I played them when they were released, and they were such great games for their time. Don’t remember much about the story though, some dream sequences, and there was some subway in start of the first game I believe, remember trying the slow-mo from different angles there.
Little Nightmares 1 & 2. Cosmic horror very well executed. No real lore is ever given to you besides what you are shown through your travels and what little environmental storytelling exists.
Everything is vaguely familiar but off. Distorted, but in a way that you’re never quite sure whether everything in the world is supposed to be like that, or if something happened to make it that way. In fact, it’s not even officially cosmic horror. There is no Cthulhu-esque big bad revealed to be behind it all. The visuals of the games could even just be interpreted as on -the-nose allegory and metaphor, with a fairytale like quality, if not for the subtle hints at a prior normality in the background.
Another game with interesting worldbuilding is White or Black (by ZeroCreation).
In that one, humanity nearly destroyed itself after an incredibly devastating WW3. Therefore, to avoid the constant Cycling of Empires, a band of philosophers and religious people tried to make one final civilization that lasts forever, which completed its rise to world domination in the late 21st century. Some interesting tidbits about this final civilization:
The final civilization restricts learning and innovation to things it deems safe to consume. It considers certain works to have a destabilizing effect on people, so it only allows trusted individuals to use them to achieve the civilization’s goals.
The human species in the far future now engages with symbiosis with another species. As far as I can tell, these future humans mainly photosynthesize.
Emotion is considered to be an outright SCP. The final civilization allows some of it, but too much can make areas uninhabitable.
I like the simple messages you get in Quantum Conundrum every time you die. They’re not super serious things, but just things that the main character will never get to experience as they grow older, ranging from mundane things like not getting a drivers license to more realistic teen/immature young adult fantasy of eating a whole can of whipped cream as a meal.
This doesn’t make me super want to play 5, the only game in the main series I haven’t played, but it does make me appreciate the rest, sometimes in ways I’ve recognized, and others not so much. Halo was somewhat unique in the Halo 3 2007 era, where every game was shades of grey and brown, because enemies were still colorful, with distinct designs and silhouettes, and the game at least started in a lush jungle. While certainly waypoints made a difference, I want to say most interactive items were either brightly lit forerunner panels in blue, covenant panels in bright green, or human ones that were just a huge green button. Clearly that design was well thought out and done for good reason, even if it would be reasonable to consider them a little silly in their dramatic design. They stood out, even in halo 3s large setpiece battle areas
Halo 5, ultimately feels like more 4 to me, so I’d say you’re not missing much besides the lore. But yeah, the design is really the worst part here.
Now that you mention the bright colors and standout interactive pieces of the earlier games, that’s definitely the difference I’m noticing between these. Like with the shutter door I mentioned. It really does not look like you can smash through it or interact with it in anyway.
Yeah, and that’s okay, as long as you’ve taught your players to be looking for that. If it’s the fifth game in the series and suddenly shifts to a couple of small, subtle interactibles and occasional pieces of important destructible environment, where those never existed prior, you better be using them all over, and from the start teaching players that they exist. It’s so important to teach players what the game expects of them. Going “what do I do!?” Is such a horrible experience every time, even in otherwise good games
This one was fun with friends. I saw a YouTuber a few years ago play one that also looked interesting but I can’t for the life of me remember what it’s called.
I wouldn’t mind one of these that looks like it’s going to pan out to be a horror game but then just is a regular Late Shift game
Do not get the Razor! I got one and have had nothing but problems and now it flat out just doesn’t work. I bough the 8bitdo equivalent and it’s awesome. amzn.eu/d/b1tmLi9, neither are that compact though. It looks like there are a fair few recommendations so I’m sure you’ll find something, just dont get the Razor.
How do you find the time to play all these games, and the friends to play them with. After work and personal chores I feel like I have so little time left for myself I usually can’t bring myself to play anything other than a few short rounds of Dead By Daylight solo queue and I’m single right now, can’t imagine the situation if I had a family
I’m a college student currently living with his parents and i don’t work, and I planned my courses really well. Like right now I only have classes 3/7 days a week. So the result is just a lot of free time on my hand. And I’ve always been kind of diligent about personal chores (or found ways to be efficient about them)
So outside of class time, I really only spend my time studying, playing games, and hanging out with friends. It’s really a situation I’m lucky (and thankful to have)
We all go through time like that. If you like single player games, what helped me was getting a Switch (I had almost quit gaming before that), the ability to play on a handheld which you can pause (put in sleep) anywhere is a godsend. Everyone is different though, but can be worth a try. You can try getting a SteamDeck, and see if that works for you.
At the end of the day, if playing short rounds of Death by Daylight is what you enjoy the most, nothing wrong with just keep doing that.
Yeah I’m either gonna get a steam deck or get a tablet and setup moonlight for remote gaming in the future, I think because my job involves sitting at a desk 8 hours a day, after work I just don’t want to sit on my computer for much longer, a handheld gaming device would help with that
This is pretty much why I can’t play much PC games either (even though there are some genres I love that work bes on PC). Handheld works best, or sitting on a couch in front of TV.
I love tablets as a good general purpose device, but don’t have much experience with remote play. Just check how well it works with controllers and the latency / lag.
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