I heard about it when it was in development but hadn’t followed up! I still have escape velocity on my 2024 Mac but maybe I will check I out the loving homage.
Love that game, and the sequels; EV Override and EV Nova. I was looking for a game that played like Starflight, a PC game from the 80s, found EV and was pleasantly surprised.
Though I do hold Starflight in higher regard than EV. It deserves a solid remake.
I had a ton of fun 100%ing Super Mario Odyssey. There’s a big amount of post-game content and a good amount of variety in exploring the different levels. Some of the moons need a guide though since they can be reallt vague.
I felt differently, so many of those stars and collectibles are uninspired filler. Trying to 100% it led to me significantly disliking it. They could have cut so much and it’d be a much tighter experience.
At least personally, its a lot of the shorter, gameplay-focused games that always leave me wanting more, or wanting to further improve, without having some unbeatable new-game++++++++ mode or anything overly RNG based.
A couple games I’ve 100%ed that still have significant bonus/optional content outside the main plotline include:
Inscription - Willingly played through the story twice and spent nearly as many hours on the bonus new-game+ mode. Super solid gameplay, that while well explored in the base game, leaves plenty of room to further experiment and perfect your strategy.
Just Cause 3 - while there is a ton of bonus content, its not overly hidden, and the core gameplay is solid enough that challenges feel fun and rewarding, while travelling around gathering collectables is satisfying in a chill, podcast-listening, but not unengaging way.
Hotline Miami - after completing the game, I wanted to go back and get a A+ on every level because the gameplay was fun and I felt I still had more room to grow. “The puzzle” wasn’t as fun, and I did use a guide, but I was just happy for any reason to play through the game again.
Wolfenstein the New Order - again, just a solid gameplay loop that made me want to keep playing, with bonus objectives that worked as an objective rather than a chore. Also, unlike later ID shooters, it doesn’t have the “beat the whole game without dying” achievement, which just feels too punishing over mistakes that may be minor or downright unfair.
I 100℅ed sekiro and another crabs treasure, both games (especially sekiro) sort of had grindy achievements, but the gameplay was so good it still ledt me wanting more
The vehicle challenges were definately the weakest part, but on average, I still enjoyed them. In particular, a lot of the wingsuit courses and land races were fun, and actually took advantage of the game’s strongest elements.
The last game I did 100% was Psychonauts 2. I loved the world and after playing the fantastic story it was a good reason to spend some extra hours revisiting the levels.
Elden ring. It’s atmosphere and exploration just draw you in. Huge areas that are technically secrets. I haven’t 100% it because of being locked out of certain questions but I’m sure I’m close. The gameplay is just so addicting to me I’ve got over 700 hours in it.
If, by 100%, it includes 100% of the achievements/trophies, I can only remember Mary Skelter Nightmares¹, Odin Sphere Leifthrasir and Starbound as games I still enjoy after doing 100%.
¹og version; dunno if the updated version bundled with Mary Skelter 2 has trophies (didn’t stop me from finishing it on the Switch, though e.e")
Baldur’s Gate 1 & 2…the exploration of the wilds while so vulnerable in the first game is something I’ll never get bored of while the second game just takes it to a whole other level with your power growing so immense. They still totally hold up with the extended editions!
bin.pol.social
Aktywne