bin.pol.social

Klear, do gaming w Three developers' different philosophies on difficulty for their games

I had read some posts on Usenet back then with some players saying UV wasn’t as tough as they hoped it would be. (…) I thought “Oh really? Ok then. You’re all dead.” (…) It wasn’t meant to be fair, or even finishable. I can’t even get past E1M3 in nightmare. Any level with backtracking would be almost impossible.

  • John Romero
hopesdead,
@hopesdead@startrek.website avatar

There is a secret level in Doom II described in the biography Masters of Doom by David Kushner. It was made as a prank, where the boss had the face of one of the Johns and moved at 200% faster speed than the player. I’m not sure if this made it into the retail or shareware versions they shipped.

The_Picard_Maneuver,
@The_Picard_Maneuver@piefed.world avatar

You don't see this kind of attitude as often in games these days. Maybe indies.

Gladaed, do gaming w Three developers' different philosophies on difficulty for their games

Game being hard means the struggle of the character can be conveyed to the player.

Xirup, do games w "...Mommy!!.." (Hades)

This game is so beautiful.

kurushimi, do games w "...Mommy!!.." (Hades)

🎶 🎶 it’s in the blooooood 🎶 🎶

Acidbath, do games w Which year was the most stacked for game releases?

if we going by quantity, I think 2007 was the most stacked, like omg the amount of hype for these games at the cafeteria lunch table was insane. www.imdb.com/list/ls087306278

it honestly feels weird hearing people call these games “classics” xd I am NOT ready for this!

UltraMagnus,

Yep. There are people who can vote who were born after Portal came out XD

ryathal,

It think it has to be 2007 just because there are games that didn’t crack the top 10 that year that would be goty in other years. It’s also a huge year for multiple platforms, pratically every major franchise had a good release that year.

Baggie,

Ditto this, 2007 was a fucking crazy year. All that next gen hit at once, people still taking risks on unique ideas. Nowadays you only see that kind of stuff from the indie scene, though they’ve been doing a great job with it IMO.

prole, do games w "...Mommy!!.." (Hades)

Man, the visual style of both Hades games is breathtaking sometimes

NastyNative, do games w Which year was the most stacked for game releases?
@NastyNative@mander.xyz avatar

1997

rozodru, do games w Which year was the most stacked for game releases?
@rozodru@pie.andmc.ca avatar

2001 or 2011.

2001 easily had the most games that were highly rated and as others have said you some real classics. The PS2 was hitting it’s stride, the original Xbox Launched, and the Gamecube was right there.

2011 also had some damn amazing games: Arkham City, Portal 2, Skyrim, Skyward Sword, Minecraft, Mortal Kombat 9, Starcraft II, Bastion, Uncharted 3, Battlefield 3 to name a few.

FreeAZ,

Dark Souls was 2011 and it was way more influential than all those games (except maybe Minecraft).

tyranical_typhon,

Demon’s Souls came out years prior.

simple,
@simple@piefed.social avatar

as a ps3 exclusive that wasn’t even close in popularity but yes most of ds1 was copied from demon’s souls

AmazingAwesomator, do games w Which year was the most stacked for game releases?

i was going to go with '06, but it looks like '04 was revolutionary for many game genres, and considered a major milestone in video game history due to its lasting affect on future titles.

en.wikipedia.org/wiki/2004_in_video_games

tyranical_typhon,

MGS3

Half-life 2

World of Warcraft

Fable

Far Cry

Warrior Within

Motherfucking San Andreas

Yeah, I think we have a winner. It’s 2004.

danciestlobster, do games w Which year was the most stacked for game releases?

Maybe a hot take but I think this year has been one of the best for gaming in a long time. We got Claire obscur, kcd2, Hades 2, silksong so far

tyranical_typhon,

Zoom zoom.

orenj, do games w For those of you who enjoy open-world games, how big of a world is too big?
@orenj@lemmy.sdf.org avatar

Elden Ring is right on the threshold of too big.

bytesonbike,

Elden Ring DLC for me.

At least the main game, the world was kind of flat.

The land of Shadow’s map was kind of difficult to read. There was too many layers. Some things were underground. Some were above ground.

If the world wasn’t connected but broken by portals or something, it would have been fine. But condensed like that made it feel too big and I overwhelming.

Jakeroxs,

I feel like having a toggle for overworld/underground similar to in the base game would have been very very nice.

slimerancher, do games w Day 476 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

Congratulations on completing the wall!

orochi02, do games w For those of you who enjoy open-world games, how big of a world is too big?

Morrowind

RightHandOfIkaros,

Morrowind was exactly the perfect size for its content.

I would argue Daggerfalls map is unnecessarily large for the content it offers. At least Morrowinds NPCs have regional variation. In Daggerfall every innkeeper is exactly the same NPC. Its a technical marvel of its time, but by current standards is rather shallow.

orochi02,

Yea i think I mixed it up

tuckerm, do games w Day 477 of posting a Daily Screenshot from the games I've been playing
@tuckerm@feddit.online avatar

This is making me want to replay this game. I don’t really remember much about the story of this one, but I do remember than the slow motion mechanics were much better than those of the first game.

rafoix, do games w For those of you who enjoy open-world games, how big of a world is too big?

Depends on the mood I’m in.

Zelda BotW is a giant map and mostly chill game that I have tons of fun just taking my time exploring.

Far Cry 3 has me going around murdering folks and clearing camps non-stop at a pretty good pace.

Far Cry 4 was way too much pew pew and it bored me.

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