Gotta be Breath of the Wild, for me. Taken together with Tears of the Kingdom, the series’ storytelling and immersion has never been better, I think, and as a game, Breath of the Wild was the tighter, more-satisfying experience, overall.
Wind Waker is a veeerrrrrrry close second. I think it’s the most-polished entry in the whole series, in both categories. I’m really not sure what I would change, if given the chance.
Morrowind is a great game, Worth a try if you’re willing to watch some videos on how to play. Its a bit unforgiving to newcomers who don’t know how to build a proper class yet. Its got an android port too.
If I’m an experienced D&D player, will I need to worry about knowing how to build a class? I didn’t have any problems understanding KOTOR’s character creation, and I actually prefer Mass Effect 1’s combat and levelling over 2. I love crpgs.
Assassins Creed 1&2 are not really open world games comparable with BoTW or ToTK. The world is much smaller and everything is far more linear. The combat system is also not extremely great. You can mainly just wait for counters constantly.
That said, I still enjoyed the games (especially 2) a lot. But it is more the fun climbing action and fairly good storytelling.
Skyrim might be possible, but I have not played it personally. The witcher is available on the Switch as well.
Pictures turned out ok! I should have done a dry run for my totality setup, as I wanted to do some bracketed exposures and assumed my DSLR would let me do that the same way in live display mode as it does in optical viewfinder mode, and it… didn’t. But the pictures I did get are a reasonable, if insufficient facsimile of the experience.
As for the real deal… I’ll have to update everyone once I’ve processed it. It was clear as crystal, and a perfect day. I was totally unprepared in every way that mattered. I don’t yet have words.
I’ve only ever played the two Oracle games on gameboy color, they were excellent. Never dinished Ages though, too damn difficult. Something about this format (topdown, block-based…) works really well with my brain
Just finished playing Axiom Verge. Since I picked up a SteamDeck, I’m trying to play through my library. I’m trying to figure out which game in my library to tackle next between Blasphemous, Forager, or Spiritfarer.
My wife only went because I was hellbent on seeing the eclipse at totality (we saw the last October’s eclipse and 2017 both from around 90% coverage). Afterwards she said “the Grand canyon ain’t got shit on a solar eclipse” and we are both still in shock for how amazing of an experience it was.
The wonky colors as day slowly turned to night, the sudden whooshing shadow as totality began, the burning ring of fire in the sky then the light whooshing back as totality ended, the cacophony of yelps by folks too slow to put their eclipse glasses back on. It was a hell of an experience
I’m in a similar boat. Flew across the country because after “missing” 2017s I immediately felt regret. Now I’m debating Europe in 2026.
But the colors. Can someone who understands this stuff please explain to me why a simple reduction in light in the lead up to (and following) totality makes all the colors seem “wrong”?
Dark souls 1. No other game made exploring the world so exciting. I was checking every single nook and cranny because the game isn’t afraid to give you good gear if you look. The combat can be frustrating but the further you get the easier the game gets. Also definitely follow a build guide if it’s your first ds game.
Note that Dark Souls games are absolute Marmite. I’m aware that some people praise them as the greatest games ever made, but I had a terrible experience playing DS1 and have no desire to touch another one!
I see a lot of MMOs being recommended, but I find them to be either shallow in combat or predatory unless you are seeking MMO specific things, so I’m going to point at single player/coop stuff.
Bethesda has a large selection of open world games, but I pretty much assume people have played all of them (Elder Scrolls / Fallout games).
If you are okay with going outside of Fantasy, the Far Cry series has some impressive technology in their older titles. Far Cry 2 is a personal favorite, your PC might be able to handle it.
Borderlands series.
The original Dragons Dogma: Dark Arisen holds up. This is probably my best recommendation based on your asks.
Lego Star Wars or the Lego Marvel game.
Fable 1, 2, 3
The Middle Earth Shadow of Mordor / Shadow of War Games were pretty incredible but might be too high-end.
The first Red Dead Redemption might run for you.
Early Dark souls games might run. Maybe 1 or 2.
From here, I would start listing old Star Wars Jedi Knight series games.
I could probably go on, but this is most of the good stuff off the top of my head.
I forgot to add Mass Effect. Great for sci-fi, great leveling, and combat.
Seconding Dragon’s Dogma: Dark Arisen. I have it on GOG, it’s absolutely fantastic (apparently the pawn rental system is broken on that version, but I never used it anyway). Climbing up a drake to stab it in the face has never been so satisfying! and magic archer is OP
It’s also old enough that OP’s hardware shouldn’t have any trouble running it at decent settings.
Edit: I just realized the GOG version is currently on sale for under $5, what are you waiting for?
It has an overarching story and story missions, it’s combat oriented, it has one of the least-predatory F2P models I can think of, and it has both open world zones and “interior” missions.
Best of all, it runs on potatoes. Might be worth looking into.
Another option is maybe Monster Hunter Rise, but I’ve only played a demo, and you have to consider Capcom’s aggressive anti-cheat back porting.
Last one you might not have considered is Halo Infinite. I played the entire campaign with a Ryzen 5600G on medium settings and got ≈45-55fps. It’s very well optimized and should run fine on weaker hardware.
Train gameplay was actually enjoyable for me (especially the way it got used in one of the end game fights was so cool). It was also nice that Zelda was an actual part of the game and helped solve puzzles instead of some princess locked away in a castle.
I played Phantom Hourglass much later and Spirit Tracks honestly just felt much more polished and fun.
I really think that everyone really had trouble with the DS microphone rather than the flute challenge itself. It came pretty easily to me but I doubt I’m a particularly expert mic blower, so I can only think my mic was a fully functioning one and people like you got a much harder challenge.
It has borrowed many elements from botw but with a lot of the “Ubisoft open world formula” on top. I really enjoyed it. The combat is deeper than botw in the traditional sense but I found it responsive and easy to learn. The “shrine” equivalents also had some interesting and unique challenges too.
I would recommend to play this on Switch though. That’s because, unlike the PC version, the Switch version can be played without an Ubisoft Account. All one has to do is to disconnect the Switch from the internet, and suddenly the game runs without login.
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