Halo 3: ODST. You start with your squad, get separated, get back together, and then the game is over. Nothing significant changes except some sexual tension is resolved and an engineer joins the humans for a brief moment.
Every Zelda game is a sisyphean adventure where you never really defeat the evil or restore Hyrule, you just reset the board for the next evil apocalypse.
The newer zelda games are interesting since you can see how the world has changed between botw and totk, but on the macro scale you’re definitely right. Most zelda games have formula of “all is well, bad guy appears to threaten realm, link saves the day, back to normal”. BOTW was an interesting way to change that formula - hyrule isn’t restored after you beat ganon, but things change with new settlements being formed and so on in totk
I was going to break my years long permanent quitting of minecraft to try a modpack, but Curseforge wasn’t working on my laptop and then I accidentally deleted a bunch of appimages off my device and have given up on mc since.
The entire plot is about getting this girl to a location, only to get there, kill everyone and leave again. They could have stayed at home and the result would have been the same.
Same with The Mandalorian, the ending in Boba Fett completely invalidated the entire show. But that isn’t a video game.
I mean you’re right, but it makes sense in context in both cases because the plot, or maybe better to say the driving motivation for action by the characters, isn’t the real story.
TLOU isn’t the story of two survivors trying to reach a goal- thats set dressing. It’s the story of a man who lost his daughter being given a chance to confront his grief and grow close with another young woman who would be the same age. The relationship growing, their mutual guilt and relief and joy in finding that familial connection in a dying world IS the story. And the climax isn’t Joel shooting 50 more people, it’s when he chooses her over the whole world. Even when thats obviously the wrong choice.
From a plot view, nothing has changed. What actually “happened” was entirely between Ellie and Joel. But lots of stories are like that. If you released a movie where a grieving man connected with his adopted, formerly abused or neglected, daughter- that could be a good movie and you wouldn’t say “nothing happened” because it would be honest and upfront with its stakes. But fewer people would play that as a game so they have to obfuscate their actual story with apocalypse and zombie trappings.
Didn’t play TLoU, but if you didn’t catch it from the start, the point of The Mandalorian was clearly always about Grogu becoming ‘the Mandalorian’. Just cause it didn’t go the way you expected doesn’t mean nothing happened.
I think this highlights the big problem with Op’s question: it’s not all about plot, character development can be as satisfying and as important even if the world objectively doesn’t change.
Has anyone here gotten into the simulation game ‘Grow a Garden’? I started playing it recently and it’s pretty addictive. I even found a handy calculator for that game that helps you plan the most efficient garden layout. If you’re into that type of sim game, I’d definitely recommend checking it out.https://www.grow-a-garden-calculator.app
That’s a really cool idea you mentioned! Sounds like a fun project. Whenever I start something new, I find the hardest part is coming up with a good name for it. I’ve been using this awesome name generator for inspiration lately. It’s great for getting the creativity flowing.https://www.bestnamegenerators.com
It was incredibly enjoyable for me exactly because I didn’t fall for that “big mystery” hook. Also no, it’s not a nothingburger for any of the characters involved. It’s just not another unrealistic game-y game.
Damn near every time travel game I’ve played has ended where you basically stop yourself from starting the whole plot so that none of it ever happens.
In the sense that everything you did was pointless: BlastCorps. It’s a “puzzle” game about destroying everything in the way of an out of control truck carrying a world-ending nuke on it, with the goal of having it safely crash into the ocean… But it still blows up and destroys the world at the end. 😩
Damn near every time travel game I’ve played has ended where you basically stop yourself from starting the whole plot so that none of it ever happens.
This ruined Life Is Strange 1 for me. Great game, but in the end she somehow knows that undoing all time travel stuff, including letting your best friend die, means that there won’t be a giant storm and not undoing anything will lead to said storm destroying the entire town.
In the end you only have 1 choice, where your choices throughout the game don’t matter because you undid everything, or your choices don’t matter because everyone is dead.
Very anti climactic imo
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