You have to have the original game files either from the disk or downloaded from GoG or steam. Then you need tes3mp which runs great on linux and windows. I personally play on a server called neravarine prophecies, they have seasonal events and the community is a lot of fun. It uses the same engine as openMW so most of the mods that work on OpenMW are compatible, I’d stick with cosmetics to keep the servers you join compatible.
Different servers have different rules, many of them forbid going into areas that cause server crashes, i.e. mornhould.
I had a blast, then I got my kids to play and i was there to guide them a bit when the game gets tough.
Great story. It’s on GOG. Beyond a Steel Sky is the sequel, released a few years ago. Kinda sad, but really great, too. Made by the creators of the original from the 90s, and has an in-game commentary track!
Portal 2 is definitely the one I pick up regularly, but specifically for the Perpetual Testing Initiative. I’ve already played the main story enough times, but dropping in for a few really well-made user-created levels with a little bit of new Cave Johnson dialogue is great!
DotE is a tower defense roguelike with pixel graphics and a team of heroes you manage. It also has one of the best soundtracks I’ve ever heard.
Castlevania needs no description. It’s just one of the best games ever made.
Neverwinter Nights has stood the test of time for me because it has persistent game worlds, built by other players (basically mini, homemade MMO’s), that you can log in and play. I also use its DM client to run online adventures for other players myself.
Of course. The more the merrier. The only thing to be aware of is that it’s largely a good/neutral party, so if you’re playing evil you’ll have to do it well and be a little incognito.
Was definitely worth it. My biggest problem with it isn’t even Wabbajack.
The modding community send to have settled on making Skyrim hardcore these days. While I fine games that are meant for that fun, it’s not why I want to play Skyrim. So those mod packs end up ruining the game for me.
I have no idea how I’m not bored yet. They’re all just so damn satisfying to play. I went from mostly online FPS to these games after I got Prepare to Die Edition back in the day. Any given time I play a game now, there’s an 80% chance it’s one of these or something similar to them (like The Surge, Mortal Shell, Lies of P, etc).
I’ve been buying skateboard sims trying to chase the high I got from Skate 3 but none of the more modern ones are able to replicate the sheer fun of it somehow. I no longer own a ps3 and Skate3 runs like shit on an emulator so my options seem limited.
Definitely Bioshock Infinite. It was the first Bioshock game I ever played and the story just wow’ed me, it quickly became one of my favs.
Now I just treat the whole game like a huge movie event, playing the game with my friends as we experience the story. It’s just something that i would introduce anyone to, even if they din’t play that many video games cuz compared to Bioshock 1 the action is a lot faster.
(Btw Bio1 is better in almost everything, love that game as well)
Do you have arguments to make against the people who hate Infinite’s story? I’m undecided, I’ve heard their opinions and I’d like to hear an opposing one
I actually enjoyed the story. Some of the themes and motifs were heavy handed, but that’s par for the course. Honestly, the biggest issue with the story is that players have come to expect a big plot twist. Bioshock 1’s twist hit first-time players hard, so later games have tried to replicate that. But the issue is that it only hit players hard because they never knew it was coming. They only remember it because it was truly shocking the first time you played through it.
So now players have come to expect that from the series, which means the series can’t replicate it; When players are looking for a big plot twist, you can’t really hide it anymore. Because as soon as you start foreshadowing it, players catch on. And if you’re too subtle with your signals, then players who have been looking for it will say that doesn’t make any sense.
Most of the story criticism I've heard fall into a handful of categories:
Overall plot seeming convoluted and hard to follow (which is understandable when you throw both time travel and parallel universes into the same story)
Whitewashed portrayal of racism used for story aesthetics
Ending feeling confusing and/or unsatisfying
Certain story moments feeling out of place and/or undermining things that other story moments set up
I haven't seen much in the way of players expecting/predicting plot twists.
I haven’t read many arguments made by people who hated Infinite’s story but I loved it because it does one thing really well: making shit up as you go. Which is why it works so well when I let my friends play it as movie. There are very few ways to not have fun when beautifully interesting things like, “He doesn’t row”, lighthouse rocket chair, the bird or the cage, Quantum Entanglement, a star wars reference keep surfacing up adding to an ever increasing thread of inquires and intrigues.
No matter what arguments someone may have against the story, it’s hard to deny that it oozes fantastical details, mystery and lore.
There’s a childlike wow-ness to the game because it doesn’t pursue multiverse in the way we are so used to: on the nose. It lets the visuals of infinite lighthouses speak for itself.
I have over 4,000 hours across all the trackmania games. So that, I guess. Most is 2,000 in United followed by a couple hundred in all the rest. 1,000 in trackmania 2020
I don’t game very much, all the more so as I got older, but now and then I always return to the older fire emblem games and sometimes casual games like Diner Dash.
bin.pol.social
Najstarsze