I quite liked the concept a few years back when Apple and Google were talking about a Netflix-style subscription model for iOS/Android… a bit like Xbox Game Pass. The subscription would give you access to a bunch of games, and developers were paid royalties based on a mix of metrics like the game review score, number of downloads, average total time spent in game etc. It seemed like a good idea in that it aligned developers and players in the desire for genuinely good games, regardless of the game style or genre. It threw away the need for each game to find a way to monetize their players (which nearly always ends up in multiplayer endless cosmetic MTX nonsense).
Apple Arcade is still going and getting plenty of releases. I don’t know anyone buying it specifically but including it in Apple One (competitively priced subscription for most Apple services) means lots of people have access to it. Me and my partner use it a lot. It’s very nice knowing that those games won’t try to shove microtransactions down my throat.
I think it’s tough with card games because they come from a physical form of lootboxes. Being expensive is kind of baked into their lineage. Collecting cards is a big part of the fun, and if you made it very easy to do I think it’s hard to say whether people would enjoy them as much.
I don’t play any collectible card games anymore because I don’t want to pay for it anymore, but there is something very entertaining about the model even if it’s easy to argue it’s a scummy business model by today’s standards.
I haven’t looked into this game beyond your description, but it does sound like a pretty weird model. Do you also have to pay for cards on top of that?
I remember kind of disliking the arena system in hearthstone because I liked the game mode a lot, but as a casual player it was really hard to get to play it much. I guess they wanted to keep people from spending all their time there since you didn’t need to buy cards to play. I much preferred magic arena’s drafts where you pay an upfront cost but get to keep all the cards you played with. Much more accessible for casual players and more satisfying, too, since you always get something out of it.
I haven’t looked into this game beyond your description, but it does sound like a pretty weird model. Do you also have to pay for cards on top of that?
It’s not a card game, it’s an async autobattler. As long as all the characters are roughly balanced against each other, there’s nothing to be gained other than cosmetics (at the current state of the game).
It’s a shame that multiplayer games really struggle with paid models these days. It heavily cut into a player base if things aren’t free to play. That kind of forces all but the biggest releases to turn to other monetization models in order to keep the base game free.
Sorry, you can also earn Gems in ranked which you use to unlock heroes which are something like $25 each currently. Which is so much money. I miss when you bought a game for a flat fee and played it as much as you wanted to.
Finally got an invite to Deadlock. After watching a let’s play and messing around with different heroes in the Hero Sandbox, I think there is just too much. I know it is a MOBA shooter combo, but between the movement mechanics, skills, and item shop, it just kinda seems they added stuff just because other titles in either genre have them. I might still give it a few matches, but it definitely dropped in priority.
Been playing through Raft again with my partner, and that’s been a blast. I love a survival crafter, and realized she had not played since the full release. Kinda a cozy survival game if that is even a thing. The only downside isn’t it has been moving our normal sleep schedule later, and we need to move it earlier bee laugh sweat emoji
That’s funny, I feel the opposite about Deadlock! There’s not really a MOBA first person shooter that is out there, particularly one with such an in depth movement system that is fairly ubiquitous for each character. It does have a skill ceiling, but I would say for casual play, especially starting out, it’s mostly about being patient brick wall and playing the denial game to force mistakes that you can punish.
It’s effectively a first person MOBA with characters that you might see in Paladins. It feels really good, but it is intense for sure – my biggest issue is map navigation and learning it as a whole. But I also really like technical gameplay, one of my favorite games is Smash Bros. Melee so this is just an extension of that love.
I would say if you wanted to give it a shot (if you haven’t already) give each character a shot in the training ground. Get a small feel for their abilities and it’ll help you get a sense of not only what feels fun for you, but also what to expect from the opponents! Edit: I had read your comment over again after I posted of course and I had forgotten that you did go into the testing ground. Sorry! lol. End edit. And for items, that’s a bit harder, I personally don’t care much and just go by passives that sound helpful. Just click once though, double clicking will buy and then sell the item.
Which, in a way is a testament to my first paragraph. Patience is key ;)
I’ll for sure have to see how it plays out in match. Part of it is I also am not a fan of MOBAs, and Deadlock seems to pull a lot from them. We were also looking for a game that my partner could play kinda like Overwatch, bit I think she’ll bounce pretty hard off Deadlock.
@Vodulas@averyminya I bounced pretty hard off deadlock as an overwatch player. It’s really just a moba. The shooting feels like garbage and all the important bits are the farm and build stuff.
Over on another reddit/beehaw-like site, there’s a “Backlog Burner” event. Basically playing games in one’s games backlog during the month on November. And boy do I have a backlog.
I started with This War of Mine. I didn’t play very long, nearly 1.5hrs. It wasn’t bad. I think I just got bored. I might go back to it at some point? We’ll see. It’s just slow to start and not a lot of direction. I’m kinda the type that at least in the beginning of a game, I’m gonna need a little direction and a push.
For the second game I’ve played so far, I tried Signalis. Now THAT is an awesome game. So far anyway; only about 3hrs in. I will say, I don’t normally like playing horror/suspense games like this. I’m too much of a wuss. But Signalis has kept me hooked. I’ll only play for like 20-30min at a time, before my nerves start getting to me (lol), but I do keep going back.
Otherwise, just playing FFXIV as usual. And also finishing up Phoenix Wright: Ace Attorney - Spirit of Justice. Finally on the last case, “Turnabout Time Traveler.”
Pokemon ROGUE EX a ROM hack to turn Pokémon into a rogue like (or lite or whatever). You reset to home everytime you lose all Pokémon and you earn money and get new Pokemon to start with. It’s a lot of fun. I beat the second gym, is as far as I am.
bin.pol.social
Aktywne