My producer, Neigsendoig, might have a good start, as I edited for him in the past.
What he tends to do is be more analytical with his work. However, in my personal opinion, based upon what you’re going for, I would personally say to find your speaking style, and then advertise to that specific demographic. Sendo (as Neigsendoig is usually referred to) tends to stick with what he does, especially when it comes to his discussions.
Long story short, find something you’re passionate about, and talk about it. YouTubers tend to well when they stick to what they’re best at.
Thanks for all the suggestions everyone. In case anyone sees this and is wondering, I picked up Assetto Corsa. The price was right and it looks like what I’m looking for, for now.
I also will keep an eye on BallisticNG and a few others.
Shout out to the kind Lemming who donated their spare key for Garfield Kart - Furious Racing to me. I’ll leave them unnamed in case they don’t want the attention. I’ve been playing and enjoying it!
I think you are alone. Most people were disappointed. There were too many thing that were set to automatic. It was kind of hard to even play the game. More like just watching.
My first experience with this was Last of Us. I wasn’t expecting good things for part 2 after hearing things about hostile takeovers but killing off the main guy just ruined it for me.
Viconia and Sarevok had no reason to be in BG3 and by choosing to use WOTCs deplorably terrible supplemental product lore as canon Larian has now cemented those character portrayals forever, which was just pure character assassination.
Is it possible that WOTC just utterly suck? Like even playing D&D for real at a table I always thought the wizard’s stuff was kinda boring. Every time our DM did something himself it was awesome.
I don’t play D&D - in fact I don’t play any TTRPG anymore (imagine having friends) - but I’ve heard a lot of criticism about WOTC’s products, yes. A lion’s share of it is about how unhelpful the official adventures are for DMs, but I’ve also heard the writing criticised from time to time.
I’ve heard good things about Waterdeep: Dragon Heist and the Curse of Strahd remake though.
Creating a d&d campaign is difficult, and publishing it in a way that communicates what needs to be known is tricky. It’s almost the opposite of a novel. In a novel you need to save twists and turns until the end. In a d&d campaign the DM needs to know them all from the start. But you also don’t want to overwhelm someone with too much information. But you don’t want someone who is following the module closely instead of using it as inspiration to “write” themselves into a corner because they didn’t know something would happen in a specific way later.
The main published modules for 5e are all a little different in how they present everything. Some may be better than others for certain DMs and certain groups.
I adore BG3 but yeah. Viconia in particular felt like a big middle finger to fans of the original games. If they wanted to bring back an OG character to be irredeemably evil, Edwin is right there!
Well, canonically Edwin gets punked by Elminster and lives out his days as a bar wench. And since they decided from the get-go to set BG3 a hundred years after the originals he’d be long dead, along with any other human NPC from the older games. Which, the fact that they started from the point of “let’s set it 100 years later” tells you enough of how much they wanted to deal with the older games. Viconia is not the only thing in BG3 that gives vibes of disdain at worst and disinterest at best for the originals. Flail of Ages is a useless trash weapon randomly sold by a vendor, for fucks sake!
I wonder how many at Larian even played BG1&2. I get such a Wiki-research vibe from a lot of the callbacks.
Easiest to try I think, you can try speed run any game.
Go to www.speedrun.com/games
Watch speed runs on youtube and try to repeat it yourself to see if you even like it.
I’ve been in a few, but not the big cash prize tournaments they have now. I was in the TF2 studio rumble around `09ish against several game development studios. We made it through 3-4 rounds until we played against Valve, who of course wiped the floor with everyone. Later I joined a competitive team for a game called Guns of Icarus. It was fun at first and we did really well, but over time it became more and more stressful as we focused on winning over having fun. I finally gave it up because the competition eventually took all the fun out of the game. Edit- I just looked it up and the Studio Rumble I participated in happened in '07
What do you mean exactly by “wiped the floor with us”? Even if they are the devs of the game they’re still devs, not pro players. How much better could they be?
Yea this was back in 07, so still the early days off the game. They also had an actual strategy, unlike the rest of us lol. I wrote a little bit more about it in reply to shayeta below if your interested.
Valve was the only team that seemed to have a plan. The matches we played beforehand were sort of like a really good public match. People were taking it seriously, playing well, communicating, and going for objectives, but there was still a lot of “doing your own thing” and not a lot of team strategy. I think most of the studios, including ours, were just in it for the fun and didnt really practice very much beforehand.
I believe we were on gravelpit when we played valve (might have been dustbowl or one of the other western looking maps, this was back in 07 so it’s been a while). The spawn gates were sort of down in a dip in the ground, and on the defenders side where we couldnt see yet, they setup a row of turrets with a row of dispensers behind them. Like a lot of them, probably half the team or more was engineer. When the gates opened, anyone that went down into that little dip was immediately wrecked. Their engineers were running between the rows constantly spamming repairs, and they had pyros spamming flames to catch spies. We almost broke out a couple of times, but in the end never made it out of the spawn area.
bin.pol.social
Aktywne