I haven’t played the game at all since Seekers of the Storm came out but we would play it modded quite a bit before. The Samus character mod is so much fun.
Depends on the game. If it’s not really demanding on reaction time, and the game is locked framerate I’m fine with 30, like Okami. However if the game is not locked FPS and I still can’t hit 60 FPS at least on my 1440p monitor I’d probably just play something else (because I know I could have better experience is I could run it).
However for shooter and reaction heavy games I always aim to max out my 144 Hz monitor, even 60 FPS can feel sluggish for me
Check out “Aquaria”. Not quite the same thing, but a Metroidvania playing as a mermaid with song powers. Lots of boss fights! And you can even breech the surface when you get there!
I undervolted my 5800X3D and 9800X3D and that helped with temps a lot.
I never undervolted my GPU, I generally go the other way with it. My 4080 lost the silicon lottery, couldn’t get any more out of it. Not sure if I won it with my 5080 because a lot of people seem to be having large gains, but I got my boost clock to to a little over 3 GHz and a +1GHz to the memory.
Well, I first played Dragon Age Origins with the framerate fluctuating between 10 and 20 FPS. Wasn’t the most fun I’ve ever had, but ever since 30 - 60 felt like luxury. So yeah, anywhere from 10 to 30 is fine for me, but the more active a game is the closer to 30 minimum with a target of 60
I didn’t have any luck undervolting my GPU; It would just crash with even the smallest voltage offset. That said, I have had success undervolting my CPU. I’d also suggest limiting the total power draw. No noticeable drop in performance for lower temps and reduced fan noise.
I wouldn’t recommended it if you don’t have fairly clean power. Definitely run into issues where a voltage drop in the mains would just shut off my system.
I undervolted my 5800x3d (each core individually) and it cut the temps by quite a bit, without affecting performance. Actually if anything you could say the performance arguably increased because it was no longer the hot little hog it was ootb.
There definitely has been some scalping, but also, just, not a huge amount of inventory available (like sub 100 units available across cities with populations in the millions). A bit of a paper launch TBH.
TSMC only has so much throughput available and NVIDIA has other products they’re selling that they can make better margins on than consumer GPUs. I’m a little surprised they launched at all given how few they’re shipping.
I wonder how much of launching now was to generate buzz to get studios to adopt methods of rendering that work best with with software, make it harder for competitors to compete on hardware.
I followed a random guide I found on the internet for amd.
In amd case you can do it from their driver by going to performance tab and choosing tuning.
There you will find gpu setting, set them to manual and from there you can start changing fan speed and voltage. Voltage you change by 50mv first time and if stable by 25. When you come to a point where your game/program crashes you use the value from before that didn’t crash the game and that’s it.
As for nvidia I don’t know because I don’t own one and don’t have the money to own one ( they are 1k euro on average here for 4070 and 2.5k for 4090 on average ) only thing I know is that you will need msi afterburner.
I do it with MSI Afterburner, then do stress tests in 3D Mark to make sure it’s stable. As long as you’re not over-volting you’re fairly safe to experiment. You can either do a flat undevolt, or you can set up a custom curve. Also like another commenter here said, changing the fan curve to actually engage the fans sooner helps keep the temps down, usually the default fan curve prioritizes silence to a disturbing degree.
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