Probably still World of Warcraft. When I quite around 2010, I had close to 700 days /played time on my main, and another 400 days between various alts.
Definitely WoW for me back in the day too, in the 400 day range across my main and alts. These days No Man’s Sky in the 400 hour category. Things change when you become a parent, but I still try to find time to play games.
Hang on. WoW came out in 2004. So in 6 years you played 3 years in-game? 12 hours a day, every single day for 6 solid years? Were you on disability? Because after sleeping, that doesn’t leave much time for work or school.
2 of those years were after I finished school and was just living rent free at home and gaming full time. During that time it was easly more then 12h a day. Though, a lot of that was just being logged in and idle while chatting on teamspeak or doing administrative work for the guild (we ran our own webserver out of a friends house for our forum/dkp system, etc). That’s how I learned programming.
There was also some account sharing, which was literally required to get to the top of the vanialla PvP ranking. Games were built different back then.
Oh god, the PvP ranking bullshit grind. Yeah, you almost had to account share to get the top ranks. Back in Vanilla, two of my IRL buddies did the HWL grind. It was different from the Arena rankings grind, but still brutal. The last 3 weeks were nearly 24/7 to move up, and that’s only because we had an organized server that had a list of who was next in line to get HWL and enforced weekly caps to make sure someone didn’t grind 24/7 and miss a rank.
I stopped at Centurion, because fuck all that. I also wasn’t good at PvP.
that’s only because we had an organized server that had a list of who was next in line to get HWL
Honestly, I loved that kind of meta gaming, all the backdoor deals, even across factions. The drama when some group wouldn’t honour the list or agreements (Been on both sides of it).
I made rank 13, luckily I already had a better weapon from raiding, so I could skip the last one. Good times.
Champ 2 in 2s currently, it’s pretty much the only thing I play.
Actually I’ve only been playing casual of late, I find the toxicity a bit lower there. You might actually have a couple of decent games with a nice team mate.
But I’ve been playing since it wad kinda new, I was among the ones who had to pay 20 euros just to buy the game on pc. I played it with a DualShock 3 with an XInput wrapper. When I started I didn’t even have a DualShock so I played mouse and keyboard. And I think some of the hours are just having the game open but not playing.
After 9 years and 4200 hours, it just feels like its time. No hard feelings at all. It was a great game and I enjoyed the first 4100 hours. Im just not improving anymore and don’t want to sink more time into learning mechanics.
Ive peaked 1605 MMR (GC2) but its tough to stay motivated enough to continue at that rank.
Oh yeah I never got into things like tracking my MMR or trying to learn all the crazy stuff that goes on just above my rank. I’m perfectly okay with keeping the ball low and passing to my teammates and having a good game like that. I get super annoyed if my team mates try for the 7th time in one match to do a flip reset and not rotating ever.
If I even play now, I just play a couple of casual games with rando’s or ranked with a friend. After 10 to 15 games I’m completely done.
This (sandbox games that are all about “pure” gameplay, where the narrative is made by the pseudo-random events) is my bag!
In no particular order except for #1, these are my top-10:
KenshiPost-apocalyptic alien planet sandbox that can be a colony simulator, a faction-combat game, an exploration and boss-fighting game, and so much more. This is by far and away my TOP recommendation.
RimworldDwarf Fortress-like colony simulator set on proc-gen alien planets. Supremely mod-able.
StarsectorSandbox space game with a bit of everything. You can play it in so many ways, and there are so many encounters and missions and things to do. Tons of mods.
Mount and Blade: WarbandA medieval-combat “simulator” where you lead a… Warband of soldiers around a faux medieval world. First-person combat with a lot of great complexity. Supports mods.
Derail ValleyA train-driving simulator, where you just take contracts to haul stuff between towns/stations/etc. Multiple engines to drive, and a lot of cool physics to contend with.
Project ZomboidZombie apocalypse survival simulator, with multiplayer. Lots of mods.
SporeA sandbox classic, where you usher a species as it evolves from protozoa to being an interstellar species.
The Sims 3Playing house for adults (and kids). Build a house, decorate it, get a good job, have kids and pets. The unattainable Millennial fantasy.
StarboundUniverse exploration sandbox, with a bunch of humanoid aliens you have to ally with to defeat a big monster thing. Moddable.
X4: FoundationsEconomic simulation sandbox set in space. Build stations, ships, influence wars between empires using economic sway… Very very slow, but fulfilling.
I have recently got into sum racing, and have been having a bunch of fun in the Honda NSX Evo in Assetto Corsa Competizione. It is an absolute death trap and tries to murder me on every corner, but it is very good fun.
I have also had a lot of fun in the Nissan GTR as well, but not spent too much time in it.
Found out a year ago OpenRCT adds multiplayer support. Started a campaign with my sister as we’ve played it a lot as kids. Great fun for a Sunday every once in a while.
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