I don’t have a lot of experience with roguelike games. Before I even knew about the genre I played quite a bit of Spelunkey. As someone who loves Super Mario Bros I thought that game was great. I recently found Vagante and am having a lot of fun with it. It gives off Spelunkey vibes, but is more traditional fantasy.
I too wish for a game like this but apparently it's impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.
As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It's a 2d sprite roguelike and yet it's the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.
The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don't like gameplay like that, skip.
If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it's very much a set story.
Faster Than Light’s my jam! For me, it was dethroned from the throne of roguelite games by Slay the Spire.
Starbound was the first and last game I pre-ordered. I wish they would have stuck to the original vision with the survival mechanics. Thinking about it, Starbound is basically a proto-Starfield. The both promised an experience based on a different game (Terraria in space vs. Skyrim in space) that was undercut by the overuse of procedural generation. (Someone please create an 8 hour video essay about this.)
Yep, there are definitely many comparisons between Starbound and Starfield, it is why I was excited about SF in the first place - it looked like a big budget SB made by an experienced veteran team! The joke's on me I guess lol
In a similar vein, if you want to try something new check out starsector. You have to get it from their website currently but it’s a great game, lots of potential, lots of mods.
You can try to revive the sector, build your own mega corp, become a pirate, be a slaver, be an anti-slaver, gun running.
I've heard of it and tried to get into it a few times but I think I just lack the time/patience of my youth to get into something like that anymore, its a steep learning curve and you have to make most of the fun yourself / RP.
I enjoyed Starfield, but it wasn’t anywhere near good enough to put the same hours into it as most Bethesda games. It had such potential, but they dropped the ball.
Try Freelancer. It’s literally free / abandonware by Microsoft. It’s a little old but perhaps it will scratch the “big space game” itch you’re looking for?
Microsoft themselves hosted it for the longest time but they don’t anymore
There is even a mod called “Discovery” which ads an online MMO component …buuuut there’s a huge emphasis on Role playing and PvP so that might not be for you (it isn’t for me either)
Came here to suggest The Binding of Isaac, but it looks like people already convinced you. Hope you love it! I’ve achieved 100% completion at around 870 hours, and one of my acquaintances is currently at 4.1k hours played of that. It’s an incredible amount of fun
I forgot to mention that part – yeah, the series is still alive, and fans have been waiting for that sequel from the original creators for what, 30 years now?
A game that meaningful should always be given a look, even if it can feel a bit “dated” in some ways.
I often see Star Control 2 mentioned as an inspiration for Mass Effect. How does Star Control compare to Mass Effect? Is there a set story or is it more of an emergent narrative?
There’s a set story, but it’s discovered. The world is wide open, and the player can go anywhere right at the start of the game. There’s minimal railroading at any point.
Unless I misunderstood what you meant by emergent narrative. The progression through the game requires the player to learn what to do by interacting with aliens and also exploring a bit. There is an in-game hint system (an alien dialogue tree with prices), but there are often multiple solutions to each “problem”. The player can even get through the game being good or evil – whatever they choose!
The game plays very differently than ME, but you’ll probably find the dialogue trees very familiar. And I think SC2 actually does them better than ME.
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