I’m not gonna critique it based on efficiency and min-maxing as that’s something I couldn’t care less about. Design wise however, I like it. It’s has some more organic and interesting shapes than a basic “American city” that’s so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).
You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.
I’m sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I’d actually like to see what you’ll do with it.
I don’t think it’s “abandoned,” I think it’s just “done.” It’s like a $5 indie game made by a solo dev, there isn’t an unfinished road map or anything.
I enjoyed the 2nd, but most of the things were very cookie-cutter generic. I liked that style to an extent, but it just becomes very predictable and after a while and I wanted to just finish it by the end. Decent enough story I guess and could have been worse. Fighting was probably its best part.
There’s an investment you have to do, you can’t just make one line and expect people to take it, you’ll need to make sure you have good coverage, just like in a real city. A train line between each major area, and busses to connect multiple blocks within the smaller section, so people can easily go from anywhere to anywhere. Roads will become laden with traffic soon. Just like real life it takes an initial investment, and then becomes indispensable later.
This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.
I loved the original and Second, but I played the demo for II and it did not click with me at all. I really disliked the change to how turn order worked, the original system dovetailed so much better with the titular Brave/Default mechanic.
since you brought up stardew and ac, fishing doesn’t need to be the main focus/gameplay of the game?
Far Cry 5 has fishing, can’t remember if there’s different fishing gear really.
Warframe has fishing, but it can take quite some time for a new player to get there. The “openworld” areas on planets have spear fishing you can do for faction rep. etc.
Have you played any of the harvest moon / story of seasons games? It’s the series that inspired Stardew Valley. Most of them are, in general, much more chill than even Stardew itself. There are a bunch of them on steam (on there, look only for the story of seasons games and ignore the ones named Harvest Moon)
Factorio, I know you said you couldn’t get into it, but try peaceful mode, it’s a great game even without enemies
RimWorld, it’s an excellent colony management game
Dwarf Fortress, this is the big boss, it’s really hard to start, but it’s the most complex simulation game out there. If you can get into it, it’s infinite hours of fun.
For the performance issues: Like many UE games (doesn’t even matter the iteration of UE) this one is not properly configured. There are already several ini tweaks up on the Nexus that address this and actually fix the exterior cell performance.
City looks good. Time to devlop the water front area. A nice quay with a bike path and park then medium density buildings is what I like. I dont like putting builds right up next to the water.
The suburbs are good you could run a 4-6 lane road in the middle of them and have the traffic flow onto that.
well most roads are now like 6 lanes cause of the traffic though I wanna like create a tourism attraction on the coast of the river though I am unsure how to got any pointers?
bin.pol.social
Aktywne