In regards to the pictures a gulf seems to be a coastline fed by a river. A bay being a mostly round coastline and a wound being a small coastline that gets bigger.
Size and/or shape. A gulf is bigger than a bay (e.g. compare the Gulf of Mexico to Tampa Bay), and a sound is more about the opening to the larger body of water than it is about the partially-enclosed body of water itself.
Da się ale jest to trochę skomplikowana sprawa jako że gdy zainstalujesz windowsa nadpiszę on bootloader. (chyba)
Jeśli chcesz najmniej bolesną ściężkę najpierw windows potem linux
Jeślisz masz linuxa to zrób miejsce dla windowsa, zainstaluj windowsa, wybierz aby bios bootował domyślnie GRUB, zbootuj linuxa z menu bios, skonfiguruj GRUB aby wyszukiwał inne systemy (os-prober chyba).
Najlepiej aby GRUB i bootloader windowsa był na dwóch różnych partycjach.
P.S Jest możliwość użycia bootloadera windowsowego. Ale to tego trzeba też grzebać głęboko w konfiguracji systemu
Eh, except so many double-down (or triple) on the swamps and caves while omitting more interesting settings like glaciers, oases, rainforests, and river deltas.
I think a lot of us would have appreciated a more optional approach to a lot of the story stuff back at the base. Some of it can go on for a long time, may not be particularly engaging or exciting, and can just leave you wishing you could get back to the combat loop. Also, what’s up with that walking/jogging animation at the home base? I’ve spent $50 in the Unreal store and imported motion captured animations, ready for use in a commercial game, that looked better than that and could be hooked up in a few hours.
It’s a very good game that, when I recommend it, typically comes with an asterisk attached.
They had a free weekend and I was enjoying it until all of the story stuff back at the base. I typically like that kind of stuff but there was way too much of it.
I think the big problem wasn’t just the quantity, but the content. Every conversation felt like a character was just narrating their wiki bio to me, and not actually talking about anything current.
I wanted to buy a $40 deck builder game with cool IP, they wanted to sell me a $70 AAA production with a bunch of external stuff that I found pretty boring.
I got the impression the writers had read a bunch of niche Marvel comics and wanted to impress with that knowledge. Maybe some fans of those characters actually enjoy that, but it didn’t flow well. I barely had any context for who this Hunter is, who Lilith is, and why they matter.
“Return of the Obra Dinn” is the best Detective-type game I have ever played. Pure inductive, yet always logical reasoning. The setting of an Victorian ship, the 1-Bit artystyle, excellent ost and memorable story really elevate this recommendation to a must-play.
On something from this decade, Balatro is great if you like cards and rouge-likes. But it’s been so popular I don’t think anyone interested hasn’t heard of it yet.
Oh, and as others have pointed out and I’d hate myself for not mentioning it, Tunic is great as well. It’s a love-letter to the instruction book, and makes one really feel like playing an old game and relying on an instruction book, while not being all that great at reading, like some may remember from their childhood. But with modern game design and what others call Dark-soul mechanics (idk, I have never played a Fromsoft game).
OldSchool RuneScape restored my faith in the industry. RuneScape was ruined by microtransactions, but Jagex grew an enormous pair of balls and released an older version of the game and started fresh without any of the bullshit.
To this day it’s my favorite RPG. I could write a truly ridiculous amount about why I love it, but I recommend just playing it for yourself.
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