complex physics (acceleration, positional damage, shells, …)
Also very good readability with mechanics that were easy to learn on the spot.
Look at what most platformers played like around that time, and even what basic design errors a lot of them kept doing long after that. SMB was lightning in a bottle.
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