I definitely have a lot that really get me feeling nostalgic. Couldn’t even count the hours I spent playing games as a kid lol but here’s a random list of a few:
Lunar 2: Eternal Blue Complete (My favorite of all time)
Golden Sun and Golden Sun: The Lost Age
Dragon Warrior VII
Final Fantasy: Tactics
Chrono Cross
Phantasy Star I and III
The Legend of Zelda: The Wind Waker and Minish Cap
Putting DQ7 on here is almost a bit spicy, but I think it’s one of the best representations of the series in terms of scope, pacing, gameplay, and storytelling. It’s absolutely slow, but that was sort of the point.
I definitely have a few controversial choices. But DQ7 is legitimately my favorite DQ game and I always thought it didn’t get the attention it deserved. It was a long one to get through though.
I’d argue that having Chrono Cross and not Chrono Trigger is even spicier lol. But I think it’s really just nostalgia since that’s what I sunk a lot of hours into back then. I remember hunting everywhere for Final Fantasy Chronicles because it included a copy of Chrono Trigger, but I could never get my hands on it.
I can get behind the CC vs CT take. I finished CT first circa 1998 but found it pretty boring (I have a better appreciation for it now). CC was a lot more enjoyable to me–combat had a lot going on, and the music is an unmitigated masterpiece.
I just picked up Dark Souls: Prepare to Die Edition (the original, not the Remaster) again. Installed it on my Steam Deck along with DSFix after a year or so of scrolling past it and seeing the “unsupported” icon. Looked it up on ProtonDB and apparently it works just fine.
What a game. The level design is still unmatched imo
I have that edition and can’t for the life of me get my xbox controller to work with it. I swear I’ve tried ALL of the solutions people give and just gave up in the end.
Have you tried something like xpadder where it just maps the keyboard keys used in the game to your controller buttons? I’ve had to use that from time to time way back with older games before controller support got better. Not ideal, but seems to work usually when all else fails.
I’m not sure if/how it works exactly since I mostly do my “PC” gaming on Steam Deck these days, but if it’s possible to use Steam Input on Windows, you may be able to do something similar right in Steam.
I’ll try that, never heard about it! Steam input is an option in steam on windows, I guess it’s the same deal? Thanks for the xpadder thing, it will come in handy for sure.
Nice, I’m glad I could be of some help. Let me know if you get it to work.
Steam Input is amazing, it’s one of my favorite features of the Steam Deck that nobody really talks about. The amount of customization you can do for controller layouts for individual games is incredible. You can even create radial menus if you want.
Same. Project Brutality makes the old Doom games quite enjoyable as well. It’s a bit edgy but it’s kind of a mix of modern Doom with the old ones. It’s the perfect kind of game to just turn your brain off and shoot some demons without having it be too difficult.
Doom Eternal is too much of a dance to play, you have to swap weapons all the time and carefully juggle ammo, chainsaw, dashes and a bunch of other buttons to play optimally.
One of my all-time favourites is Freelancer, 2003. Just a really fun arcade space sandbox with an engaging campaign and great multiplayer and modding scene.
Had a partner want to practice hacking a 3ds before they closed the shop so I can play PS1 games. The first one I put on that mofo is Azure Dreams, my first and probably favorite dungeon crawler roguelike with a city builder. Also Breath of Fire IV is one of my absolute favorite games ever.
Shattered is my roguelike of choice on mobile (along with Hoplite if that counts). On desktop I play DCSS and Brogue. Used to play a lot of Nethack too. Never ascended in any of them but that doesn’t make it any less fun.
This is entirely silly. Specially when you consider they removed the flat structure at Valve recently. Also even when it was flat it was still structured as more important people’s opinions carried more weight. It made it feel like high school according to one developer where there was cliques and entourageous. That’s not anarchy.
Additionally Valve is not overall for Foss projects. Steam itself is still very closed and very restrictive. Proton was created to keep costs down and because Windows at one point threatened to enforce the windows store for outside apps. Potentially destroying steam.
Steam and Valve only contribute to open source as far as it benefits them. They are ex Microsoft employees that understand the embrace and extend side and are embracing Linux and it’s community. Extending wine. And potentially one day extinguishing the broad availability of Linux to replace it with steam os. You see this on their storefront already. Years ago when a game supported Linux on steam you’d see an icon of tux. Now you see an icon of steam os. A subtle reminder that Valve does not care about Linux but instead of being a thriving business.
Gabe is a capitalist. You don’t become a billionaire without abusing workers.
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