I feel like it would’ve made sense to include some real examples. Otherwise this just reads very… made up? :'D
Not sure how to explain, but the simplistic nature of the stories you use as examples make the whole text feel a bit like an angry strawman argument even though it probably makes some good points.
yeah it’s kind of a weird post with the way it’s all worded. framing it in a “why what you like is wrong” way probably hurts it more than anything. it doesn’t invite discussion and is more or less just a ranting if you’re not giving examples.
it’s not like anyone here is trying to force someone to like the same games they do and the first thought I had after reading was “okay…”
Personally I like all sorts of storytelling as long as it’s involving topics/genres I’m interested. Lovecraftian setting? inject it into my veins. stories about realistic depictions of depression and suicide - sign me up. There’s not a singular formula that all my favorite games need to adhere to - why would anyone want all their story structures to be so rigid and similar?
Anyways one of my favorite games, probably my overall favorite, is Control. It does a lot of ‘show, don’t tell’ while also having an incredible amount of world building there for you to engage with if you’re interested. The setting is like they tailor-made this for my interests. So pumped for the other games coming out in that universe
Story-heavy: Uncharted series (between 10 and 16 hours per game), Hellblade (around 8 hours) and - if you can spare another 10 hours or so and Action RPGs are your thing - Nier Automata is really worth it (around 30 hours).
Gris was impactful enough for me that I’ll mention it here, since it was super short (4 hours at most).
If you’re interested in games that aren’t MMORPGs, Path of Exile fits your criteria for monetization. You can only purchase cosmetics and bank storage upgrades. It’s an online ARPG but it’s mostly single player.
It is pretty much unplayable without the bank storage upgrades though. Given the amount of time they can save you, you may as well say that they are power.
If you are looking for “learn fight, get better, epic win” without much of a death penalty, maybe look at Monster Hunter?
It’s not the same as a Souls game - not much world exploration, not much plot, zero gothiness - but it is 3D Fantasy Boss Fights: The Game. With 14 genuinely different weapon classes to choose from.
And if you faint three times and fail the quest, all you’ve lost are the consumables you spent on the attempt. (If you give up early and bail, you haven’t even lost that.)
Final Fantasy XIV would fit the bill. The cash shop only has cosmetics, and you can pay to add more retainers (basically bank space), but in terms of actual gold buying or power upgrades, none of that exists.
Maybe they’re not so popular, or in context not worth that much, but levels and money usually are no-nos for me. Because the one appears to be straight up levels and gil.
Yeah, they’re a skip to endgame content. But they’re not any kind of “instant win.”
The couple types of pvp aren’t tied to your character level, and the most difficult raid content is best run with a group that you practice with. If you’ve never played, simply grabbing the game and one of those packages isn’t going to give you an immediate edge.
XIV is sort of a single player game with a bunch of coop boss fights.
And, not to be cliche, but you can play through the entire first two arcs (A Realm Reborn and Heavensward) completely free, with no real limitations. The only things locked out of the free tier are the more social aspects, and any content above level 60. A handful of jobs are locked, but there is a ridiculous amount of content available for free.
I’ve played a few other mmos and hated them all. XIV is something weirdly different. And the overwhelming majority of the community is chill and friendly.
I play FFXIV since 2014 and I honestly wouldn’t recommend anyone to buy this. You’re just paying to not play the game and skip the main quest (which locks up a bunch of content behind it).
Would disagree it’s where the game begins, given how story-directed it is. FFXIV is, to me, a single-player JRPG in the shell of MMO combat with a huge amount of multiplayer content. (Especially with the fulfilment of duty support allowing you to do MSQ dungeons with bots.)
Have you tried What Remains of Edith Finch? It’s a good story heavy game that’s pretty short. Return of the Obra Dinn is a deduction puzzle game that can be done in short sessions. Celeste is also good for short sessions if platformers are more of your thing.
I’m usually way more into short arcadey yet narrative games like Hotline Miami, but based on your list I’d wholeheartedly recommend What Remains of Edith Finch. It’s a bunch of very short story vignettes, so even if you only have 30 minutes you know you’ll complete one.
Night in the Woods might also interest you. I would always play one in-game day (which is about 1 hour each) to relax before going to bed.
Depending on your puzzle solving abilities, Outer Wilds (not Outer Worlds!) should only take around 15-20 hours.
Extra bonus, it can be played in very short sessions very easily and has a great in-game log of events in case you have to put it down for a little while.
Quake III but no I or II? I see you’ve got DOOM on your list, I’m curious, did you not like the first two quake games or just didn’t play them? Otherwise you’ve got my list down pat (plus a few extras).
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