I remember trying it quite a few years ago but it was too much work to learn to play it at the time, I knew how long it usually takes for games like DF, kenshi or rimworld to click and wasn’t sure if star sector is worth it when I had x3, factorio, m&b to occupy me.
I am always tempted to give it a try but the number of new complex games keeps increasing while the number of my brain cells keeps dropping xd
I am with you. On my first try I died early on and then I hit YouTube for a couple of lets plays. If you are interested, they are Big Brain Energy and Francis John
I quite like StarSector too. It clearly owes a lot to the Escape Velocity series which I love.
StarSector's focus on colony management is super fun though. The recent patch was also quite good and seemed to add more story elements which I appreciate. I appreciate the unique looking ships even though some of them end up looking very ugly.
I love working with the AIs. Smuggling them, integrating them into colonies, doing other spoilery things with them. I wish there were deeper mechanics there and more story too, but that could still happen.
I am currently playing my first save on vanilla with a few QoL mods but looking at the mods list there is a lot more amazing content to be had. I think I am going to enjoy this game for sometime.
Came here to say Outer Wilds. That game is a masterpiece and I encourage anyone and everyone to try it. Only two things I’ll say are this: The less you know about it going in, the better the experience. The DLC is also worth it.
It’s one of those I downloaded, played 10 minutes of, and then got distracted by something else. I’ve done a good job avoiding spoilers, I’ll check it out next.
That’s actually very ironic, the game needs about half an hour to get you hooked and yet so many people quit it beforehand. You’ll understand what I mean when you play it
Interestingly enough, I did the same thing. When it launched, I was big into piracy and had a shitty job to pay for games with. Played until I could fly the ship, flew into the sky, then promptly lost control of my ship and didn’t touch it again for at least half a decade. So glad I bought it and played it without spoilers!
The less you know about it going in, the better the experience.
This includes the knowledge that it’s good. You should forget that people praise it everywhere because that has a potential of ruining the experience. It did for me, somehow.
Came here super late to ask: how? I played it and after discovering most of the things in game I couldn’t continue without guides (not good with puzzle games). I also don’t get attached to characters that can’t move with a few lines of dialog (no I’m not a psychopath, OneShot’s endings always give me mixed emotions for a few days). I’m not looking to argue I just want an answer
So IMO nothing has really ever topped the old Asmik Ace/AKI wrestling games from the N64 era. I played a ton of WCW/NWO Revence, and WWF No Mercy is still considered by a lot of people to be the best wrestling game ever made, and apparently still has an active modding scene.
AEW: fight forever is supposed to be like a throwback to the WWE games before 2k. I got it for the switch, and I enjoy it even though the graphics are abysmal.
I agree that having a AAA(A™) publisher probably shouldn’t get you classified as indie. It’s been increasingly common though to see large publishers back indie studios in recent years. Dave the Diver and Nexon’s relationship comes immediately to mind for recent example.
I watched the gameplay trailer and was so confused as to why Ubisoft thought it could get away with so blatantly ripping off Dead Cells.
Still confused why it’s in the “triple-i” showcase, though. I know the definition of “indie” has become more and more loose as of late, but I’d think the core concept of being self-published would have to be a pre-requisite.
An indie band can still have a record label backing them, but calling themselves that sets an expectation that their music will likely be outside of mainstream appeal. The same goes for indie films which can still have massive budgets and distribution channels thanks to major studio backing. They just tell stories that won’t follow the formulaic mold that big picture releases are beholden to.
You kind of have to disconnect the word “indie” from meaning “independent.” The industry has matured enough that indie refers more to an overall aesthetic and expectation for consumers rather than a fully independent game dev. Publishers are ultimately acknowledging the legitimacy of indie games as a part of the market and dipping their hands in them. I’d still expect the studios to retain most of the creative and design control, but they’ll have access to the marketing, analysis, and distribution relationships that publishers can provide.
My somewhat controversial suggestion is outward. Low graphical intensity PC game, very open world, and some incredibly unique and polarizing design choices. If your favorite part of breath of the wild was world exploration and korok finding, you may love it! If you like quality of life features though, maybe not.
Things like, you have a world map but no “you are here” marker so need to place yourself with landmarks. You need to drop your backpack to fight effectively and remember where you dropped it, the magic system is based on insomnia with the longer since you slept the more mana you have until you push it too far and just collapse. Really really weird game that I still think about all the time years later.
As I said, it’s on consoles too — including Switch. It’s just that it’s a secondary platform for it — meaning it may be a lesser experience than on the platform it was ported from.
I just finished playing Horizon: Zero Dawn for the second time and it was way more engaging than I remember it being back in 2017. Apparently a lot of reviews ragged on it for “not being Breath of the Wild” which is a lame thing to complain about, even if the game came out at the same time, and they share a lot of thematic elements (like heavily focusing on archery, fighting ancient machines, exploring a beautiful world, etc.).
But it’s a very different game, very narrative heavy, very beautiful, and very well-optimized on PC. The combat is very focused and fun in a good way.
That’s perfect. I don’t think there could be a better way to describe it in one sentence. It’s also a fun spin on the “like skyrim with guns” oversimplification lol
Perhaps you may or may not enjoy Space Asshole Red Faction: Guerilla. It’s a 2009 game that got a solid enough PC port that may run on weaker systems. There’s a remastered version but if you’re aiming for low-spec the original might be a better bet.
Anyway, it’s an open world set on Mars and you go around wreaking havoc and blowing up buildings with ahead-of-its-time physics/destruction mechanics. The combat is more like a shooter and you play with lots of explosives. It’s not a huge map by standards today but is a big enough playground to keep one occupied.
The old Might & Magic games are very nice. Especially 4 and 5 that you can combine into an even bigger game with additional quests and an ultimate ending are awesome. And it should even run on your phone through ScummVM.
It has borrowed many elements from botw but with a lot of the “Ubisoft open world formula” on top. I really enjoyed it. The combat is deeper than botw in the traditional sense but I found it responsive and easy to learn. The “shrine” equivalents also had some interesting and unique challenges too.
I would recommend to play this on Switch though. That’s because, unlike the PC version, the Switch version can be played without an Ubisoft Account. All one has to do is to disconnect the Switch from the internet, and suddenly the game runs without login.
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Aktywne