Pretty much nothing you said is true, it was not “designed from the ground up to be frustrating” and the other statements are too vague to even bother attacking. “Not even wrong” is the phrase that comes to mind.
You didn’t even mention an example of a game which would count as “something good”.
Splatoon 1 actually had local multiplayer - it was 2-player only, but for those of us with kids, it was good enough. Split screen multiplayer in Splatoon 2/3 would’ve been great.
I’ve been thinking about a taxonomy of Roguelikes that should help us speak more clearly about this genre - or group of genres - that we love. I’d rather do this than just call things “roguelites”, which basically doesn’t mean anything. So here we go!...
The fact that you can say “rougelike card games”, and we all know exactly what you mean, is precisely why we should name that genre. There are plenty of folks who want to seek out roguelikes and not be inundated with Slay The Spire clones. (I like them just fine, personally.)
FTL is what I’d call an Action Rogue, even though it’s pausable (and actually a lot, maybe all, Action Rogues are pausable).
I haven’t played The PIT - I need to look it up.
The idea of classifying based on progression is one of the most important ideas here, you’re right about that. But I also want to capture the idea that the core gameplay itself - grid combat, real-time, cards, JRPG-style battle screens, whatever - is important.
Braid Anniversary Edition has ‘sold like dog sh*t’, creator Jonathan Blow says (www.videogameschronicle.com) angielski
You should play Splatoon with your family: Why touch grass alone when you can pretend to be squids together? (www.theverge.com) angielski
Fighting game stick recommendations? angielski
I’m getting back into fighting games! And I don’t want to wear out my gamepads or joycons, so can you recommend a good control stick?...
Has anyone played Master Detective Archives: Rain Code?
Just finished it and it’s a good game. Definitely worth your time IMO if you like detective games.
A taxonomy of Roguelikes
I’ve been thinking about a taxonomy of Roguelikes that should help us speak more clearly about this genre - or group of genres - that we love. I’d rather do this than just call things “roguelites”, which basically doesn’t mean anything. So here we go!...