Simon Tatham’s Puzzles is a fantastic set of FOSS puzzle games. They look ugly, but they have easy intuitive controls with good instructions for many different puzzle games. (40, I guess?)
I’ve tried devil may cry 5 and I think the first one, neither really got me. I should probably try 5 again because I’ve only played one of the characters though
Just didn’t get on with the whole disposable mechanical arm thing, didn’t like that my abilities kept changing up on me out of my control
5 is the only one I haven’t played yet so cannot really make a comment there, but you can check the older ones like HD collection. It has the first three games.
By the way I didn’t mention earlier but Ys series with nightmare difficulty could be a nice action for you. They have a boss-rush mode where you only fight the bosses.
Not sure exactly how much this fits the bill for you but Kena: Bridge of Spirits may be what you’re looking for. I personally describe it as a Pixar game with Souls-ish combat.
I mean I love Kena, but it’s more a game comparable to other classical action-adventures such as the Zelda games, not Dark Souls as it places very little focus on accurate dodging and judging when not to dodge, plus it has no gameplay loop built around repeated death.
I want to add OpenTTD and Battle for Polytopia to the list.
OpenTTD is a free as free can be transport simulation. You have to get used to the controls, but I had some fun with it on my android tablet. Although I prefer to play it on PC.
Battle for Polytopia is a Civilization style game with awesome Voxel graphic for mobile devices. One game in standard mode lasts about an hour. It is free2play in a way that you get the game and the first 3 civilizations for free and can buy additional ones for a small fee. Offline playing is possible and I've never seen any ads in it.
Oh, and of course try Gwent.
This is a CCG in the world of The Witcher - known from the books, the games and of course the Netflix series too.
It's free to play, and very generous to free players. No ads, no pay2win, and you gain ressources to craft your cards very fast.
If you want to see some gameplay: I am streaming it every wednesday on Twitch.
Just to be clear, Monster Hunter is 60% boss rush, 30% resource management and 10% gear progression.
Compared to Souls gameplay, Monster Hunter is more grindy and mission-based and you’re always pointed at the next big thing. Beat a monster, collect materials, craft weapons and armour, repeat ad nauseam. And do everything all over again when you hit High Rank.
Don’t go into Monster Hunter expecting a Souls game, it’s a different experience.
That said, I absolutely love the Monster Hunter series and have probably sunk over 800 hours into different entries combined. Definitely give them a go! And if you do, keep in mind that the newer games have some handholding QoL features not found in older games, so keep that in mind when you decide in which order you might want to experience the games.
The only soulslike that’s reasonably flashy yet simple enough that comes to mind is Code Vein
It’s slightly more cartoony than black desert, but has a high degree of character customization.
Story’s fine, but not required.
Combat was cool. I found it fine even on a bluetooth controller. Didn’t get massively frustrated with input lag.
Character builds can vary quite a lot, and are mostly viable. I played a glass cannon and my friend played a tank. They worked just fine alone or together. On that note, the coop is serviceable.
Man I WANT to love Horizon. It seems exactly like my type of game. But everytime I play it everything feels… insincere? Idk something about it doesnt hit. Still paid for it day one when it came to PC though to support the cross platform Sony initiative.
For what it’s worth, I wasn’t a huge fan of the story at first. It took me a few hours and a few quests to actually get into it. It suffers from Kingdom Hearts 2/The Witcher 3 Syndrome: The two hour long intro/tutorial is absolutely the worst part, which is a shame. The game really begins to shine once you get to Meridian, but that’s several hours in.
Thanks for taking the time to reply. The tutorial sections did absolutely put me off the first time, but I saw flashes of brilliance after I got over that hump. Definitely gonna give it another go after the Helldivers rush wears off.
My problem is that i can’t seem to get a hang of the combat, at all. Taking down even some medium sized dinobots feels like a slog, 20 minutes of me breaking line of sight, taking a pot shot at its weak point, and somehow missing, rinse and repeat. I feel the game either didn’t do a good job teaching me how to deal with them, or I’m just playing it wrong and don’t know better.
I’ve started the game three times and each time I get about 6 hours in before I get bored.
Of course, since it’s not out, we can’t say if it’ll be a good game or not, but it looks good, and is a colourful looking soulslike. (Which I am looking forward to myself)
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