Baldur’s Gate 3 isn’t exactly open world in the strictest sense, but the maps are so massive that you can get the same sense of wonder and exploration as something like Skyrim or BoTW.
Not precisely open world but has the same feeling of exploration, discovery and unlocking, Supraland. Harder puzzles, unlock things that make combat easier. Combat is pretty similar to botw.
Yeah, don’t underestimate the Supra- series of games. I thought Supraland looked childish, but then I started playing it and couldn’t stop. It’s SO fun.
The jokes are hit and miss, but the interconnected world, steady progression and cool mechanics make it stand out. And you can freely draw on the map to mark points of interest!
There are currently 3 games out in the series, with 4th (Supraworld) being in the works.
Link’s Awakening was my first game on my Gameboy, so will always have a special place in my heart! Ocarina was my first N64 game too, and it blew my mind! Nostalgia plays some part in how I feel about those games, but both are still solid games to this day.
BoTW and ToTK both managed to push the boundaries of gaming, and the sheer joy of discovery in both games makes them stand out. I do also love ALttP though, and in its own time it was just as revolutionary I reckon. I didn’t play it until the 2000s though.
A link to the past for sure, it’s one of the greatest games of all time. My favorite modern Zelda is skyward sword, the dungeons in that game were so well crafted it’s insane the amount of effort and detail they contain. Least favorite has got to be breath of the wild, it’s a wonderful open world game, but an absolutely horrible Zelda game.
I’ve been playing the series since LttP. Twilight Princess is my top, for presentation and storytelling.
I feel like Skyward Sword tried to repeat that, but the dungeons and style / atmosphere of the world of TP still come out on top (even though I’m not very much into gothic style and furries). I think SS is way too cartoonish and happy-go-lucky for a world where the surface has been abandoned to the demons and yet everyone who lives there is cool (gorons, kiwis, moles, proto-Zora), that’s a massive tonal dissonance between the narration and the actual environment and it just takes me out.
The next ones on my top list are Minish Cap and Link Between Worlds.
I don’t know how weak you’re talking, but Horizon Zero Dawn has that same engaging, high skill ceiling combat that BOTW/TOTK does. The minimum specs don’t look too bad, and the game is quite well optimised. Forbidden West is probably a no-go, though, and it’s a much better game which serves as a true direct sequel. They’re great if you like story, too.
Others have mentioned Elder Scrolls, but nobody recommended Daggerfall yet, so it’s one of my picks. Yes, the 1996 game, which you can play on Unity for a much, much better experience overall. Since the game is free, you don’t need to pay a thing. Combat won’t feel good, tho.
If you enjoy space games, X3 Albion Prelude might be a good option. It’s “open world” in that you can go anywhere right from the start, but the main gist of the game is to get rich so you can get the capital ships. Ship to ship combat is fine, each ship class has strengths and weaknesses. It has a learning curve and can feel needlessly convoluted at times
Kingdoms of Amalur isn’t really open world, but its combat is awesome. Get the original, non-remastered version, and it should run on your stronger PC, hopefully.
It’s not Zelda like, but if you like factory games, Satisfactory is as close to open world as a factory game gets. You land on a planet and have to build a factory to launch things into space for corporate overlords. It’s first person, lots of climbing and building. There’s a tiny bit of combat, not the focus tho.
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