Having a lot of fun with Tiny Rogues. It’s still in development, and will be for another year probably. However it has enough content for dozens of hours of fun!
As much as I want to love rogue light games, I just can’t get into most because I do not enjoy repeating the same thing over and over. It’s especially exhausting when you start doing 30-40 minutes runs and I am just like, nah, there’s no way I’m doing another run once I die. With that said, my favorite by far is also Slay the Spire because a run doesn’t take very long and is lighthearted, so it works perfectly. The other games I enjoyed were Dead Cells, and Children of Morta. Hades was great as well, but you mentioned that.
For folks browsing the thread, not OP who already is done with Hades, I came to this thread to plug Hades because I hate roguelikes but enjoyed Hades. Story suckered me in, and it turns out the gameplay was fun too.
Hades 2 is in early access, but it’s already very polished. They’re releasing more areas with each patch, but it honestly already feels like a complete game.
Have you tried the new Teenage Mutant Ninja Turtles: Splintered Fate game? I have not played it much at this point, but what little I piddled with it seemed enjoyable. For what it’s worth, I’ve played Hades and Cult of the Lamb and really enjoyed them both. I have not played Slay the Spire, though.
Dead Cells is fun. It has an end tho, but it’s difficult getting there on the higher difficulties. I also liked children of morta, has a story mode and roguelite mode
Lmfao, someone hasn’t beaten Red Stake. In all seriousness, do you really think LocalThunk would stoop that low? To using Lemmy bot ads to promote his game? Get real.
I sunk 25 hours into Balatro the first weekend I had it on PC. Also bought the mobile version when it came out, and have put an embarrassing amount of time into it.
If you can still download the legacy version of Dwarf Fortress from Bay12Games website, Adventure Mode is the best rouge like I’ve ever played. It’s not yet in the Steam version, though.
For a more action-oriented rogue like, I find Returnal to be fun as hell. Roguelike bullet hell 3rd person shooter, with a pretty intriguing story line if you manage to actually get all of it (finding story bits is as random as everything else).
Edit: Er… They’re on PC, though. DF could run on pretty much anything; returnal might need a decent gaming rig (or a PlayStation).
If you enjoyed Hades, you might like the new Ninja Turtles game, Splintered Fate. It’s definitely a bit more than “inspired by” Hades. Doesn’t quite hit the same, but it’s still a good time.
Shit, even Star Trek: Online does what Starfield promised better, and it’s basically just another dime a dozen MMOs with a high profile licensed IP behind it.
For the most part, it’s either going to be missing a few things you’re looking for, or will offer everything but not actually be good/finished (such as with Star Citizen or anything ever made by Derek Smart, and why none of those are in the above list).
I’ve had my eyes on the X series for a long time. But they’re “fly around in your ship and do stuff” games and not “fly around and walk around” games, right? I’ve also heard there’s no learning curve, more of a learning wall.
You’re right, Star Trek Online is close to my ideal game. If only it weren’t a janky MMO…
I looked at Derek Smart’s games. I don’t think I’m cut out for this. But they kinda reminded of a GDC talk by Jeff Vogel where he talks about how he makes a living by making these niche isometric RPGs.
What about it being a janky MMO takes it away from being your ideal game though?
Quite a bit, I think. It being an MMO has some practical consequences, namely the fact that I can’t play it offline and the monetization of the game. It also influences the game mechanics: For example, STO’s combat uses tabbed targeting¹. I like tabbed targeting² but I don’t think it’s the peak of combat systems; a different combat system could/would make the game more engaging and enjoyable.
I can look at the individual parts of the game. There STO shines. But when I look at STO as a one compact package, it doesn’t.
¹ It also has a shooter mode but I remember it being janky as hell.
² I’d actually love to see a sort of “offline MMO” which would use tabbed targeting.
Yeah they gave up announcing new release dates for it like half a decade ago if not longer lmao, but now they’ve started again. Hopefully it’s true this time.
Of course, it remains to be seen how much more of the story is finished to the same extent, and at what point will it be consistently playable on contemporary hardware (I haven’t played Star Citizen in a long while, so I’m not sure what state it’s in, and I don’t know if Squadron 42, being a single player game, will be as susceptible to server issues, or if it’ll even need servers), but it gives a good idea of the state of the main game features and how it’s intended to feel.
I bought myself into sf before you got a hangar, i only had that one person race ship and after a while they added a hangar where you could spawn and walk around it.
After a while i noticed loads of reviews so i tried playing it, but always ran into issues making it unplayable. So i got really fed up with it for a while.
Then a couple years later i could actually run it with some issues, ended up buying a better ship and i’m now basically waiting for it to release and computer parts to be affordable once again.
I would love for star citizen to be my jam, but i doubt i’ll ever be able to put enough time into it. The most i ever managed to do consistently was diablo 4 season 1 to 3 before i dropped it completely.
I mean, they kind of do. It’s just not driven by cut scenes or NPC interaction. Have to read the news and be involved in the off game communities to get into the lore that’s happened in game.
That’s why a lot of people didn’t engage with the lore of Destiny - you had to go to a website totally separate from the game, link your account old-school Bungie style, and could only access the grimoire cards from said site after you went through the hoops. There was nothing in the game giving you more aside from the NPCs and the few cutscenes themselves. Not even a link to take you to the site from the game itself.
Almost every other game has an in-game lore/info screen talking about the world and characters of the game.
Star Citizen will get a story mode called Squadron 42 witch should be feature complete and it has a star studded Hollywood cast. It looks worthwile but it won’t be here for at least a year.
Given the history of these guys, I am not gonna believe it until I see the game released and in the stores. Until then, as everything around star citizen, this is vaporware aimed at milking the whales that keep giving them money.
I love how it gets called “vaporware” when it’s a playable product with more gameplay than many MMOs. I’m also very grateful to the whales for providing the funds to develop the game.
Well, Star Citizen is playable right now (and has been for years), and they recently showed over an hour of supposedly live Squadron 42 gameplay (obviously somewhat spoilery for the start of the game), so there’s some hope at least…
Of course, it remains to be seen how much more of the story is finished to the same extent, and at what point will it be consistently playable on contemporary hardware (I haven’t played Star Citizen in a long while, so I’m not sure what state it’s in, and I don’t know if Squadron 42, being a single player game, will be as susceptible to server issues, or if it’ll even need servers), but it gives a good idea of the state of the main game features and how it’s intended to feel.
Yeah the prologue level they showed looked incredible. I really hope they can give the game all the polish it needs, after so long in development they absolutely need to release something with quality to match.
Now, many years after the game’s original 2015 release target, developer Roberts Space Industries (RSI) says that, with just a year or two of additional “polish,” the game will finally launch sometime in 2026.
I wouldn’t be so sure that SQ42 will be a guaranteed slam dunk as many SC fans seem to be speculating. That’s if it ever does get released or course.
The gameplay in the recent demo is subpar. FPS combat in particular was trash, far worse than HL1; a game released more than a quarter of a century ago. Turret gunning and the platforming parts looked decent but they are not going to carry the game. No example of player controlled space flight was shown.
The space battles looked nice in a b-movie kind of way, but I have my doubts how this will translate to fun space flight gameplay.
From SC, we know that they have a very history of even basic conceptual balance and they are horrible at iterative play testing.
Regarding the Hollywood cast, Gary Oldman sounded like he wanted to get his money and get out of there ASAP. Anderson wasn’t much better. Writing was some high school-level drivel “we must win because we must!” and lots of shouty one liners. There is a very real possibility that the whole thing will be a Wing Commander: The Movie - 30 hours of tedious custscenes. And you just know it’s going to take itself extremely seriously (think the space bulldozer scene in Wing Commander).
Looking at the UI/UX of SC, it’s not unreasonable to assume SQ42 will suffer the same sorry fate. Very flashy ironman-style UI visuals that are nigh unusable in a video game.
As much as I’m a fan of the project, I don’t think SC/SQ42 would scratch the same itch that somebody who just got done playing Starfield or Mass Effect would feel. Star Citizen is way more on the simulation side and light on RPG elements.
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