bin.pol.social

TheAlbatross, do gaming w I'm still in full denial, personally.

Oh no I no longer can play the incredibly toxic matchmaking multi-player games and instead have to enjoy the automation, exploration, story, management and strategy games I’ve always loved

IDew,

Factorio, my beloved

capuccino,
@capuccino@lemmy.world avatar

Yeah. Now I only have like 3 hours to play by day and I’m not gonna waste them in losing.

Physnrd,

I’m the same way. I know some like the feeling of beating a hard boss after trying for hours, but I just don’t have that time.

ech,

The secret is they like the process of beating them too. It’s not all about “winning”.

FordBeeblebrox,

Hmm should I try different party combos in BG3 to see how the dialogue changes or run around a COD map getting shot in the back of the head every 9 seconds while ads for mtx strobe flash my corneas?

saltesc,

Feel kind of lucky. They weren’t so toxic when I was good. The only place to really find that was from the notorious Xbox Live kids experimenting with their first ever swear words.

It was when gaming reached a broader audience and wasn’t just for “nerds” that toxicity became commonplace. Went from making friends with strangers all the time to just default muting mics and avoiding communities.

Nowadays, the less reflex-deoendent, the more you’ll be surrounded by players from those days and the less toxicity. Compare HLL to MW, for example.

sp3ctr4l,

As always, the closer a game gets to being a full blown simulator, the older the playerbase tends to be.

Almost like arcady bs with autoaim and automatchmaking and very short game round times and superhuman movement capabilities appeal to people with poor impulse control.

… of course you can then go way, way too far into fullblown sim territory and end up with actual geriatrics and/or turboautists, lol.

(I say this lovingly as a turboautist who has spent probably an unhealthy amount of time in various niche sim communities, lol)

saltesc,

Kind of. Growing up playing Counter-Strike and Battlefield titles, toxicity was still a much rarer thing than these days. Hell, smacktalk wasn’t even a thing unless playing with friends and joking around.

sp3ctr4l,

Hrm, I encountered plenty of toxic assholes back on CS and BF/42/Vietnam/2, to the point that I had to explicitly seek out better communities, and then landed at Project Reality, being an alpha/beta tester / gameplay design concept discussion enthusiast (lol) with them for years.

Maybe I just had worse luck back then, or maybe its just way, way worse now with modern casual shooters.

Could be a bit of both.

I still remember the final test before PR 0.5 was released.

DBzao had written the first iteration of the injected python script that was to govern how you could request which kits depending on which squad you were in, who had what kits in your squad, how many kits were available to your whole team, etc.

Problem was… sometimes, for a completely indiscernible reason… some players just couldn’t use the system at all.

We spent 3 hours in TS … or maybe it was Ventrilo?.. we spent hours trying everything we could think of, could not identify any pattern.

As the session was being wound down, as we had basically given up… I had a realization.

I pulled up the in game scoreboard… many times.

I then started barking orders at various remaining players to see who could and could not use the kit system.

If a non alphanumeric character was in your username, you could not use the kit system.

DBzao didn’t believe this at first, pulled up his code, and then screamed.

… yep, he hadn’t properly handled strings or string conversions or special characters at some stage of the code.

We’d been stuck on this for almost 2 weeks, and 6 hours later, it was fixed and released.

sp3ctr4l, (edited )

Or you can graduate to milsims.

The controls and game mechanics tend to be so complicated that… well, people tend to have more realistic expectations from their teammates, and if you find a decent community, people tend to be more mature and friendly.

It actually requires a part time job level of commitment to be an exceptional shooter or tanker or pilot or even medic if you’re playing with a sufficiently complex health simulation… so, somewhat true to life, people tend to specialize and thus have much, much more incentive for decent communication standards.

Downside: Also true to life, a lot of games will end up feeling like 90% camping/hiking/road trip, punctuated, often essentially randomly, by 10% sheer terror.

You are not authorized for retirement unless you want a dishonorable discharge, soldier! If you need a wrist splint and vertical ergonomic mouse to continue your duties, check the nearest supply depot! Dismissed!

lol

IncogCyberspaceUser,

What milsims would you recommend?

sp3ctr4l, (edited )

Well, you got Arma 3 or Arma Reforger…

Those are pretty much the most commonly played milsims, with tons of available mods and dlc, huge expansive maps, players have their own inventories, can customize your whole load out and such…

SQUAD is sort of a milsim lite, maybe? It evolved out of Project Reality for Battlefield 2, they eventually made their whole own game in Unreal.

It retains the round based, class base core concept, but greatly expands on the more arcady nature of the Battlefield series with many more realistic gameplay concepts, much of them revolving around playing a role in a squad.

The maps aren’t as big as Arma, but you can still end up with a whole game session taking an hour or two.

There are also other games that basically aim for what SQUAD does, but not in a modern combat setting, Hell Let Loose for WW2 as an example.

I think Gray Zone Warfare is trying to be a new sort of milsim on the block, but so far I’ve heard roughly mixed reviews of it… and there are tons of ‘tactical shooters’… but they tend to be smaller in scope and usually lack vehicles, or don’t include near as many, or simulate them as extensively… and a whole lot of them tend to be developed by basically people who vastly overestimate their ability to make a game, and can be very toxic / in denial about this… so be careful with those, haha, probably check youtube for some reviews before diving in.

There’s also Gunner Heat PC if you want a very tank oriented tank sim, and DCS if you want an excruciatingly detailed, combat oriented flight sim, and you also hate money, lol.

Oh right, for basically most of these, you’re probably going to want to try and find and join some kind of larger community on discord or something like that… usually they’ll have guides, tutorials, plan matches/games on a schedule, maybe even offer some kind of psuedo boot camp / training for enthusiastic noobs, hehe.

IncogCyberspaceUser,

Thank you so much for the detailed response, a upvote wouldn’t be enough. <3

sp3ctr4l,

I threw in some more details after I made the comment, more context and hopefully more useful info =D

lorty,
@lorty@lemmy.ml avatar

On the other hand, sims tend to get a lot of guys that are a bit too into it.

sp3ctr4l,

Yep, thats also true lol.

Quoting myself from another comment in this thread:

… of course you can then go way, way too far into fullblown sim territory and end up with actual geriatrics and/or turboautists, lol.

(I say this lovingly as a turboautist who has spent probably an unhealthy amount of time in various niche sim communities, lol)

TabbsTheBat, do gaming w I'm still in full denial, personally.
@TabbsTheBat@pawb.social avatar

Happened to me ages ago :3

I don’t play enough competitive games to care anyway tho

CreatingMachines, do games w Krafton Issue Statement Regarding Subnautica 2

Hey, might not have a rat in this race, but I'm gonna wait for a bit, ever since DOOM.

AusatKeyboardPremi, do games w I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 game

I had to read more than once to realise it is not a game about WinRAR.

Having said that, all the best with the development, and may the game find love and success. :-)

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

I had to read more than once to realise it is not a game about WinRAR.

I had the same issue. I was actually genuinely interested about how a wargame was made about WinRAR.

I can understand a business tycoon game where you have to develop a compression/archive software company. Very, very nerdy, but there is a logic here.

A wargame about WinRAR? That’s a whole different level.

kieron115, do games w Pop it in your calendars

Subnautica is one of those games that’s incredible hard to recreate. Once they started trying to explain every little thing about the aliens I completely lost interest. You may be able to bottle lightning, but you certainly can’t do it twice.

spankmonkey, do games w Krafton Issue Statement Regarding Subnautica 2
@spankmonkey@lemmy.world avatar

However, instead of participating in the game development, he chose to focus on a personal film project.

My assumption is that Krafton expected the leads to put in 12 hour days 7 days a week to meet ridiculous expectations and the leads took some vacation time or something along those lines. That would match up with common publisher behavior, especially the ones that trash people publicly.

masterspace,

To be fair, they didn’t trash anyone publicly until they basically had to.

spankmonkey,
@spankmonkey@lemmy.world avatar

They did not have any reason to personally attack the leads except out of spite, and odds are high that doing so will only anger the player base towards the publisher.

Trashing the devs was a terrible idea, and what they wrote was clearly petty and spiteful.

masterspace,

They did not have any reason to personally attack the leads except out of spite,

Lol what the honest fuck are you talking about?

They were facing a boycott because it seemed like they fired the original creators to avoid paying the employees.

They could have issued a statement saying that they would still pay the remaining employees and everyone would assume that they still fired the creators out of greed reasons. If the creators actually didn’t do their jobs, then they would want to make it clear that they are the ones actually committed to making a good game and this has nothing to do with greed.

That may not be the case, but at present we simply do not know what the reality of the situation was.

spankmonkey,
@spankmonkey@lemmy.world avatar

A publisher trashing devs of a beloved game with personal attacks certainly was a bold move.

However, instead of participating in the game development, he chose to focus on a personal film project.

We are deeply disappointed by the former leadership’s conduct, and above all, we feel a profound sense of betrayal by their failure to honor the trust placed in them by our fans.

So professional!

masterspace,

If that description is accurate then there’s nothing unprofessional about that.

What would be unprofessional in that situation is the original devs not doing their jobs and then allowing a fan backlash to grow.

Again, we don’t know the reality of the situation. I think everyone would be curious to hear from other devs at the studio that aren’t part of management or the three who were fired but we haven’t yet.

TheTetrapod,

Your second example is a perfectly worded admonishment, if the claims are true. Sunlight is the best disinfectant and all that.

Poopfeast420, (edited )
@Poopfeast420@discuss.tchncs.de avatar

My assumption is that Krafton expected the leads to put in 12 hour days 7 days a week to meet ridiculous expectations and the leads took some vacation time or something along those lines.

This is from the lead himself, on his movie production website:

I’m Charlie Cleveland and I’ve been designing video games for over 25 years. I founded Unknown Worlds and built games like Natural Selection, Natural Selection 2, Subnautica and Moonbreaker. I absolutely love making games but wanted to try something new.

At the end of 2023, I left San Francisco after almost 20 years and moved to Los Angeles to reset my life. Instead of taking it easy, I now find myself working on multiple film projects. It’s amazing how fast it’s all happening - being right in the thick of things makes it so much easier to meet like-minded people!

Also, according to this link, he’s taking a break from making video games, for at least a couple of months now, before all this stuff was out.

It might not be as one-sided as you think. But right now it’s he said, she said, so nobody really knows.

spankmonkey,
@spankmonkey@lemmy.world avatar

Early release was supposed to be in 2024. We have halfway through 2025.

Lead devs have said the game is ready for early release, so they are likely taking a break from a game they feel is being delayed by the publisher. The publisher is whining about expectations, not obligations or anything along those lines.

I’m with the devs on this one, project burnout is real.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

The leads allegedly also were looking to gain $225 Million dollars (supposedly 90% of a $250 Million bonus), so of course they are saying the game is ready.

Charlie Cleveland did say they were going to split the bonus with the team, but imma be honest, why not put that into writing? Why take that huge cut in the first place, and then trust that the leads are going to do the right thing.

I don’t think at this point you can really be sure of anything. Since the former leads have said they’ve filed a lawsuit (but not for what they’re suing), it’ll most likely come out at one point.

spankmonkey,
@spankmonkey@lemmy.world avatar

The publisher delaying the game would allow them to keep the $225 million so of course they are going to say it isn’t ready.

See how this works?

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

Yes. That’s why I said nobody really knows at this point, except the people involved.

lightnsfw,

The devs rushing the game out half added results in them getting $225M. So they have incentive to be shitty too. I don’t know enough about any of them to say which is more likely but that logic goes both ways.

Ulrich,
@Ulrich@feddit.org avatar

it’s he said, she said, so nobody really knows.

Sounds like they both said he took time off from gaming to make films.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

I mean the former leads (or at least one of them) say the game was ready for Early Access, the publisher says it wasn’t. This could be the deciding factor if the studio gets the bonus or not.

Although today the publisher said some previously leaked slides were real, that show how the potential EA release fell way behind schedule over the years and would have been pretty bare-bones and that a delay would have made sense.

Konraddo, do games w Pop it in your calendars

Honestly, I do not plan to buy it after Below Zero. Now that they did all the evil stuff I guess my decision is well justified.

PonyOfWar, do games w Krafton Issue Statement Regarding Subnautica 2

Always good to let this kind of drama develop for a couple weeks before passing any judgement. Not to say I fully believe the publisher’s narrative either. But maybe it’s not the time for grandiose proclamations of a boycott yet.

Baguette,

Gaming nowadays is always about being patient, whether its a pre order or controversy.

This also applies to the internet in general tbh

Chill_Dan, do games w Pop it in your calendars

Avast ye matey!

TrojanRoomCoffeePot,
@TrojanRoomCoffeePot@lemmy.world avatar
drmoose, do games w Krafton Issue Statement Regarding Subnautica 2

Lmao as usual gamers rush in with outrage and turns out the issue is not that simple.

psx_crab,

Without outrage, they won’t even consider putting out a statement.

masterspace,

That’s not why people get outraged, they get outraged because it’s addictive and they spend too much time on social media.

ChicoSuave,

You must not trust anyone you know.

masterspace,

I do, I don’t trust the outraged opinions of people using the outrage machine.

paultimate14,

After the last decade or more of people complaining about greedy publishers forcing devs to release half-baked messes too early (Cyberpunk, No Man’s Sky, etc), it feels like I’m living in a bizarro world to see so much criticism for a publisher delaying a game to (allegedly) make it better.

drmoose,

Subnautica 2 must be in a pretty dire spot for this to happen. I guess we’ll see as the story unrolls and early access comes eventually but I’ve met many successful people who stopped caring after they made it big (which is fine but then just quit) so I really wouldn’t be surprised if the publisher is right here.

pory,
@pory@lemmy.world avatar

Yeah. If this is a case of “publisher buys out studio, replaces leadership, runs game into the ground” or “leadership of indie studio sells out, coasts on gold parachute, provides no leadership to the game’s dev team” or anything in between… The game won’t be good. It certainly won’t be good in early access. It’s an easy “skip unless it turns out to be completely mindbogglingly phenomenal on launch” for me. A downgrade from its prior status of “the only thing that’ll prevent me from buying this after early access is if it’s complete dogshit”.

onslaught545,

You do have to remember that the devs had just as much of a reason to push out a half-baked game as the publisher did for delaying the game.

The bonus situation makes this case different from the others. Both scenarios are equally likely.

paultimate14,

Also a great point.

I’m not ruling anything out at this point. It could be a classic case of a greedy corporation pushing out the real artists in order to exploit the art. It could be that the devs (specifically the 3 guys involved in the lawsuit) got lazy after they got paid. It could be both, neither, something else entirely. Honestly with how things go these days I’m just grateful there hasn’t been anything distasteful enough tl give me qualms about playing Subnautica.

TheLeadenSea, do games w Day 359 of posting a Daily Screenshot from the games I've been playing

Those graphics are beautiful! What hardware are you running it on?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I was going to type it out but realized i could use fetch in my terminal to produce better results than anything i could type out. So here it is:

https://lemmy.world/pictrs/image/83707127-a730-4e8d-aef1-c1d35be3fe66.png

TheLeadenSea,

Thanks!

rfr_Foglia, do games w Day 359 of posting a Daily Screenshot from the games I've been playing

I love this game so much.

simple, do games w Krafton Issue Statement Regarding Subnautica 2
@simple@piefed.social avatar

Things are getting spicy. According to Krafton, the executive devs that they fired had abandoned the project after receiving the payout for selling the company and were focusing on other things.

See also: Subnautica 2 devs are now suing Krafton

wizardbeard,

This is shockingly “public” considering there’s legal proceedings now.

simple,
@simple@piefed.social avatar

Thats right, but on the other hand they were pushed into making a statement because everybody is attacking them online.

lysy, do wwa w PRZYWRACANIE POSIADANIA - VEGAN FOOD - BUŁGAR - FLYING HIPPO

ALE WEŹCIE TEGO CAPSLOCKA STĄD PROSZĘ NIE KRZYCZCIE /s

KolektywPrzyjazn,
@KolektywPrzyjazn@szmer.info avatar

szept przepraszamy ;c

truxnell, do games w I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 game

I’m thrilled were still making games like this.

Lembot_0004,

Not sure if that is sarcasm or not. But if it is: we actually have plenty games “like this”. Look at the Civilization. Yes, they are more 3d nowadays, but essentially it is still good old moving units over hexagons.

victorz,

I don’t think it was sarcasm. 🙂❤️

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