I’ve stared from Black flag up until Odyssey, then I went back the Ezio Trilogy.
At firt the Ezio games seemed janky and unpolished, but boy was I wrong. The percieved “jankiness” was due to the fact that you have actual control over the character, which can be difficult at first but extremely rewarding later in the game(s), with tombs and catacombs that feel like actual puzzles to traverse, nothing like the “parkour on rails” of ACIV. Unity’s parkour really felt like a step in the right direction, but players complained about it being a broken and rushed game and somehow Ubi understood that they needed to turn AC into The Witcher.
As for the present time story arc I think they really nailed it with Desmond. I love games that take real world history as a base and add a fictional twists to it, and the sense of uncovering an actual, worldwide conspiracy and the origins of humankind itself was there.
I understand they’ve acknowledged the fact that people don’t play AC for the present time story arc, but there was no reason to let it die in irrelevance from ACIII onwards. Layla’s arc might be a slight step towards the right direction, but we’re still far, far away.
This is all to say that yes, I agree with you. This series had (and still has) so much potential, but it was unfortunately hijacked by corporate greed time and time again, straying further from the original concept as time goes on.
I’m currently playing valhalla and plan on tackling ACIII next, and then Mirage.
It’s hard to discuss such a massive series. It feels as if everything has been said about it and people have largely gotten tired of the formula, but hear me out.
I actually never played any of them, I recently started playing the first one (from 2007) on my Steam Deck and I am actually loving it. It’s such a simple, straightforward game, with a basic but engaging story and honestly gorgeous visuals for the time. The mechanics are delightfully limited, in a sense that it really helps me to turn of my brain and just enjoy myself. I really like the world and how dense it is: all objectives are reasonably close and movement is quick and agile. A real gem for the Steam Deck!
I most certainly will get the sequel trilogy, as that one seems to be loved by a lot of people.
Oh man I wish I’d been old enough to appreciate old assassin’s creed multiplayer before it died. I remember seeing my brother play it but I was like 10 at the time and more interested in cod lmao
Hell yeah it did. I spent 10 minutes sat on a bench not doing anything and it was some of the tensest and best gameplay I’ve had in a multiplayer game.
Chances are, AC2 might absolutely blow your socks off if you’re that much into the first game. It’s a massive step up in nearly every way - except that it went for a softer, more painterly look instead of the sharper, more realistic art style of the first game. The story picks up very nicely too and at least at that point, I was still fully invested in both the Desmond and Enzio part of the narration and how cleverly they were interwoven. There is a tiny bit of bloat, it’s not as focused as AC1, but from the perspective of someone who played the first game not too long after its release, this is highly subjective, since that title almost felt like a proof of concept at times that could have done so much more with its game world than it actually did - and AC2 showed that Ubisoft definitely listened to this kind of very frequently shared feedback back then.
I love the old warning on the Steam store page for AC1, by the way:
Requires a dual core processor or better. Please check system requirements before purchasing.
Those were the days. This was one of the first games I tried on my new gaming PC in 2008 (after the most powerful PC I had regular access to was a machine from 2001, with some 2003 parts) and it was definitely a title that showed off the power of this extremely cheap, yet capable system, just like Crysis and COD4. In a way, this series in particular was a dream come true, since I’ve always been hunting for games that allowed me to truly immerse myself in a 3D recreation of the past. Much earlier, I had gotten a glimpse of that with the basic 3D-rendered scenes of historic buildings in Encarta and the unfortunately very limited (even though I hyped this up to no end before playing it) Pompei: The Legend of Vesuvius (2000), but AC1 far surpassed every earlier attempt at digitally reconstructing historic places.
One can criticize the more modern AC games for a great many things, but one thing they are getting right is that they are putting more of an emphasis on the educational side of things: Origins, Odyssey and Valhalla all come with separate and increasingly fleshed-out educational modes (also available as standalone titles) that remove all normal game mechanics except for traversal and instead offer bite-sized excursions into the world, explaining a little bit of the history, while also explaining some of the decisions the developers had to make during production.
Input latency for one, because the next frame is delayed where the interpolated frame is inserted.
And image quality. The generated frame is, as I said, interpolated. Whether that’s just using an algorithm or machine learning, it’s not even close to being accurate (at this point in time).
I really appreciate how the hidden blade is kept as an OG weapon even late game for all of the entries I have played so far (till Rouge). The way it one shots the enemy if you time it perfectly makes you feel like a master for doing so. The kill streak combo goes so well with this that you don’t even realise you just annihilated an entire army of brutes just like that.
I love the assassin recruits mechanic. I just wish they would let me use more than 6 recruits at once and have them follow me like escorts, but I understand this was a necessary nerf.
Not to be overly negative, but what are fans playing for these days? I only played the original 2 games and the (first?) North American one.
It seems people hate the modern stories, the gameplay is shallow at best and it’s parkour has been far surpassed by many other games by now. The games are very often used as examples of modern AAA studios having no creativity and just churning out the same game over and over. The games look beautiful and I’ve heard the educational versions are pretty useful, but what are the primary draw these days?
Again I don’t want to be a hater, that’s just what I’ve picked up from other people talking about it.
Black Flag was the first one I played. As a result I then played Rogue and 3, then tried 2, which seemed mechanically a bit outdated (might try it again; just wish its health UI were more like Black Flag’s), so played Unity instead. Still have to try Syndicate, which seems to still be mechanically similar enough to the original formula to be interesting.
Played Origins past the first boss fight, but stopped since it no longer felt like an Assassin’s Creed game. Odyssey and Valhalla appear to replicate the Origins formula, so skipped them altogether. Might try Mirage at some point, given its lack of the RPG mechanics of the prior three games, but probably won’t get Shadows due to it seemingly returning in part to the RPG formula.
You’ve basically outlined everything people hate about modern assassin’s creed. It’s generally accepted that the last good ac was origins which came out in 2017, and while I do enjoy it, it was the start of ac becoming the generic open-world cookie-cutter rpg that it is today.
As cool as the upcoming game sounds, being set in Japan which people have been wanting for a very long time, and as much as I want to enjoy every ac game, the past few releases have just been chipping away my hope at getting something good
I basically grew up with Altair’s and Ezio’s AC. Had a hard time getting into AC3, but when it clicked - it clicked. Black Flag was the shit, I reached 100% twice, which is a big deal for me.
The new ACs (Origin and forth) just don’t do it for me. It feels extremely cheap and overwhelming at the time. The scope of these games is so gargantuan, and it’s too much for their own good. These games are just clunky, imbalanced, and extremely unpolished.
I can play any number multiple repetitive/nonlinear games that don’t require keeping track of a story or events. So racing games, most FPS, etc. Right now I can switch between Helldivers 2, Call of Duty, Forza Horizon, Valheim, Tekken, and so on at the drip of a hat. I do end up customizing controls so they are similar within a genre, so HD and COD get trmapped to my standard first person shooter control scheme.
But I cannot stay engaged with more than one game that has a storyline/things to rememeber like the Witcher, Red Dead Redemption 2, or Horizon Zero Dawn even if they have handy in game reminders for what to do. Switching between stories is my dealbreaker for playing at the same time. I also have trouble sticking with a story long enough to complete those types of games which is a bummer because I like the idea of them.
I separate games into two categories basically: Games I can play any time/in-between other games, and games I need to follow until the end or I forget everything and have to start over.
I only play 1 big game at a time if I can help it until I either finish it or lose interest. That said, I can play as many secondary games as I want like Binding of Isaac, UFO 50, Balatro, and whatever multiplayer game I’m into right now.
Especially as I got more busy IRL it became really annoying to play a bunch of big games at once. I ended up restarting Ori Will of the Wisps because I came back to it later and forgot where I was and what I was doing.
Add on to this: Slay the Spire, Rouge Legacy 2, that card game… Balatro? Pretty much any rogue like. Hades… Etc.
Secondary games are my main. Sometimes I will play a good story game but it gets broken down into like 1-2 hr segments and only if I can stay awake after everyone goes to bed.
When it comes to "games I need to follow until the end or I forget everything and have to start over" that's when I really focus down the games.
Story heavy games like the Ace Attorney series or Danganronpa are best marathoned so you don't forget the small details that matter (at least until you clear the chaper). Likewise, puzzle heavy games, specially ones that build on your knowledge like The Witness, Tunic, Return of the Obra Dinn or Chants of Senaar are ones I also focus down so I don't forget vital info involved in even playing them.
Yeah sorta. I write the review as I go. Whenever a thing jumps out at me or I have moments where I’m focusing on a specific thing frequently, I’ll write about a paragraph about it and then move on. Sometimes a long one, sometimes a short one. Once I’m finished with the game, I go back through and edit and restructure and get rid of some things that ended up not being important or change some of my thoughts based on how the game develops. Sometimes, early on, something jumps out at me and I write something about it, and then later on that thing gets fixed and I just get rid of the whole paragraph.
I loved the original and the Ezio titles, found the American Revolution one ran a little too much on rails (here you ride with Paul Revere, and here’s an unskippable ghost-train ride of a sequence where you have to shoot some goons; meh), and found the Victorian London one a bit dull. I haven’t yet played Black Flag, but may do so next, given that people rate it, though am not excited by any more recent ones.
Unity is really good, contrary to its reputation (at least on PC). The parkour flies flows nicely and doesn’t suffer from the grappling hook bypass of Syndicate, it’s still the best-looking game in the series, there’s a lot of attention to detail and the story doesn’t overstay its welcome, even if it sometimes annoys with time jumps and the series habit of having to cram in historic events that you already mentioned. Yes, the map is overflowing with icons, but at that point in the series, that’s to be expected.
Compared to Black Flag, parkour, combat, stealth (especially stealth), presentation, architecture and NPCs are vastly superior, but it’s less whimsical and of course doesn’t have those fun (if repetitive and far too easy, unless you go for the big ships right in the beginning) arcadey ship battles and boarding attacks. Black Flag is definitely better at hiding and spreading its collectibles out, making discovering them a bit more of an occasion instead of an (admittedly still highly addictive) checklist chore due to its larger and more varied game world as well as the novelty of being able to leave your ship at any time, even in the middle of the ocean or near a tiny sand bank to go out and explore.
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