I dunno… Depends on the game. If you make a window wide enough you’d start seeing what’s behind you, and that might not be very fair in certain games lol. It might not be very easy to aim but that can be learned. 😅
Well…
I could also set my own resolution with the config files (rocket league at last at the time allowed it) or I also could set my own resolution in my gpu driver.
So what’s the issue then?
For example, I can’t choose an ultrawide 1080p resolution in Cyberpunk2077.
Any game usually let’s me set the usual values (like 1920x1080, 1280x720, 4:3 resolutions, 16:10 resolutions, etc etc). So why not let me choose the custom resolution of 2560x1080p ???
I’m just saying in certain games setting your custom resolution could be considered cheating.
For example in competitive first person shooters, if you play on a 16:9 monitor, and you set the resolution to be a ratio much, much wider than your monitor, you will see all the way around the player in 360°. This is how graphics projection math works. Or it did when I last dabbled in writing a graphics engine.
So I can understand some games not allowing certain odd ratios and FOVs in combination.
Otherwise I agree, of course we should be able to set a resolution that matches our monitors that we have. 😊👍
When i was looking into switching to linux I tried out a bunch of flavors through vm’s and I am glad I did because the one I thought I wanted ended up not even working through a vm and in the end I also loved CachyOS the most as well! This was earlier in the year and honestly I am still planning out how to rebuild my main pc. Im more afraid of spending an entire day formatting and rebuilding and not be in a position where it works well enough and be disappointed that I lost my setup that worked fine.
I’ve been thinking about swapping some parts and that’s how I am too. Namely my GPU and Wi-Fi card. I’m paranoid it will bust something. I suppose tinkering is like 50% of what I do for fun, but still. With how much I need my PC I’m hesitant
I can’t think of a setting that would university apply to all games, like I’d be hard pressed to say a setting in Tetris that would apply to Minecraft. Vision and auditory accessibility is probably about it, but those settings would look pretty different I think depending on the game or genre of game.
A remove HUD options. I’d also like it if they put a big warning in the graphics section explaining how higher graphics can affect the game.
I see a lot of people bitching about lag, but if my shit connection and potato PC can run the game on low, I’m pretty sure the complainers need to reduce their expectations, accept that they don’t have a top of the line computer anymore and bring down their settings.
There are a few that are actually fun as games, Tifa Tanx2 being the only example that comes to mind, it’s a fun Kung Fu (NES) like beat’em up with easy combos. There are even some work-safe gameplay videos of it on YT
A lot of the games are visual novels, this is where you find a decent variety of styles, though a lot of them use daz3d models, which I don’t like. I’d wager that hentai games are like 60% VNs, 30% RPG Maker, 10% everything else
Heroes of Might and Magic III, although I don’t think the game is bad.
What’s bad is that there’s really nothing new to it and yet from time to time I sink lots of hours into a new campaign.
It’s a kind of time machine bringing me back to more innocent times…
For the same reasons I need to beat some computer opponents in Broodwar on Big Game Hunters every once in a while.
I played a bunch of HoMM 3 but I don’t think I understood how to really play the game. That game is a lot more complex than it initially seems and it’s not trivial to me when to add new heroes, explore and split your units.
have you played HoTA(Horn of The Abyss)? its a community made expansion + rebalance of HOMM3, I found out about it this year and I have lost soooo much time to it, new towns new maps new artifacts…
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