Level scaling is never fun and never will be, I think. There is no progression if your fights with early enemies are just as hard as they were 50h ago.
You could probably design around that by providing in-depth build options such that optimized builds outscale other entities of the same level. Later game enemies themselves would be optimized better and better. But that’s really hard and I’ve never seen it done. Why even provide a dynamic build for each enemy with each level if you could just have a normal non-scaling progression?
These systems often lead to me avoiding combat altogether. While not exactly a crpg, Oblivion was more fun to me without ever leveling up (which was optional, but made fights kinda pointless).
It depends. When done correctly it can be fun, if all creatures/enemies are always scaled to your level, no. Dragon monsters for example should always pose a challenge or some kind of monsters that are you mirror images/copies, that type of thing. Maybe it’s your rival or someone that has far more experience then you do, why wouldn’t their level also grow?
Tetris is Russian propaganda that teaches children doing good work is pointless as it will just be taken away and you’ll be forced to do it again until you do it half assed.
Pokémon taught children everywhere that if they enter strangers’ houses without warning, the strangers might randomly give them useful objects that help them in life.
Of all the games I have played, only few have 100 hours playtime, and all of them are over $10 except for
Dwarf Fortress. However, I would have to lie if I said that it is constantly fun. There are gameplay mechanics that are boring, like the labour management (though that got vastly improved in version 50.x).
I do have one game suggestion though that is consistently fun all the time, and costs less than $10 - however I have less than 100 hours on it, because I never looked into the user-generated levels:
TIS-100. It’s a puzzle/programming game by Zachtronics (so it’s in the Zach-like genre by definition), and it is amazing. Also, as said, there are user-generated levels, so even after you finish the main campaign, there’s a vast selection of puzzles to solve.
Baba is You would go in a similar direction, but misses the $10 price point (by a tiny bit).
Cool. I could still get Baba is You at some point, and I’ve never played a Zachtronics game before.
I do know one game which 95% meets all conditions put—Heroes of Might and Magic 3’s base game without mods so far. The game has a ‘fan’ trap where they tell just about everyone that a popular mod is either the definitive or best way to play. I played that first. I later played without mods, it was many times more complex and somehow better balanced. I felt abusive because the mod, at that particular time, had a first time load screen which claimed the original makers did not know what they’re doing—and merely stating anytime that you prefer it without mods would incite open hostility from many, even when no reference was made to the horrible methods used. The game itself, however, fully utilises having practical knowledge and using it to strategise which method you’ll use against your enemies (for example counter attack, drain their armies and resources, or simply charge at them with full freedom of how to go there and to adapt) and giving you freedom with hundreds of possible strategies to play with, and the game involves the simulation of choosing any side who range between the most evil to the lesser evils all fighting each other as similarly minded factions (and doesn’t really play into the harm of civilians in the game itself). There is something really enjoyable about it even if some maps could last 10 hours at a moderate pace, and even longer if you simulate a show of force with complete map domination and capture (which can be useful when you can carry over the hero levels to the next map, which is stated beforehand).
I’m playing this currently. I’m also looking into the enjoyability of wholesome sexual content, and the enjoyability of the comedic evasion of characters from people who want to do sexual acts with them but which will only lead to trouble later. But these come later and not from games.
I did play a lot of of HoMaM back in the days - and also just recently installed VCMI on my PC, in order to re-play HoMaM 3. I didn’t start with that though - too many other games to play in my backlog… I never tried any mods - I don’t even know if the modding scene already existed back in the 90s, when I originally played it. I must confess that I prefer HoMaM 4 over HoMaM 3 - it feels a bit more complex.
There is one game series that is quite similar to Heroes of Might and Magic, that I personally love, and that gets the “fun all the times” and “100 hours play time” easily for me, but I didn’t mention it before because the current iterations are way above $10: Dominions. I haven’t bought Dominions 6 yet because of the size of my gaming backlog, but I have had a lot of fun with Dominions 4 and 5.
Yeah, I never looked into that series because I can’t afford it. Nevermind, since I have a backlog too…
And perhaps I’ll get heroes 4 while I’m at it. The review led me to avoid it at the time. I’ve played 1–3 so far (not playing the expansion of 2 fully because I didn’t like it and playing it regardless turned out to be painful), having never finished the base campaign of 3 let alone the expansions. I could play 4 soon after.
The Sims. It’s an affront to God that a human gets to play God if they’re not a billionaire or religious Christian leader.
Spore. That game is another affront to God because it teaches the harmful idea that creatures can change through evolution, which goes against God because He created all creatures and they have never ever changed and obviously look the exact same as they did when he created the Earth 6k years ago.
Mortal Kombat on SNES. Hilary Clinton said it’s a super realistic violent video game and since then there has never been anything near as violent. That game is the most violent game to ever exist and there is nothing that will ever top it.
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Aktywne