A lot of people have mentioned It takes Two, which really is great and you get to try many different mechanics.
You can also check out Fling or Keywe on steam. Only 2 players max (as compared to 4 players on Overcooked or Plate Up), but less complicated controls. Bread & Fred is another I’ve been meaning to check out too.
Unrailed has simple controls but more objectives to accomplish, and Out Of Space is similar to Overcooked but not in a cooking setting.
Edit: Didn’t realise I used a shortened name. Fling refers to ‘Fling to the Finish’
I’ve played it takes two with my partner and kinda got a little complicated around and after the first boss, definitely gonna give KeyWe a shot! Work our way up to it takes two again
Overcooked is only fun if everyone is terrible or everyone is great. It’s a great concept but definitely not going to work out for most groups.
For Mario kart, did you put on some bots? Without the NPCs, 2 player is lame, even if you are both quite good.
Have you played It Takes Two? This sounds like it hits your requirements.
For couch coop, I’d actually suggest Mario Deluxe over the very recent Mario Wonder if you wanted to try a side scroller. Wonder is great, but it’s couch coop is poorly implemented unless you are both good or both terrible as with overcooked. Deluxe doesn’t have that issue, in my opinion, due to the way the scrolling works in game. It might feel odd spending $60 on a 10 year old game from the WII U, but Nintendo originals always hold up well.
I think they struggled to even parse what was going on in overcooked, and need more experience playing games generally to be able to enjoy that kind of chaos because they just felt lost.
Alas, beating bots on Mario Kart means nothing to them.
That’s 2 fast recs for it takes two, so I think thats probably gonna be on the shortlist.
I think I have NSMBU on wii u in storage at my parent’s house. We’re visiting in for the holidays, so maybe we’ll hook up the wii u there and try that. I remember liking that game a lot.
I actually think that’s what they called Mario deluxe for the WII U. Definitely look into it before buying a 2nd copy of the same game like I did. I mean, I’ve 100%ed it a few times now but still I wish I knew it was the same.
In fact, it’s better on the Wii u. Player 2 can either play as a Luigi or play as god on the Wii pad. Putting down tiles and making the game dead easy.
Valve works differently than other companies. Internally everyone works on what they want when they want. You can literally wheel your desk to a new location if you decide to want to work with another team. Because of this though it creates an odd dynamic that isn’t always going to work out best for the developers or the consumers.
This is why it feels extremely random whenever valve releases something new. You would think they would just release banger after banger of hot AAA titles. But it’s more complicated than that unfortunately. This is also reflected in things like fixing cheats in team fortress 2 etc etc.
Dude, I only just played the games for the very first time earlier this year and I absolutely feel what you mean. It’s the very first piece of music you hear when you start the game, is used throughout the trilogy in pivotal moments, and is the very last theme that plays in the third game. So awesome
I do see that the narrative and the gameplay have some flaws, but overall, I thoroughly enjoyed my time with the games and the ~100h it took me to finish the trilogy. The Citadel DLC was probably my favourite part of the entire series. I’d also probably put the games in my top x favourite games.
Same one as you, Rosalina’s backstory made me tear up a little bit. It was really really well done, and so unexpected in a Mario game of all places.
When first reading through Katawa Shoujo, Shizune’s path (botched as it is) still hit me really hard with Misha being an aside that can’t fit in, then later Rin’s neutral ending also got me really bad.
Teenage me at the end of disc 1 of FF7, of course.
The ending of Signalis just recently.
And probably a lot more. FFXIV has a lot of sad and emotional moments, although none of them hit me quite as hard as some other games did.
Ugh yeah, FF7 when Aeris is killed by Sephiroth. And the scene where Cloud carries her into the water... I was bawling. Afterwards I think I just sat there dumbfounded, staring at the empty spot in my party until after like 5 minutes I turned off the game cause I needed a break to mourn. I know the graphics don't really hold up these days, but it was all to real to me as a child and it was one of my first experiences with death even though it was just a video game character.
I just pick a character class that looks interesting, make them look like me, and get going.
Figure it out as I play, and just have fun. I pretty much never watch videos or read anything about games unless I get really stuck, or have already finished the game and am curious about other playstyles.
Yeah, WB is just late to the party. Sony was going to make a dozen different live service games, but they're reading the room now and cutting that forecast to less than half. With any luck, this is the tail end of the live service era.
Steam is an infinite money generator, yes, but any publicly owned company would have fucked it up for short term profits. Valve absolutely has its problems, but its focus on the long term and respecting its customers means it can make infinite money and do stuff like this.
I absolutely loved Carmageddon. My PC couldn't really handle it so it would turn into a slide show eith every crash, but I just loved it and didn't care.
I guess I may suggest my all time favourite RPG. It’s Disco Elysium. A brilliantly written and crafted gem. You will find an amazing storyline, crazy dialogues and choices, psychedelic visuals. Such a gem must not be forgotten. What a pity the company almost dissolved after the release and the original authors won’t have a part in the sequel.
The video is impressive but it’s basically a OSU pro player playing OSU with a gun.
I don’t know if the skill would transfer to a FPS e-sport, though. I wonder how the key mapping would look like with various movement, skills and what not.
In my experience, while osu is a good warm up it’s not a substitute for a 3d aim trainer. Unless you are using mcosu with some modifications - using the fps mod and making the circle size smaller, among other things - the aim in osu doesn’t transfer one to one to shooters. While it certainly helps getting the hand movements like the flicks and such ready, 2d just isn’t the same as 3d since you can’t even map the sens to be the same, its kind of impossible actually.
Well, I tried this idea with Planetside 2 (Which is a very “messy” game where it can easily use more than 10 hotkeys at a time) and it started to feel “natural” after 30 minutes - 1 hour of gaming. And can’t really give you a key mapping that will work for you “just like that” but try placing your “non-aiming” hand at the keyboard (right over your commonly used movement keys) and pay attention to where your finger(s) are and change your shooting hotkey to where one of your “non-occupied” fingers are. Then test it for a while, and see if it “feels right”. If it doesn’t, then switch to something else.
As for me, left shift felt more “natural” since I use WASD and my left hand (when relaxed) lands exactly to where the left shift key is.
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