If you want to rant about GPU prices, why randomly call out one/two specific games? Not like it doesn’t apply to any other modern release. I don’t get this post
Also I looked up some benchmarks and you can get 60FPS on medium with an RX 6600 (about 200 USD curently in the US) in both finals & helldivers. Could possibly get away with a cheaper card on Low settings
It’s a rant, kinda like a “offmychest” post if you want. And I’m “calling out” these games because they where really fun imo, and I am a bit sad knowing there is a very low chance I’ll get to experience them at peak player count.
Maybe check out a walkthrough or guide? Been a long time since I played gow1. But iirc you have to climb up the boxes near their head (after they’ve been knocked out) and jump on the platform that has an anchor attached to it.
I don’t know if I could call it good, exactly, but one unique concept that I haven’t really seen captured anywhere else was the Dungeon Maker series on PSP, that allowed you to build dungeons that you would then explore/fight/loot, to give yourself funds to build out further/deeper, ad infinitum. It was clunky, controlled pretty stiffly and basic as ARPGs go, and after a certain point you kind of went on autopilot, but there’s a certain je ne sais quoi to it that I really quite enjoyed, especially if you planned out your builds. I think a similar title was released on the DS but it was turn-based and not particularly well-executed.
Might be worth cleaning the computer if you haven’t in the last few months. If you’re unfamiliar with the process check out some YouTube videos on it, this is as mandatory as changing the oil in a car regularly.
There’s tools like cpuid that can indicate if throttling is occurring.
Sorry, can’t tell, it was in some sort of gaming room so I don’t have access to the computer in question but I assume it might be this since the game goes all over the place with the destructions
Possibly, but more likely the computer was just in need of some cleaning.
My friend plays Helldivers 2 on his laptop with integrated graphics on medium and hits 30fps. Any CPU from the last 8 years should be enough.
For the finals, yeah maybe you need something more powerful than that, but not by much. A 2070 is a fantastic GPU, it would be pretty weird to have a GPU from 2018 but a CPU from way earlier.
Every PSP I own must have the following games ready to go at any time:
-Lumines
-Rock Band Unplugged
-Patapon 2
-WipEout Pulse
-Final Fantasy: Crystal Defenders (gorgeous small tower defense game, but with enough strategy behind it for hours of play)
It's a pretty great game. Really good music and one of those gameplay loops that is easy to pick up and difficult to master. If you like Tetris and the like, Lumines is worth your attention.
Tekken? Nah. It's a four button game, and you only need to map the shoulder buttons if your character has a good move with a weird button combination like Square+Circle. Street Fighter Alpha 3 really needs all 6 buttons, though.
You might want to search for a RetroAchievements collection of PlayStation Portable games.
The PSP was a fantastic system for racing games, despite the lack of an analog throttle. If you want to get into this genre, this console is a great starting point:
Outrun 2006 Coast 2 Coast: Perhaps the best version of Outrun to date and an ideal game for people not that used to the genre. Easy to learn, hard to master. It’s gorgeous to look at, the arcade-style gameplay loop is perfect for a portable system and so much fun that you don’t really mind if you lose.
FlatOut: Head On: A very different take on the arcade racing genre. This one blends challenging stock car racing with over the top minigames that involve drivers being used as virtual bowling balls. It all makes sense, just try it out, if you don’t mind the generally high difficulty. Head On is a near 1:1 port of Flatout 2/Ultimate Carnage, just slightly simplified visually to run on the system.
Colin McRae Rally 2005 Plus: As the name implies, this is an ever so slightly reworked port of the PC and console game. It’s near 1:1, with only some modest visual downgrades. This is where Codemasters’ rally games peaked prior to Dirt Rally - and unlike Dirt Rally, which is a bonafide racing horror game, this title is accessible to players of all skill levels, with only players who are really into simulations being miffed about the lack of per-tire simulation. Career progression from modest FWD cars to spicy Group B monsters is absolutely exemplary and tracks are a delight, both visually and in terms of design.
WipeOut Pure: This might just be the best game in the series. Perfect controls, perfect track design, perfect career mode. The only flaw is that on original hardware, the frame rate isn’t always stable. I would highly recommend Pure as an entry into the series.
MotorStorm: Arctic Edge: One of those “concession games” for older systems as the new generation was already out, releasing for PS2 and PSP - but it’s actually more fun than the mainline games, at least in my opinion. It makes perfect use of the hardware, the vastly different vehicle classes and their strengths and weaknesses are tons of fun, just like in the mainline series, and the track design is wonderfully vertical. It also looks magnificent, which seems to be a trend among PSP racing games, now that I think of it. The developers were so confident in the tech of this title that they included a photo mode, which I don’t think all that many PSP games have.
Gran Turismo: Everyone expected this to be a mobile port of Gran Turismo 4, but it’s not. While it retains the presentation, large roster of licensed cars, real-world and fictional tracks and highly refined simcade driving physics, there is no conventional campaign. Instead, you create your own racing events and can only buy from a small selection of cars each virtual day. It’s an interesting concept. Do try it out just for the wow-factor of having a game this photorealistic on the PSP and perhaps stay for the fun you can create yourself. If you lack the creativity, people have created random event generators: sites.google.com/site/gtpspcampaigngenerator/ Gran Turismo is also to this day - and someone correct me if I’m wrong - the only mobile racing game that features a full 1:1 recreation of the iconic Nürburging, which alone makes it worth playing.
Midnight Club 3: Dub Edition: Classic Midnight Club on the go, but this time with customization. What’s not to love? Controls are so accurate, every other arcade racer will feel sluggish by comparison, it looks great (again), the cities are huge, there’s tons to do, it has just the right difficulty, challenging without being unfair and it perfectly encompasses this bygone era of early to mid 2000s street racing, even better than any Need for Speed of the time, in my opinion. Like all of the Midnight Club games, this one is also great for just randomly driving around without any goals in mind.
Test Drive Unlimited: Speaking of randomly driving around, this game represents perhaps the very peak of this idea. Shrinking down the entire island of Oahu at 1:1 scale with its real-world street layout (and some creative liberty in regards to buildings), this one is truly a miracle of optimization. The result may not be the prettiest racing game on the system, but the bouncy, responsive driving physics - which so closely mimic that of Gran Turismo 2 that I’m convinced they straight-up copied them - more than make up for any visual shortcomings. This also means that this cut down version of the 360/PS3/PC game (visuals, some vehicles and customization) is more fun to play than the big version, which has comparatively flat driving physics that straddle the line between arcade and simulation nowhere near as well. If you like the idea of living the idea of living the life on a Hawaiian island, buying homes and cars to fill their garages with, racing down long coastal straights and maneuvering through twisty mountain roads, then this might be right up your alley.
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