I don’t like games where you can lose a ton of progress. Extraction games are the closest I’ll get to Rust :p I do watch rust trap bases on YouTube though.
Yeah that can be annoying, but it’s also rust’s greatest strength, no other game can match the intense rush you get during a fight in rust. and for more casual players there is modded servers with more plentify loot.
you’re absolutely right about the rush when everything is on the line.
my most memorable moment was at night, pitch black out, and there’s some idiot kid screaming about Shrek running around outside. I had a pipe shotgun and a small bunch of resources, and I was hiding in my tiny 1x1 shack.
that was the scariest shit on earth. and when he came knocking on my door asking me some shit about Shrek it gave me a few seconds to line up the shot through the door, so I quickly opened it and fired. immediately the yelling about Shrek ceased and I was left with complete silence and darkness.
My cousin just did this house party mission. I was like “man, you’re gonna love this mission. The dialogue is-” and I look at his fucken stream and he instantly just starts shooting people, never talks to anyone to hear the dialogue, and finishes the whole thing in 5 minutes without ever interacting with someone unless it was to kill them.
I wanted the bonus so i did the bonus objective, but i did the exact same thing lol. I talked to the first lady that forces you into dialog and that was it
+1 for Frog Fractions. I finished in about an hour. Cannot tell you much without spoilers, but I can say it’s not one of those surprise horror games. It looks like a kid-friendly game and at least content-wise stays kid-friendly.
It’s a game by French company COWCAT Games that is describes as a point and click beat’em-up game. Has lots to do because there are multiple endings. It has a free visual novel made to essentially showcase a vn engine that can be used to make BTI fan games or your own creations and has an upcoming DLC (apparently only gonna be $9.99) that focuses more on the combat side of the game.
It’s currently available on PS4/5 (vita planned but scrapped), xbox (don’t know if they mean one and series x/s or just series), switch, steam, itch(dot)io, and even epic if you hate yourself.
Star Flight. I played it on Genesis, and it’s still one of the greatest games I’ve ever played.
One space ship, 270 solar systems, and 800 planets. The manual included a captain’s log that was sent back in time from the future, but without that you’d just be scouring the stars for clues, interrogating aliens, digging through ancient ruins, and watching slowly as a rash of planet-destroying solar flares spreads through the galaxy.
Sounds interesting. Reminds me somewhat of Uncharted Waters, which is a naval RPG set around 1560. You could visit ports all over Europe, Middle East and Africa, probably over India and Japan, too, doing trade runs or living a pirate’s life.
A lot of the game is scanning planets, gathering resources, and upgrading your ship. The upgrades allow you to gather more resources, explore further, and get better weapons so you can survive hostile alien encounters.
If you ever have the opportunity, I highly recommend giving it a try.
Many of the early console and PC games were only solvable by finding answers in published magazines. Nintendo was notorious for this - they had their own magazine called Nintendo POWER and a hotline you could call to get tips. A few that come to mind:
Blaster Master / Goonies 2 / Mad Max / The Kings Quest games / The Black Caludron
On arcades, you’d get fucked by asshole difficulty. At home, you’d get fucked by asshole difficulty and purposeful lack of information. Took me a while to put 2 and 2 together and realize how “predatory games” have been around for a very long time. Can’t sell the game twice, but you can sell information.
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