And also the concept of your collection of souls being recoverable from your last point of death.
I know the “death bag” mechanic had been done before, but the disappearing cache is a core element of Soulslike gameplay that has been repeated so many times since then. It adds a sense of urgency and FOMO to the recovery of your stuff. If you die again, it’s gone for good.
I feel like Call of Duty 4 modernized and standardized the FPS genre on at least consoles. Every call of duty game still looks and feels exactly the same since CoD4 and every other first person shooter copied it’s control scheme because it was so firmly cemented.
Crush the Castle inspired Angry Birds and several other games with the same catapult mechanic. Loved that flash game way before Angry Birds was put on the App Store.
It is, and I don’t think it’s even the first game to require a subscription fee. It was just so successful at it that everyone wanted that monthly recurring revenue. When it doesn’t work, they’d often rather see the game cease to exist.
Blasphemous, a 2D Metroidvania game with a very distinctive art style.
So far loving the world design and level design, it reminds me strongly of Dark Souls, without feeling like a clone in any way. I do unfortunately suck at platforming, and this game is so far not forgiving about it…
I wonder what the source of the RTS conventions was. Ctrl num for making groups. Double press to centre on group. X for scattering units. A to stop them. Pretty sure these predate C&C but the only one before that I can think of is dune.
Maybe because that one didn’t come from videogames. Selection sets or groups have been a thing on UI for a long time, ever since vertex editor on CAD software.
Donkey Kong (1981) popularized having different levels in a game to progress a storyline. Until then, you would have the same level over and over with increasing difficulty
I agree that he could make more structured and elaborate threads, but I wouldn’t call him a clown or spammer for that much.
Might I remind you that you can just ignore him if you don’t want to see his threads? Like that those who wish to engage on those threads still can and you won’t be bothered anymore.
If OP break a community rule or a site wide rule, we will ban him, after warning him, but not otherwise.
But perhaps a good community rule would be to make threads that are conducive to discussion rather than single answers that can be found with a quick web search.
I don’t know how to properly word this, and I hope you don’t take it in a negative way. Is this not something you would want the entire communities opinion on? Just you and the mods going to decide what we want?
I think this would be a first. So there is no real methodology in place right now.
But I’d really like to get the community involved for the decision making, that’s something we’ll discuss internally, but in my opinion I’d like for it to work as following :
The community, LW admin, or the mods express the need for new rules <- We are here
Internal discussion between mods, and, if needed, LW admins, to make sure the new or updated rule is conform to LW rules and what we wish to do with the community.
Once the draft of the new rule is done, we’d publish it as draft to get feedback.
Once most people agree on the new or updated rule, we will start enforce it, first with a bit of leniency, then more strictly.
WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.
I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.
I played rdr2 on a 1060 3gb before I upgraded my card. I had to turn pretty much everything down to low except for texture quality, keep that high or at least medium cuz anything lower and it straight up becomes a ps2 game. Was able to get around 50 fps most of the time, up to 60 indoors and 30-40 in saint denis. Your 4gb card should get better performance than that due to higher vram tho.
bin.pol.social
Aktywne