You can always connect your quest to pc right? (Hope OP has a good computer to do that, haven’t checked the quest 2 but I remember how much worse roborecall looked on quest 1)
It’s worth keeping track of the universal unreal vr mod in development. I realize this post says “yet”, and this is still in development, but they’ve mentioned a release this year and it should open up a ton of great games.
The money-saving depends on your ability to not buy more games, though. This doesn’t seem to be actually doable for most people. For me it isn’t because I find I need variety in my games or else I lose interest in the medium altogether.
There can definitely be a magic in living in a good game, though.
Maybe not my favorite game but one of the very few games I truly felt required pen and paper were some of the old Might & Magic games - most notably I think of the first 3 games.
Those were first person dungeon crawling RPGs. They didn’t have, what later became termed “automaps”, but what is now just a in-game map. So if you wanted to look at a map you had to either buy real life books they sold called Cluebooks which had maps printed in them or you had to pull out the graphing paper and get to drawing.
It wasn’t just a limitation of the time, the games back then honestly treated it like a feature. I think it was in M&M3 that you could eventually cast the spell “Wizard Eye” and the entire point of the spell was to present to you a minimap of the surrounding area. NPCs and quests didn’t put icons on your map (there was no map), you were given directions and had to figure out how to get there.
A couple of my favs: Moss, fantastic puzzle/platformer, great story and still family friendly & Asgard’s Wrath, single player action/rpg with good mechanics and a fully fleshed out 40hr campaign.
Yes, this so much! VR minigolf is amazing, you barely need any space to play. The skill ceiling is jogh and the multiplayer is really enjoyable (you only see floating hands and it plays like normal minigolf)
The maps are colorful, the themes really interesting and also they look really special, like you are on an incredible theme parl of sorts, the inmersiveness of this game and gameplay are unmatched.
They are completely separate story-wise. Kingmaker’s story is IMO a bit easier to follow at the beginning. WOTR is newer though and therefore has more character customization options. They both use the same engine and the gameplay is almost identical.
Oh ok, good to know, thanks! I don’t mind harder to follow stories, and having more character customization options is always a good thing for me. I guess I’ll go with WOTR.
One other thing worth mentioning: both games have a DLC which lets you play like an infinite roguelike dungeon crawl which is super fun. I probably have more hours in the respective roguelike DLCs for both than I do for either of their campaigns. I just love the idea of taking classic CRPG/D&D mechanics and giving it progression like Slay The Spire
If you plan on playing both, I’d recommend starting with Kingmaker. I’d agree that it has a bit of a nicer beginning, where WotR kinda floods you with exposition. If you’re only planning on playing one, is probably recommend WotR, since I think it has a bit larger scope.
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