More like I’m just sick of people hijacking my favorite art form to express political/social issues or sexual fetishes, both of which are becoming too common. It’s exactly why I’ve grown more and more in favor of retro gaming, back when neither of those expressions were anything but a fringe group of miserable individuals and weirdos that most gamers ignored. Not going to argue further, I’ve spoken my piece.
“My position is so tenuous yet so important to my identity that I will not tolerate the slightest challenge.”
Alternatively, “That’s why my favorite book is Moby Dick, no frou-frou symbolism. Just a good simple tale about a man who hates an animal.”
Psychonauts is about trauma. Fallout is anti-war. FFVII is environmentalist. Samus as a woman was an intentionally subversive choice. Video games have had socual commentary for as long as it’s been able to be expressed.
if you think about it, in tetris once you fit perfectly you get destroyed. but if you don’t, you stand and eventually help each other get to the top. maybe it’s a caution against conformity.
what you’re referring to is a time when you were a kid and didn’t realize the politics. now you’re aware of it and are acting like it’s new. this is just illiteracy.
Ugh. Thank you, I was just about to say it myself. There’s been politics in games for forever. Even the simplest shit like, “environmental destruction bad, so Sonic fight Eggman”
People are just too dumb to realize that they were kids back then…
even mechanics can be unintentionally political. there was a really cool errant signal video years ago talking about civilization games. it was mostly about what the games idea of a “civilization” is and how the win conditions reinforced the idea that one civilization has to be the superior one to rule them all…
but also these ideas were further reinforced by the way barbarians were depicted. that word already has baggage but the interesting thing is that in civ4 they share a banner with wildlife. like, they’re almost like animals or natural disasters and not people at all.
what conservatives don’t understand is that you can think about things like this and acknowledge what they mean and still enjoy the game and or understand why these choices were made. they’re not necessarily political choices as much as they’re mechanical, but that doesn’t mean we can’t think about what mechanical choices might mean to the player, or what messages they send. if video games are art, they can—and I would say must—be critiqued.
fear of change is at the core of conservatism, and that drives their utter aversion to introspection, and also to criticism of things and people they like. and vice versa, they can’t bring themselves to appreciate any part of anything they don’t like. if they like a person they can do no wrong. if they like a game it must be perfect. if they dislike a song it’s the harbinger of the fall of civilization (ooh look at me bringing it full circle).
in a world of absolutes, there can be no discussion. don’t ask me to think about things please. leave your thoughts and opinions out of my fun time, lest my views get challenged. this is what’s funny about the likes of ben shapiro pretending that they have the facts while liberals are too emotional. their entire world view is based on their feels, and their arguments follow those as justification.
Hate is often just a reflection of insecurities and a product of attempting to alleviate cognitive dissonance. Someone feels scared, doesn’t like feeling that way, and so converts their fear into anger – misdirected at someone else.
Balance is the key. True that fear leads to anger and anger to hatred and a path of the dark side, but the Jedi were also guilty of dealing in absolutes until they were fighting outright fascism via space capitalism and clone contracts they built killed them all.
The Battlefield franchise. I went back and played 1942, and disregarding the graphics, omg it’s so slow and clunky. It was the shit for the day, but man…compared to 2042 it’s super-dated.
I enjoyed the fighting simplicity of the original pokemon games. I could recognize and know the names of 151 pokemon and their weakneses/strengths. Now there’s too many pokemon and too many counters and hybrids. Too much work to keep track of.
As much as I adore, love and still prop Gen II as peak pokemon. I also have to blame Gen II for bringing in EV and IV that has served for the longest time, as fuel to the fire. Additionally so has making pokemon born and all that.
Now there's mega-evolutions, old pokemon have aurora forms or whatever. Why complicate it?
Yes. I enjoyed the simpler “rock paper scissors” offense/defense of the older games. There is such a thing as too much and it would be nice if game developers didn’t always feel the need to add way more stuff to every sequel.
The IV and EV system in Gen II is the same as in Gen I.
The “mordern” EV and IV system that’s being used today was introduced in Gen III with Ruby and Sapphire.
That’s just crazy talk. Pokémon Blue is my favourite, although I’ve only played up to gen 4 (Diamond, I think is the name). It’s not as good as the previous generations and the physical special split is just weird IMO. I’m sure that’s an unpopular opinion for people who are used to playing like that though, I think it would make more sense to me if it was how it had always been. Abilities were a neat addition though, I’ll give you that
Even though it’s hard to go back, I think Gen I is still quite good. I replayed Red maybe 3ish years ago, and had a great time. It’s just that it’s very rough around the edges until I’m used to it again.
The main thing that made me bring it up actually was remembering going back after playing GSC, and really missing the in-battle exp bar.
I’m surprised to hear you didn’t like the physical/special split, I think it makes much more sense the new way.
That split was great, the sp. atk/def split is very good, hold items and abilities added a lot. Inventory management got a lot better in later games. And monster sprites did too, although the bad sprites in Gen 1 have a lot of charm and nostalgic appeal of their own.
I’m sorry, I’m a young gen, so maybe that explains it but… I played the virtual console Yellow and got so damn bored…
It’s hard picking a favorite gen, as 4 was my first (Platinum my beloved) but I liked 5 despite not being able to beat it, but the features they introduced after gen I are all very good. Physical Special split is good imo, makes more strategy to a relatively basic game (when you don’t play against real people), abilities are great, newer types and type combos are nice additions, and a major one it the aesthetic.
Gen I characters and region are just so bland, the lack of themes, no extra minigame stuff… And I get it was the first gen so I can’t fault them for that. But the characters in the modern games are fantastic even if they’re weak, the music only gets better and better (each gen feels like it has a genre now), they include neat side stuff like the Poke Olympics, performance contests, berries & snacks, a ton of other stuff throughout the games. Like yeah, the newer games fall hard on the battle/difficulty aspect, and GameFreak’s inability to make a good looking game is astonishing. But they do put some heart in the little things in the new games, that just made grinding all day long in OG Yellow feel like a chore…
And even those there’s a lot, more Pokemon just makes that initial hour or so of a new game feel so special, like you’re discovering it all over again.
If you’re wanting to build a game, do it for you and not someone else. It’s going to be a difficult and thankless task, so make sure that you are enjoying the process!
I think this is something I would enjoy doing even if no one played it. I’m not necessarily looking for thanks, but I also recognize it would be a massive waste of resources - which could be spent on a project people find useful. It’s also a multiplayer game, so without players, it would be truly pointless.
I think I’ll go through with it though; if there’s general curiosity, there’s a chance.
Those old computer dungeon crawler games, like Wizardry or Might and Magic 1-2. Jesus, they’re absolute exercises in patience. You don’t even have to play anything very recent to see how poorly they aged, even SNES JRPGs of 1992-4 were much better.
I was a Halo 3 try hard and if anything I was nicer to female voices because I stupidly wanted to woo them. IDK exactly what the logistics of that would have been thinking back.
It is indeed from the writers, but not from John’s point of vue, I think he recognizes that the country is changing and is a bit hopeful. Well, we know what happened next! 😅
I grew up playing King’s Quest 5, 6, and 7. I was curious about the earlier ones and eventually found them on an abandonware site a while back and they didn’t age very well. Turns out 5 was the first one that was all point and click based. Prior to that, they were text based and you needed to know the exact wording or alternatives that they had thought of or you couldn’t do anything. I’m sure they were great games for their time but I just couldn’t get into them.
More recently, I bought the collection on steam. I’m not sure how well someone who has never played them before would enjoy them, but I found 5 and 6 still stood up, despite being like 30 years old. Though it might also help that I could still remember a bunch of the puzzles, as they could be pretty unforgiving of mistakes. Save often because you could die at any moment, and hope you don’t miss picking up an item you’ll need later on or you might get eaten by a yeti or something.
I cut my teeth on Space Quest 1 and Kings Quest 3. Not only was the very spefic vocabulary a pain but so many solutions were a dead end trap.
I remember in Space Quest if you typed use [item] it would give you a message about not being a simple 2 word game and tell you to say use [item] on [thing]. It required that format.
Then halfway through the game the solution to one puzzle is use glass. Not use glass on laser. I has figured out the puzzle right away but it took me days to get the right wording.
Old Sierra games do suck as actual games. But the satisfaction of beating them is unrivaled, I’d put them above any Souls like.
They played best when you had other people to commiserate with. Hot seat multi-player getting more and more frustrated until someone realized you have to walk completely around the police car to check it before driving… 🤬
KQ6 was great though. You’d go through and beat the game but notice that you’re many points short of the maximum and there were a bunch of loose threads that never got solved. It was the first game I ever played with two paths to the end and finding that second path was so good. Especially getting to play during one scene that was seen many times before as a cut scene, along with a puzzle whose solution completely changed the tone of the scene (figuratively and literally lol).
Though I don’t think I have the patience to do all of that again. I think I originally played that game over a period of months with no progress at all in many sessions. But I kept coming back to it as a kid.
Check out The Crimson Diamond for a modern indie game that uses the keyword thing like in early King’s Quest, but it actually works well. The graphics are pretty endearing too.
bin.pol.social
Aktywne