Making great progress! Bill is such a great character. He’s turned his town into a fortress occupied only by him. Sounds great until you realize he’s been alone for years. It’s less of a fortress and more of a prison and, with the way he talks to himself, you get the sense that the isolation is starting to wear on him. Even then, when given the opportunity to leave, he doesn’t. He’s going to die alone in that place because he sees trusting others as a weakness. Something he tries to impress onto Joel. But does Joel want to be like Bill? Does he want to be like Tess? Such a great chapter!
I really liked Bill, but yeah. His loneliness definitely seems to be taking a toll. It’s weird because this is the second character named Bill i’ve seen that his loneliness problems
Night and day difference between game Bill and show Bill, too. Both characters are interesting explorations of attachment vs isolation in their own ways.
Ive never been a fan of joysticks, so when they announced this I was super excited for the track pads. I wanted to love them, but I could never get used to them. They feel super unnatural, even for FPS, to the point where I was longing for joysticks.
One thing I think it was missing is some kind of native API. It emulated keyboard/mouse or gamepad, or both. And it kind of worked, but sometimes a bit clunky. Like if you tried to use it as mouse for aiming and as gamepad stick game would be confused and switch control hints from gamepad to keyboard/mouse and back.
With native API developers could’ve directly implement it as another type of controller and add things like hints saying “use right trackpad to aim”, tweek controls mapping for it’s layout, sensitivity, etc
Not sure how many developers would’ve supported that though
Prey was great in that department actually having a config that mapped mouse to the right touchpad instead of emulating a joystick like so many games did, and then had different action sets that automatically switched depending on if it was gameplay or you were in the menu. And showed proper icons like the touchpad click to reflect Steam Input mappings people set it to.
I got a $50 GameStop gift card in 2015 as part of some hackathon I went to— which was cool since as a kid didn’t have a credit card or anything; and bought the steam controller with it, would play CS:GO with it between class. Still my favorite controller and one of the only ones that lets you change the turn on sound too.
I’ve been trying to not use Steam on linux for a while now unless necessary (I have too many games there). GoG + Heroic keeps me pretty sane. Otherwise it’s Lutris for starting them (which I’ll agree is VERY clunky but you can get things done). I think we’re actually getting over the hill of “Linux gaming means Steam” that we’ve been on since the SteamDeck launched.
While it’s working fine for now, what do I do if I’m offline and Steam decides this is one of those days offline mode doesn’t work? What if I get banned from Steam?
This is a pretty valid-ish concern I would say. It’s one of the reasons I’m using GoG mainly now (which yes, still buying licences so similar concerns just maybe not as great or maybe I’m kidding myself)
GOG is legit though. You can archive those offline installers and they’ll work forever (barring future OS incompatibilities etc). For the titles that support it I use the Linux installers otherwise I just run Galaxy through Steam for the time being since it reduces the amount of wineprefixes I have to configure with Steam.
I wouldn’t say we’re over-reliant on Steam, but maybe on Valve to some extent.
If Valve would suddenly stop all their work on/around Linux, that’d certainly affect Proton and also things like the open AMD GPU drivers. Sure, others would likely continue their work (it’s not like they’re doing it all alone now anyway), but Valve certainly brings a lot of expertise and also commercial interest.
World Rally Championship in the arcade was my first experience and have been a fan ever since. Even though I have EA WRC, Dirt Rally games and a wheel/pedal setup I mostly play Art of Rally.
I do not game on Linux exclusively, but I am very comfortable with this situation. Imagine being reliant on epic games instead. Valve is actively working on gaming on Linux and they should earn some money for the efforts, software doesn’t maintain itself… yet.
Tokyo Xtreme Racer - street racing game set on Tokyo’s highway network and featuring a lor of JDM cars. Sim-cadey physics, great progression loop, nice graphics.
Motortown - not a racing game as such, more of a “drive anything” game that also festures some racing, among cargo hauling, buses, vehicle rescuing and others. Still in early acces but amazingly complete for an early access game. Great physics on this one, too. The developer is also very active and open to feedback.
Edit: Ooh almost forgot! Dakar Desert Rally - the single most realistic rally raid sim I’ve played. Looks and feels great. Just watch out for CTDs, because you’ll see plenty.
I spent more time fucking with that thing’s settings than actually playing games. Give me a normal controller every day of the week. Just cause it was niche doesn’t meant it was good.
Then reading the manual on the bus home or in the backseat of the car. 😊
I still go to the local GameStop sometimes and pick up a used Switch title I’d like to keep and play again in the future before they all dry up. Sadly they come with no manual.
I’m afraid I’m fooling myself though and that one day when I dig out the Switch after not using it for a couple of years it will be a swollen mess of a fire hazard (with mega stick drift) and all those physical copies will be worthless without cartridge-dumping hardware and emulators.
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