Animal crossing certainly isn’t the worst one to be stuck in but the limited nature of it quickly becomes apparent since you can’t really ever leave the island (you can visit other islands, but you can’t move there and you also can’t visit the mainland).
Check out howlongtobeat. It takes about 20 hours to complete main + side content. OP is just a really salty poster - take a look at his comment history.
So I went and looked. OP seems like a very unhappy individual. I found traces of the below plus a lot of the “whiney entitled gamer” archetype. I sure hope they find happiness someday.
Lol a new monthly issue of a comic can cost about $4-$6, breakfast at a cheap diner can get $10-$20, a 2 hour movie can be $20+, and of course there are $60 video games selling that are less than 20 hours long. Its really funny how undervalued videogame entertainment is.
I like “cost per hour” which is what you’re getting at.
Movie at the theater: $16 total.
$8/hr
drinks with friends, at 1 drink an hour for 4 hours
$7/hr
Dinner out, decent restaurant 40/person
20/hr
Cyberpunk dlc, $30, 20 hrs to beat
$1.50/hr
Yeah I’d say that’s a pretty good entertainment value per hour compared to other leisurely activities for me. I apply this to most entertainment things and it does help. I find comparing things to going to the movies is the best, if it’s more per hour than a movie in a theater than no it’s probably not worth it. Those stupid $50 slingshot rides? Nah.
I criticized your chosen abstraction. “go there talk to somebody and come back” is basically the definition of most interactions. That describes “going shopping”, “going to work”, “going to a customer” and in extension describes almost every quest in every game. That discriminates nothing of value.
Okay, so you basically reduce the game’s content because you nullify major sections due you not liking it then claim it doesn’t exist? In the end all RPGs are based on the variations “talk to someone” with action being the second thing. I wish you don’t ever start playing Final Fantasy 14 which has like 60% of the content are cutscenes and dialogue.
Part of the definition is that you in fact play a role. This means making decisions from their perspective as if you were them and their world was your reality. Any game that doesn’t allow you to make informed, meaningful decisions isn’t actually a role playing game.
Naturally, video games can’t really give you total freedom in that regard, as any option you can pick needs to be anticipated and coded by the developer. But there are candidates that fit the requirement somewhat more and those that definitely don’t.
Cyberpunk, while being a fun experience, doesn’t really give you a lot of meaningful choices, at least not in the bigger quests, especially not the main plot. Most often different dialogue choices only lead to slightly different answers and the same outcome. You can’t decide to rat Panam out to Militech when stealing the tank for example. You’re not really playing the role of V, you’re watching their story play out and maybe deciding what to do first and last.
CDPR have their own inhouse example of a better RPG to compare against.
tbf the fast-forwarding way you can skip dialogue and just read the subtitles without missing anything is one of the best things introduced in this game
Are you fucking kidding? You should put this in your OP so everyone knows to completely disregard your post. You skip all the dialogue in an RPG and then complain that it’s too short and the missions are just fetch quests?
Oh man every so often I boot it up with fresh mods! I love that game so much.
I remember when it launched, I never heard of it, didn’t see any promotional material and just bought it out of curiosity. Was an incredible surprise and put so much hours into it
I was a huge fan of oblivion and I remember staying up into the early hours at uni waiting for the crack to be released. I put 16 hours in on the first day and never really looked back.
Currently wrestling with whether or not I can justify spending £800 on my pc to play starfield…
Eh, Ive got a 1080 ti and starfield runs terribly. I’m averaging 24 to 30 fps regardless if it’s high or low settings. So maybe wait. Not sure what you’re thinking to buy but starfield has pretty poor optimisation and if it’s a minor bump I’m not sure you’ll see much gain.
My graphics card isn’t horrible actually to be fair. I’ve got an RTX 2070 but it’s on a 10 year old AM3 motherboard with DDR3 in it so it’s time to replace cpu/mobo/ram.
At the moment it’s not playable for me, I forced myself to play the first few hours but speech visual lags behind the audio and I’m stuck waiting for 10seconds with every sentence. I know loading screens aren’t great for anyone but a solid minute for each screen wasn’t doable either.
Current PC is too bad for Cities Skylines 2. Can anyone judge the PCPartPicker list I’ve put together?
Wrong question. The right one would be:
“Based on the PCPartPicker list I’ve put together, how many mods will I be able to add to Cities Skylines 2?”
There is no PC in existence capable of running all of them all at once, but I’d recommend getting as much RAM as possible (256GB better than 32GB), it’s going to be your main bottleneck. Followed by the CPU… and the SSD is only a bottleneck at load time. GPU is optional, CS2 barely uses it.
Also: better to have twice as much RAM, than RAM twice as fast. RAM itself is 100x faster than an SSD, so you’re better off keeping stuff in only 50x faster RAM, rather than going back and forth to a 100x slower SSD.
Might want to wait for the benchmark tests to come out first, if the build is for CS2. I remember CS is pretty CPU heavy, so you might want to hold off on your choice of platform first.
Edit: Also, do check with the PSU tier list, don't have to get A tier, but try something from B. A good PSU will help with the longevity of your build!
I pretty much exclusively buy psu from seasonic or EVGA rated platinum or higher. 1000W and fully modular. These things last me at least 10 years and are as future proof as you can get. If you calculate price per year of use over its lifetime, it’s even the more affordable option.
Creeper World is sort of like this. Basically the enemy is a self replicating liquid that destroys everything it touches and you have to fight it off and secure each map. It was originally a flash game so go with those expectations but it’s pretty fun regardless. I recommend CW3 as the best one.
3 just feels a little more polished than 4. The transition to 3D was very cool but I think the developer’s inexperience with working in 3D hurt the game a little. Plus 3 has a lot more user content than 4 due to being much older. They are both very good games regardless!
That’s the reason that only 15% of Crusader Kings II players have “The Marriage Game” achievement, which is awarded for getting married. In a game about dynastic politics.
It’s worse for CK2, you only get achievements if you’re playing on ironman mode. Given how complex it is to just understand how to play the game properly, even if you really enjoy it you might play for hundreds of hours before even starting an ironman run!
Paradox games require you to turn on Ironman mode to get achievements, which is why all of them have really low achievement percentages. That combined with vanilla just seems like not a whole lot of fun to me.
That’s stat is on ps5 and there’s no mod support, also achievements aren’t disabled if you use mods on the GOG version. I mod it to reach level 72 and max all the stats and I still got the achievements.
This is probably not a terribly helpful answer, but on the iOS side, there is Apple Arcade, which is a huge library of “free” (aka included with the subscription) games that don’t have any ads or microtransactions. If there’s an Android equivalent, just give her that as her app store. You’d spend a set amount per month and keep her away from the predatory business models.
It is, but by default it’s locked to Amazon’s App Store. With this tool, a computer and a few minutes, you can sideload Google play and Google services. It also has lots of other customization options, like installing different launchers. I’d imagine that “Google Play Pass” would work then.
I always thought Assassin‘s Creed should be more like Hitman where you really wanna avoid conflict, find an opening, and, well, assassinate your target. The farther the series went, the more it felt like Brawler‘s Creed where you just butt heads with half a dozen guards all too frequently.
More focus on assassination, planning, conflict avoidance, gadget usage, stealth, and no run-off-the-mill guards that follow you up buildings like olympic athletes, all of this in a historical setting with some illuminati BS spice and I‘d be super happy. But it‘s a lot to ask. Just some random, tired thoughts on my experience with the series.
Honestly, even with the meh scores, this entry interests me the most since Unity from what I’ve been hearing this far.
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