Obviously I’m not OP, but I took them to mean content that might be considered superfluous or otherwise not as meaningful to the overarching narrative in and of itself
Spiritfarer is awesome and I also recommend it, but I think I would concede there’s some “grinding” aspects. You’re going to be going out of your way to collect certain things.
The screen thing is really overblown. Yes, there are technical analysis that point toward issues. However most people, including myself and several of my friends, don’t notice anything wrong in real life. Maybe if you’re an absolute snob about display tech you’ll notice something is off but that’s it.
If you are planning to play docked with family then the battery life isn’t really an issue.
If you are only going to use it for Switch 2 games then there’s no hurry to buy one now. There’s hardly any. But there’s a big catalog of fun Switch 1 games you can play on it that make it viable to buy now.
If you skipped the Switch 1, I think it’s worth going for. It’s overpriced for the moment - there are only a handful of Switch 2 exclusive games worth playing this year. Even the flagship Mario Kart game is a little weird with how it does some of its modes. But the Switch 1 has an extensive library with plenty of great multiplayer options. If you’re ready for a purchase, might as well go ahead and get the 2 so y’all can play the new Nintendo games when you want.
I agree that Nintendo the company is really slimy though, and it does feel a little gross to support them sometimes.
I have one and I can tell you that even though it’s not an OLED, the screen is not bad in the slightest. It’s really big, super sharp, and the high refresh rate just makes anything that takes advantage of it look fantastic. The battery is more or less the same as the Switch 1. It’s also pretty comparable to my Steam Deck. It really just depends on the game. I tend to keep a charger nearby and I haven’t had it come close to dying on me yet. While some of the joycons may have an issue with drift, I am sure plenty of them won’t. I haven’t had an issue with mine yet, and I can say they are a massive step up from the Switch 1 joycons. It is definitely pricey and that is certainly a valid concern. There will still be plenty of physical carts released, that really depends on what the developer wants to do. Nintendo definitely has that strong anti piracy stance and that does have the potential to cause issues. But if you don’t use it for anything other than legitimately purchased games, it’s extremely unlikely that you’ll run into any issues caused by it.
Switch 2 barely has any new games save for the newest Mario Kart and the upcoming Donkey Kong game.
If money is an issue I would just recommend buying a used/refurbished Switch 1. They're going for fairly cheap and most of the library is virtually the same. Most of the first-party games and indies run well on it.
This is all subjective, but because of nintendo’s bs, switch 2 is their first console I have almost zero interest getting. If your kids specifically really want the switch, they’ll be disappointed by anything else, but if not, I recommend looking into steam deck or other linux handhelds. There are lots of good PC games that fit the bill. Because of indie devs, the selection is should be a lot larger even.
I haven’t powered on my switch in years, but when I used it, 99% of the time it was docked with a TV, so the battery life and screen didn’t matter to me. I would think that’s the best setup for family gaming anyway.
The cartridge/download code is a step down in ownership of your games, but that’s been a lost battle for years. Steam is widely seen as the standard for gaming, and you are only buying a conditional license when you buy a game on that platform, you don’t own those either. This change only really matters if you, personally, rip games from disks/cartridges.
Palworld.
Fatal flaw: endgame content (oil platforms, summoned raid bosses, haven’t checked the newest 0.6 stuff yet) are fucking bullshit playing solo or duo with 1x (default) damage
I usually have a good time with isometric fantasy rpgs in the vein of Baldur’s Gate. They don’t really have grind, the world is generally well-filled with a relatively dense story and interesting quests (denser than Skyrim at least), and if the game becomes too hard you can turn down the difficulty. Though you do need to actually be interested in the combat mechanics (which are much more complicated than e.g. in Elder Scrolls games) to really enjoy these games, IMO. One downside is that these types of games are usually really long; I’ve dropped a couple of them halfway because they overstayed their welcome.
Some examples:
Baldur’s Gate 3 (don’t really need to have played 1+2 to enjoy this one, though they’re still very good)
Divinity: Original Sin 1+2
Pillars of Eternity 1+2 (2 has much better combat, but the first one is pretty important to understand the world)
Tyranny (this is a relatively short one)
Pathfinder: Kingmaker 1+2
For more Skyrim-style games, I really enjoyed the Gothic series. I think their level of grind is about the same as Skyrim (probably a little less, but it’s been a while), and if you can get past the outdated graphics of the early titles they’re quite fun. Especially the dialogues, they aren’t as serious as Skyrim’s.
Oh, and I just remembered the old Thief games. They had pretty consistent difficulty. At least for the first two. I cannot remember if that was retained with the third because it was a little more open in terms of what you acquired in the hub world and took on missions. And we don’t talk about the fourth (which was a reboot nobody wanted, not even the dev team).
bin.pol.social
Aktywne